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This search based on the March 17, 2008 release of the Rulings.

412 - Handling Static Abilities
  • 412.1 - A static ability may generate a continuous effect or a prevention or replacement effect. These effects last as long as the object with the static ability remains in the appropriate zone. [CompRules 2003/07/01]
  • 412.2 - Many Auras, Equipment, and Fortifications have static abilities that modify the object they're attached to, but those abilities don't target that object. If an Aura, Equipment, or Fortification is moved to a different object, the ability stops applying to the original object and starts modifying the new one. [CompRules 2007/05/01]
  • 412.3 - Some static abilities apply while a spell is on the stack. These are often abilities that refer to countering the spell. Also, abilities that say "As an additional cost to play ...," "You may pay [cost] rather than pay [this object]'s mana cost," and "You may play [this object] without paying its mana cost" work while a spell is on the stack. [CompRules 2003/10/01]
  • 412.4 - Some static abilities apply while a card is in any zone that you could play it from (usually your hand). These are limited to those that read, "You may play [this card] ... ," "You can't play [this card] ... ," and "Play [this card] only ... ." [CompRules 2007/10/01]
  • 412.5 - Unlike spells and other kinds of abilities, static abilities can't use an object's last known information for purposes of determining how their effects are applied. [CompRules 2003/07/01]
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