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This search based on the January 15, 2004 release of the Rulings.

216 - Tokens
  • 216.1 - Some effects put token creatures into play. A token is controlled by whomever put it into play and owned by the controller of the spell or ability that created it. The spell or ability may define any number of characteristics for the token. A token doesn't have any characteristics not defined by the spell or ability that created it. The spell or ability that creates the token sets both its name and creature type at the same time. A "Goblin creature token," for example, is named "Goblin" and has the creature subtype Goblin. If a token's name is two words or more, it has the creature subtype for each of those words. For example, a "Goblin Scout creature token" is named "Goblin Scout" and has two creature subtypes: Goblin and Scout. Once a token is in play, changing its name doesn't change its creature type, and vice versa. [CompRules 2003/10/01]
  • 216.2 - A token is subject to anything that affects permanents in general or that affects the token's type or subtype. A token isn't a card (even if represented by cards from other games or Unglued cards). [CompRules 2003/07/01]
  • 216.3 - A token in a zone other than the in-play zone ceases to exist. This is a state-based effect. (Note that a token changing zones will set off triggered abilities before the token ceases to exist.) Once a token has left play, it can't be returned to play by any means. [CompRules 2003/07/01]
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