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  | This search based on the March 17, 2008 release of the Rulings. 
G8.1 - Hand 
G8.2 - Haste  G8.1a - The hand is the zone where a player holds cards that haven't been
    played yet.  [CompRules 2003/07/01]
  Note - Also see Rule 217, "Zones." [CompRules 2003/07/01]
 
G8.3 - Haunt  G8.2a - Normally a creature can't attack or use activated abilities with
    costs that include the tap symbol unless its controller has controlled it
    continuously since the start of his or her most recent turn.  Haste is a
    static ability that allows a creature to ignore this rule.
    [CompRules 2007/10/01]
  Note - Also see Rule 502.5, "Haste."
 
G8.4 - Hidden Information (Informal)  G8.3a - Haunt is a triggered ability.  "Haunt" on a permanent means "When
    this permanent is put into a graveyard from play, remove it from the game
    haunting target creature."  "Haunt" on an instant or sorcery spell
    means "When this spell is put into a graveyard during its resolution,
    remove it from the game haunting target creature."  A card with haunt
    typically has another ability that triggers "when the creature this card
    haunts is put into a graveyard." 
  Note - Also see Rule 502.51, "Haunt."
 
G8.5 - Hideaway  G8.4a - Some information within a Magic game isn't known by all players.
    For example, face-down cards in any zone and the contents of players'
    libraries and hands are hidden information.  If an effect "reveals" a card
    that's normally hidden, the card is public information as long as it
    remains revealed. [CompRules 2005/02/01]
  Note - Also see Rule G16.30, "Public Information."
 
G8.6 - Horsemanship  G8.5a - Hideaway is a keyword ability that represents a static ability and a
    triggered ability.  "Hideaway" means "This permanent comes into play
    tapped" and "When this permanent comes into play, look at the top four
    cards of your library.  Remove one of them from the game face down and put
    the rest on the bottom of your library in any order.  As long as that card
    remains removed from the game, it may be looked at by any player who has
    controlled this permanent." [CompRules 2007/10/01]
  Note - Also see Rule 502.75, "Hideaway."
 
G8.7 - Hybrid Mana Symbols  G8.6a - Horsemanship is an evasion ability.  A creature with horsemanship
    can't be blocked by creatures without horsemanship.  A creature with
    horsemanship can block a creature with or without horsemanship.  See
    Rule 502.17, "Horsemanship." [CompRules 2003/07/01]
 
  G8.7a - Each of the hybrid mana symbols represents a cost which can be paid
    with one of two colors: {W/U} in a cost can be paid with either white or
    blue mana, {W/B} white or black, {U/B} blue or black, {U/R} blue or
    red, {B/R} black or red, {B/G} black or green, {R/G} red or green, {R/W}
    red or white, {G/W} green or white, and {G/U} green or blue.  A hybrid
    mana symbol is each of its component colors. [CompRules 2007/05/01]
    
    
    This search based on the March 17, 2008 release of the Rulings.
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