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This search based on the March 17, 2008 release of the Rulings.

703 - Keyword Abilities
  • 703.1 - Radiance is a keyword ability written as "Radiance - [ability]".
  • 703.1.Ruling.1 - Radiance has no meaning in itself and has no game effect in itself. The ability listed following the keyword is the actual effect. Radiance is simply used to show that the card has a similar ability to other cards that use this keyword. [D'Angelo 2005/11/01]
  • 703.2 - Sweep is a keyword ability written as "Sweep - [ability]".
  • 703.2.Ruling.1 - Sweep has no meaning in itself and has no game effect in itself. The ability listed following the keyword is the actual effect. Sweep is simply used to show that the card has a similar ability to other cards that use this keyword. [D'Angelo 2005/12/01]
  • 703.3 - Channel is a keyword ability written as "Channel - [ability]".
  • 703.3.Ruling.1 - Channel has no meaning in itself and has no game effect in itself. The ability listed following the keyword is the actual effect. Channel is simply used to show that the card has a similar ability to other cards that use this keyword. [D'Angelo 2005/12/01]
  • 703.3.Ruling.2 - Channel abilities are always activated abilities that are played while the card is in your hand. The cost of playing the ability always includes discarding the card. This makes playing the ability look similar to playing a spell, except the card goes to the graveyard when playing the ability instead of when a spell would resolve. [D'Angelo 2005/12/01]
  • 703.3.Ruling.3 - Since Channel abilities are abilities and not spells, they are more difficult to counter than spells are. [D'Angelo 2005/12/01]
  • 703.4 - Hellbent is a keyword ability written as "Hellbent - [ability]".
  • 703.4.Ruling.1 - Hellbent has no meaning in itself and has no game effect in itself. The ability listed following the keyword is the actual effect. Hellbent is simply used to show that the card has a similar ability to other cards that use this keyword. [D'Angelo 2006/05/13]
  • 703.4.Ruling.2 - If a Hellbent ability of a spell is a self-replacement that changes the effect of that spell, the number of cards in its controller's hand is checked as the spell resolves. It is not checked when the spell is played. [Dissension FAQ 2006/04/13]
  • 703.4.Ruling.3 - If a Hellbent ability of a permanent is an activated ability, the number of cards in the permanent's controller's hand is checked when that player tries to play the ability. It is not checked when it resolves. [Dissension FAQ 2006/04/13]
  • 703.4.Ruling.4 - If a Hellbent ability of a permenent is a triggered ability, the number of cards in the permanent's controller's hand is checked both when that ability would trigger and when the ability would resolve. If the player has one or more cards in his or her hand when the ability would trigger, it won't trigger. If the player has one or more cards in his or her hand when the ability would resolve, the ability does nothing. [Dissension FAQ 2006/04/13]
  • 703.5 - Grandeur is a keyword ability written as "Grandeur - [ability]".
  • 703.5.Ruling.1 - Grandeur has no meaning in itself and has no game effect in itself. The ability listed following the keyword is the actual effect. Grandeur is simply used to show that the card has a similar ability to other cards that use this keyword. [D'Angelo 2007/05/15]
  • 703.6 - Kinship is a keyword ability written as "Kinship - [ability]".
  • 703.6.Ruling.1 - Kinship has no meaning in itself and has no game effect in itself. The ability listed following the keyword is the actual effect. Kinship is simply used to show that the card has a similar ability to other cards that use this keyword. [D'Angelo 2008/02/05]
  • 703.6.Ruling.2 - You don't have to reveal the top card of your library, even if it shares a creature type with the creature that has the kinship ability. [Morningtide FAQ 2008/01/15]
  • 703.6.Ruling.3 - After the kinship ability finishes resolving, the card you looked at remains on top of your library. [Morningtide FAQ 2008/01/15]
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