This search based on the March 17, 2008 release of the Rulings.
703 - Keyword Abilities
- 703.1 - Radiance is a keyword ability written as "Radiance - [ability]".
- 703.1.Ruling.1 - Radiance has no meaning in itself and has no game effect in
itself. The ability listed following the keyword is the actual effect.
Radiance is simply used to show that the card has a similar ability to
other cards that use this keyword. [D'Angelo 2005/11/01]
- 703.2 - Sweep is a keyword ability written as "Sweep - [ability]".
- 703.2.Ruling.1 - Sweep has no meaning in itself and has no game effect in
itself. The ability listed following the keyword is the actual effect.
Sweep is simply used to show that the card has a similar ability to
other cards that use this keyword. [D'Angelo 2005/12/01]
- 703.3 - Channel is a keyword ability written as "Channel - [ability]".
- 703.3.Ruling.1 - Channel has no meaning in itself and has no game effect in
itself. The ability listed following the keyword is the actual effect.
Channel is simply used to show that the card has a similar ability to
other cards that use this keyword. [D'Angelo 2005/12/01]
- 703.3.Ruling.2 - Channel abilities are always activated abilities that are
played while the card is in your hand. The cost of playing the ability
always includes discarding the card. This makes playing the ability look
similar to playing a spell, except the card goes to the graveyard when
playing the ability instead of when a spell would resolve.
[D'Angelo 2005/12/01]
- 703.3.Ruling.3 - Since Channel abilities are abilities and not spells, they
are more difficult to counter than spells are. [D'Angelo 2005/12/01]
- 703.4 - Hellbent is a keyword ability written as "Hellbent - [ability]".
- 703.4.Ruling.1 - Hellbent has no meaning in itself and has no game effect in
itself. The ability listed following the keyword is the actual effect.
Hellbent is simply used to show that the card has a similar ability to
other cards that use this keyword. [D'Angelo 2006/05/13]
- 703.4.Ruling.2 - If a Hellbent ability of a spell is a self-replacement
that changes the effect of that spell, the number of cards in its
controller's hand is checked as the spell resolves. It is not checked
when the spell is played. [Dissension FAQ 2006/04/13]
- 703.4.Ruling.3 - If a Hellbent ability of a permanent is an activated
ability, the number of cards in the permanent's controller's hand is
checked when that player tries to play the ability. It is not checked
when it resolves. [Dissension FAQ 2006/04/13]
- 703.4.Ruling.4 - If a Hellbent ability of a permenent is a triggered
ability, the number of cards in the permanent's controller's hand is
checked both when that ability would trigger and when the ability would
resolve. If the player has one or more cards in his or her hand when the
ability would trigger, it won't trigger. If the player has one or more
cards in his or her hand when the ability would resolve, the ability does
nothing. [Dissension FAQ 2006/04/13]
- 703.5 - Grandeur is a keyword ability written as "Grandeur - [ability]".
- 703.5.Ruling.1 - Grandeur has no meaning in itself and has no game effect in
itself. The ability listed following the keyword is the actual effect.
Grandeur is simply used to show that the card has a similar ability to
other cards that use this keyword. [D'Angelo 2007/05/15]
- 703.6 - Kinship is a keyword ability written as "Kinship - [ability]".
- 703.6.Ruling.1 - Kinship has no meaning in itself and has no game effect in
itself. The ability listed following the keyword is the actual effect.
Kinship is simply used to show that the card has a similar ability to
other cards that use this keyword. [D'Angelo 2008/02/05]
- 703.6.Ruling.2 - You don't have to reveal the top card of your library, even
if it shares a creature type with the creature that has the kinship
ability. [Morningtide FAQ 2008/01/15]
- 703.6.Ruling.3 - After the kinship ability finishes resolving, the card you
looked at remains on top of your library. [Morningtide FAQ 2008/01/15]
This search based on the March 17, 2008 release of the Rulings.
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