This search based on the March 17, 2008 release of the Rulings.
416 - Effects
- 416.1 - When a spell or ability resolves, it may create one or more one-shot
or continuous effects. Static abilities may create one or more continuous
effects. Some effects are replacement effects or prevention effects.
State-based effects are not created by spells or abilities; they are
generated by specific rules of the game (see Rule 420).
[CompRules 2007/10/01]
- 416.2 - Effects apply only to permanents unless the instruction's text
states otherwise or they clearly can apply only to objects in one or more
other zones. [CompRules 2003/07/01]
Example: An effect that changes all lands into creatures won't alter land
cards in players' graveyards. But an effect that says spells cost
more to play will apply only to spells on the stack, since a spell is
always on the stack while you are playing it. [CompRules 2003/10/01]
- 416.3 - If an effect attempts to do something impossible, it does only as
much as possible.
Example: If a player is holding only one card, an effect that reads
"Discard two cards" causes him or her to discard only that card. If an
effect moves cards out of the library (as opposed to drawing), it moves as
many as possible. [CompRules 2003/07/01]
This search based on the March 17, 2008 release of the Rulings.
|
|
|
|