Additional Rules for Tempest
The following is the exact text from the Tempest rulebook explaining
the new rules in the expansion.
Buyback
Instants, interrupts, and sorceries normally go to your graveyard after
they resolve. Buyback is a new option that allows you to use these types
of spells over and over again by returning them to your hand when they
resolve. Each such spell has a "buyback cost" in addition to the casting
cost.
If you pay the buyback cost when you play the spell, then the spell is
returned to your hand when it resolves, rather than going to your
graveyard. You have to pay the buyback cost when you play the spell if
you're going to pay it at all.
Returning the card to your hand is part of the spell's effect, so it won't
occur if the spell is countered or fizzles against all of its targets.
Instead, the card is put into your graveyard.
Example:
Sue plays Searing Touch, which has a casting cost of {R} and a buyback
cost of {4}. The spell's effect reads, "Searing Touch deals 1 damage to
target creature or player." If Sue only pays {R} when she plays it, then
the spell simply deals 1 damage when it resolves. But if she pays a total
of {4}{R} when she plays Searing Touch, then when the spell resolves, it
both deals one damage and is returned to her hand.
Suppose Bob uses Spell Blast to counter Searing Touch. In this case, Sue
simply puts the spell into her graveyard, whether or not she paid its
buyback cost, because it never resolves. Bob pays a total of {1}{U} for
his Spell Blast, whether or not Sue paid to buy Searing Touch back, since
the buyback cost is not part of the spell's casting cost.
Note that if Bob responds to Sue's Searing Touch by removing the target of
the effect, Searing Touch will be put into the graveyard. Returning the
card to Sue's hand is part of the spell's effect, which fizzles because
the target has disappeared.
Licids
Licids are a type of creature. Licids can become creature enchantments,
reside on other creatures for a while, and then revert back to being
creatures. A typical licid is represented below:
{R},{Tap}: Enraging Licid loses this ability and becomes a creature
enchantment that reads "Enchanted creature is unaffected by summoning
sickness" instead of a creature. Move Enraging Licid onto target
creature. You may pay {R} to end this effect.
When a licid becomes a creature enchantment, is loses the licid ability
and gains whatever ability is listed in the card text. It also stops being
a creature and becomes a local enchantment instead. It retains all of its
other characteristics, including its name, color, and so on. You still
control the licid while it is an enchantment.
Unlike many abilities that move an enchantment onto another permanent, the
licid ability targets the creature to be enchanted. If it fizzles against
that creature, it will not take effect, so the licid itself will be
unchanged.
Generally, the cost of using a licid's ability includes tapping it. This
means that when it moves onto the creature, it will be a tapped local
enchantment. the enchantment's ability will work normally, though, and the
card will untap during your untap phase.
Shadow
Shadow is a new standard creature ability. It is both an evasion ability
and a blocking restriction. Creatures with shadow cannot block creatures
without that ability, but can't be blocked by those creatures either. In
this respect they are like creatures that have flying but can't block
creatures without flying.
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