This search based on the January 15, 2004 release of the Rulings.
102 - Winning and Losing
- 102.1 - If a player's life total is 0 or less, he or she loses the game the
next time a player would receive priority. (This is a state-based effect.
See Rule 420.) [CompRules 2003/07/01]
- 102.2 - When a player is required to draw more cards than are left in his or
her library, he or she draws the remaining cards, and then loses the game
the next time a player would receive priority. (This is a state-based
effect. See Rule 420.) [CompRules 2003/07/01]
- 102.3 - A game immediately ends when a player loses or wins or when the game
is a draw.
[CompRules 2003/07/01]
- 102.4 - If both players lose simultaneously, the game is a draw.
[CompRules 2003/07/01]
- 102.5 - If a player would both win and lose simultaneously, he or she loses.
[CompRules 2003/07/01]
- 102.6 - If the game somehow enters a "loop," repeating a sequence of events
with no way to stop, the game is a draw. Loops that contain an optional
action don't result in a draw. [CompRules 2003/07/01]
- 102.7 - A player who concedes a game leaves the game immediately. He or she
loses the game. [CompRules 2003/12/01]
- 102.8 - If a player has ten or more poison counters, he or she loses the
game the next time a player would receive priority. (This is a
state-based effect. See Rule 420.) [CompRules 2003/07/01]
This search based on the January 15,2004 release of the Rulings.
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