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416 - Effects
  • 416.1 - When a spell or ability resolves, it may create one or more one-shot or continuous effects. Static abilities may create one or more continuous effects. Some effects are replacement effects or prevention effects. State-based effects are not created by spells or abilities; they are generated by specific rules of the game (see Rule 420). [CompRules 2007/10/01]
  • 416.2 - Effects apply only to permanents unless the instruction's text states otherwise or they clearly can apply only to objects in one or more other zones. [CompRules 2003/07/01]
    Example: An effect that changes all lands into creatures won't alter land cards in players' graveyards. But an effect that says spells cost more to play will apply only to spells on the stack, since a spell is always on the stack while you are playing it. [CompRules 2003/10/01]
  • 416.3 - If an effect attempts to do something impossible, it does only as much as possible.
    Example: If a player is holding only one card, an effect that reads "Discard two cards" causes him or her to discard only that card. If an effect moves cards out of the library (as opposed to drawing), it moves as many as possible. [CompRules 2003/07/01]
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