This search based on the January 15, 2004 release of the Rulings.
214 - Permanents
- 214.1 - A permanent is a card or token in play. Permanents stay in play
unless moved to another zone by an effect or rule. There are four types
of permanents: artifacts, creatures, enchantments, and lands. Instant and
sorcery cards can't come into play. [CompRules 2003/07/01]
- 214.2 - Permanent type is the type of a card or token that's in play. A
nontoken permanent's types, supertypes, and subtypes are the same as those
printed on its card. A token's types, supertypes, and subtypes are set by
the spell or ability that created it. [CompRules 2003/10/01]
- 214.3 - A card or token becomes a permanent when it comes into play and it
stops being a permanent when it leaves play. Permanents come into play
untapped. The term "permanent" is used to refer to a card or token while
it's in play. The term "card" isn't used to refer to a card that's in
play as a permanent. It's only used to refer to a card that's not in play
and not on the stack, such as a creature card in a player's hand. For
more information, see Rule 217, "Zones." [CompRules 2003/10/01]
- 214.4 - Every permanent has a controller and is either tapped or untapped.
By default, a permanent's controller is the player who put it into play.
[CompRules 2003/07/01]
This search based on the January 15,2004 release of the Rulings.
|
|