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This search based on the January 15, 2004 release of the Rulings.

102 - Winning and Losing
  • 102.1 - If a player's life total is 0 or less, he or she loses the game the next time a player would receive priority. (This is a state-based effect. See Rule 420.) [CompRules 2003/07/01]
  • 102.2 - When a player is required to draw more cards than are left in his or her library, he or she draws the remaining cards, and then loses the game the next time a player would receive priority. (This is a state-based effect. See Rule 420.) [CompRules 2003/07/01]
  • 102.3 - A game immediately ends when a player loses or wins or when the game is a draw. [CompRules 2003/07/01]
  • 102.4 - If both players lose simultaneously, the game is a draw. [CompRules 2003/07/01]
  • 102.5 - If a player would both win and lose simultaneously, he or she loses. [CompRules 2003/07/01]
  • 102.6 - If the game somehow enters a "loop," repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don't result in a draw. [CompRules 2003/07/01]
  • 102.7 - A player who concedes a game leaves the game immediately. He or she loses the game. [CompRules 2003/12/01]
  • 102.8 - If a player has ten or more poison counters, he or she loses the game the next time a player would receive priority. (This is a state-based effect. See Rule 420.) [CompRules 2003/07/01]
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