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This search based on the January 15, 2004 release of the Rulings.

214 - Permanents
  • 214.1 - A permanent is a card or token in play. Permanents stay in play unless moved to another zone by an effect or rule. There are four types of permanents: artifacts, creatures, enchantments, and lands. Instant and sorcery cards can't come into play. [CompRules 2003/07/01]
  • 214.2 - Permanent type is the type of a card or token that's in play. A nontoken permanent's types, supertypes, and subtypes are the same as those printed on its card. A token's types, supertypes, and subtypes are set by the spell or ability that created it. [CompRules 2003/10/01]
  • 214.3 - A card or token becomes a permanent when it comes into play and it stops being a permanent when it leaves play. Permanents come into play untapped. The term "permanent" is used to refer to a card or token while it's in play. The term "card" isn't used to refer to a card that's in play as a permanent. It's only used to refer to a card that's not in play and not on the stack, such as a creature card in a player's hand. For more information, see Rule 217, "Zones." [CompRules 2003/10/01]
  • 214.4 - Every permanent has a controller and is either tapped or untapped. By default, a permanent's controller is the player who put it into play. [CompRules 2003/07/01]
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