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This search based on the January 15, 2004 release of the Rulings.

412 - Handling Static Abilities
  • 412.1 - A static ability may generate a continuous effect or a prevention or replacement effect. These effects last as long as the object with the static ability remains in the appropriate zone. [CompRules 2003/07/01]
  • 412.2 - Many local enchantments and Equipment have static abilities that modify the permanent they're attached to, but those abilities don't target that permanent. If a local enchantment or Equipment is moved to a different permanent, the ability stops applying to the original permanent and starts modifying the new one. [CompRules 2003/10/01]
  • 412.3 - Some static abilities apply while a spell is on the stack. These are often abilities that refer to countering the spell. Also, abilities that say "As an additional cost to play ...," "You may pay [cost] rather than pay [this object]'s mana cost," and "You may play [this object] without paying its mana cost" work while a spell is on the stack. [CompRules 2003/10/01]
  • 412.4 - Some static abilities apply while a card is in any zone that you could play it from (usually your hand). These are limited to those that read, "You may play [this card] ..." and "You can't play [this card] ...." [CompRules 2003/07/01]
  • 412.5 - Unlike spells and other kinds of abilities, static abilities can't use an object's last known information for purposes of determining how their effects are applied. [CompRules 2003/07/01]
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