This search based on the March 17, 2008 release of the Rulings.
216 - Tokens
- 216.1 - Some effects put tokens into play. A token is controlled by
whomever put it into play and owned by the controller of the spell or
ability that created it. (If no player controlled the effect that created
it, the token is owned by whomever put it into play.) The spell or
ability may define any number of characteristics for the token. This
becomes the token's "text." The characteristics defined this way are
functionally equivalent to the characteristics that are printed on a card;
for example, they define the token's copiable values. A token doesn't
have any characteristics not defined by the spell or ability that created
it. [CompRules 2007/05/01]
- 216.1a - A spell or ability that creates a creature token sets both its name
and its creature type. If the spell or ability doesn't specify the name
of the creature token, its name is the same as its creature type(s).
A "Goblin Scout creature token," for example, is named "Goblin Scout" and
has the creature subtypes Goblin and Scout. Once a token is in play,
changing its name doesn't change its creature type, and vice versa.
[CompRules 2007/05/01]
- 216.2 - A token is subject to anything that affects permanents in general or
that affects the token's card type or subtype. A token isn't a card (even
if represented a card that has a Magic back or that came from a Magic
booster pack). [CompRules 2007/10/01]
- 216.3 - A token in a zone other than the in-play zone ceases to exist. This
is a state-based effect. (Note that a token changing zones sets off
triggered abilities before the token ceases to exist.)
[CompRules 2007/02/01]
- 216.4 - A token that has left play can't come back into play. If such a
token would return to play, it remains in its current zone instead. It
ceases to exist the next time state-based effects are checked.
[CompRules 2007/02/01]
This search based on the March 17, 2008 release of the Rulings.
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