The Priority rules explain who can add something to the Stack
and when they can do so. If you don't feel confident about how the stack
works, you can read more about it in
Crystal Clear - 1C.
Each time there is a chance to play spells or abilities in the game, the
active player gets Priority. The active player is the player
whose turn it is, and Priority is the right to play a spell, ability,
or special action.
If you have Priority, you can play a spell or ability and add it to the
Stack. If you do play one, you keep Priority afterward and get the chance to play
another. And another. And another. Until you decline to play one, which is
called passing.
Once you pass, your opponent gets Priority (or the next player in turn
order if you play multiplayer games). They get the chance to play, and so on.
Once all players pass in succession (meaning that no one wants to play
anything), you resolve the spell or ability on top of the Stack.
Then the active player gets Priority again. This is an advantage that
the current player gets over other players. They get Priority first all the
time.
If the Stack happens to be empty, then you end the current step of the turn
in which spells and abilities were being played.
Right before a player gets Priority, you apply any State-Based Effects and
handle any Triggered Abilities. These will be described in more detail in
future articles.
Also, you have to have Priority and have an empty Stack during your main phase
in order to play a Land. This doesn't go on the stack, though. It's a special
action that puts the land into play. You keep Priority after doing this.
That's about all there is to Priority as far as rules go. It's pretty simple.
Let's take the simple example from Crystal Clear - 1C
and go through it with an eye for Priority.
A | B | C | D |
(It's Bob's turn, so he's the active player and he has Priority)
|
A1) Bob plays
Twiddle
: He pays {U} and chooses Carl's Prodigal Sorcerer as the target.
| |
(Bob wants his spell to resolve, so he passes. Carl gets Priority.)
| |
B1) Carl plays
Prodigal Sorcerer
's ability: He taps the Sorcerer and chooses Bob as the target. It goes on the stack
(shown indented here to mean that it is on top of the Twiddle.)
| |
(Carl wants his spell to resolve, so he passes. Bob gets Priority.)
| |
(Bob doesn't have anything he wants to do so he passes. Since both
players passed, the top spell on the stack resolves.)
| |
Resolve B1) Resolve the Sorcerer ability: The Sorcerer deals 1 damage to Bob.
| |
(Bob gets priority again since a spell resolved and he's the active player.
He doesn't want to do anything, so he passes. Carl gets Priority.)
| |
(Carl doesn't want to do anything, so he passes. Since both players passed,
the top spell on the stack resolves.)
|
Resolve A1) Resolve the Twiddle: Bob chooses whether to tap or untap, and chooses tap.
Since the Sorcerer is already tapped, this does nothing.
|
(Bob gets priority again since a spell resolved and he's the active player.)
|
|
Now let's go over the Priority rules with a little more detail and with the
usual rulebook references.
The active player gains Priority at the beginning of most steps and
at other opportunities to use spells and abilities. He or she also gains
priority just after any spell or ability on the stack resolves.
[408.1c]
The player with Priority can play a spell, ability, or special action. After
doing so, they keep Priority and get the chance to play again. Priority moves
to the other player (or next player in turn order for multiplayer) once that
player passes.
[408.1c]
Whenever all players have passed in succession, the top spell on the stack
resolves. If the stack is empty when all players have passed, the current
step of the turn ends.
[408.1c]
The legal special actions are playing a Land (which you can only do on your
turn, during the main phase, and when the stack is empty), turning a face-down
permanent face up, and ending an effect that has an optional ending. You play
a special action when you have Priority. You keep Priority afterwards.
[408.1i]
Each time a player would get Priority, the game applies any State-Based Effects,
then any Triggered Abilities are handled. This is repeated until no further
actions of these types are required. Then the player actually gets Priority.
These topics will be handled in future articles.
[408.1b]
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