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This search based on the January 15, 2004 release of the Rulings.

208 - Power/Toughness
  • 208.1 - A creature card has two numbers separated by a slash printed on its lower right corner. The first number is the creature's power (the amount of damage it deals in combat); the second is its toughness (the amount of damage needed to destroy it). For example, 2/3 means the creature has power 2 and toughness 3. Power and toughness can be modified or set to particular values by effects. [CompRules 2003/07/01]
  • 208.2 - Some objects have power and/or toughness of *, where * is a value determined by the abilities of the object. As long as the object is in play, the ability sets the value of *. The * is 0 while the object is not in play. [CompRules 2003/07/01]
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Copyright 2004