This search based on the March 17, 2008 release of the Rulings.
313 - End of Turn Step
- 313.1 - As the end of turn step begins, all abilities that trigger "at end
of turn" go on the stack. (See Rule 410, "Handling Triggered Abilities.")
Then the active player gets priority and players may play spells and
abilities. [CompRules 2003/07/01]
- 313.2 - If "at end of turn"-triggered abilities are created or if cards with
"at end of turn"-triggered abilities come into play after preexisting ones
have already gone on the stack at the beginning of the end of turn step,
those abilities won't go on the stack until the next turn's end phase. In
other words, the step doesn't "back up" so new "at end of turn"-triggered
abilities can go on the stack. This only applies to triggered abilities
that say "at end of turn." It doesn't apply to continuous effects whose
durations say "until end of turn" or "this turn." (See Rule 314,
"Cleanup Step.") [CompRules 2003/07/01]
This search based on the March 17, 2008 release of the Rulings.
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