This search based on the March 17, 2008 release of the Rulings.
422 - Handling Illegal Actions
- 422.1 - If a player realizes that he or she can't legally take an action
after starting to do so, the entire action is reversed and any payments
already made are canceled. No abilities trigger and no effects apply as a
result of an undone action. If the action was playing a spell, the spell
returns to the zone it came from. The player may also reverse any legal
mana abilities played while making the illegal play, unless mana from them
or from any triggered mana abilities they triggered was spent on another
mana ability that wasn't reversed. Players may not reverse actions that
moved cards to a library or from a library to any zone other than the
stack. [CompRules 2005/10/01]
- 422.2 - When reversing illegal spells and abilities, the player who had
priority retains it and may take another action or pass. The player may
redo the reversed action in a legal way or take any other action allowed
by the rules. [CompRules 2003/07/01]
This search based on the March 17, 2008 release of the Rulings.
|
|
|
|