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408.1 - Timing, Priority, and the Stack
  • 408.1a - Spells and activated abilities can be played only at certain times and follow a set of rules for doing so. [CompRules 2003/07/01]
  • 408.1b - Spells and activated abilities are played by players (if they choose) using a system of priority, while other types of abilities and effects are automatically generated by the game rules. Each time a player would get priority, all applicable state-based effects resolve first as a single event (see Rule 420, "State-Based Effects"). Then, if any new state-based effects have been generated, they resolve as a single event. This process repeats until no more applicable state-based effects are generated. Then triggered abilities are added to the stack (see Rule 410, "Handling Triggered Abilities"). These steps repeat in order until no further state-based effects or triggered abilities are generated. Then the player who would have received priority does so and may play a spell or ability, or take a special action (such as playing a land), or pass, as governed by the rules for that phase or step. [CompRules 2003/10/01]
  • 408.1c - The active player gets priority at the beginning of most phases and steps, after any game actions are dealt with and abilities that trigger at the beginning of that phase or step go on the stack. No player gets priority during the untap step and players usually don't get priority during the cleanup step (see Rule 314.3). The player with priority may play a spell or ability, take a special action, or pass. If he or she plays a spell or ability, or takes a special action, the player again receives priority; otherwise, the next player in turn order receives priority. If all players pass in succession (that is, if all players pass without taking any actions in between passing), the top object on the stack resolves, then the active player receives priority. If the stack is empty when all players pass in succession, the phase or step ends and the next one begins. [CompRules 2005/08/01]
  • 408.1d - A player may play an instant spell or activated ability any time he or she has priority. Spells other than instants may be played during a player's main phase, when that player has priority and the stack is empty. [CompRules 2005/10/01]
  • 408.1e - When a spell is played, it goes on top of the stack. When an activated ability is played, it goes on top of the stack. [CompRules 2003/07/01]
  • 408.1f - Triggered abilities can trigger at any time, including during the playing or resolution of a spell or another ability. However, nothing actually happens at the time the abilities trigger. Each time a player would receive priority, each ability that has triggered is put on the stack (if it hasn't already been put on the stack). Then the player gets priority and may play spells or abilities. (See Rule 410, "Handling Triggered Abilities.") [CompRules 2003/07/01]
  • 408.1g - Combat damage goes on the stack once it's been assigned. For more information, see Rule 310, "Combat Damage Step." [CompRules 2003/07/01]
  • 408.1h - Static abilities aren't played-they continuously affect the game. Priority doesn't apply to them. (See Rule 405, "Static Abilities," Rule 418, "Continuous Effects," and Rule 419, "Replacement and Prevention Effects.") [CompRules 2003/07/01]
  • 408.1i - Special actions don't use the stack. The special actions are playing a land (see Rule 408.2d), turning a face-down creature face up (see Rule 408.2h), ending continuous effects or stopping delayed triggered abilities (see Rule 408.2i), ignoring or suspending continuous effects (see Rule 408.2j), and removing a card with suspend in your hand from the game. [CompRules 2006/10/01]
408.2 - Actions That Don't Use the Stack
  • 408.2a - Effects don't go on the stack; they're the result of spells and abilities resolving. Effects may create delayed triggered abilities, however, and these may go on the stack when they trigger (see Rule 404.4). [CompRules 2003/07/01]
  • 408.2b - Static abilities continuously generate effects and don't go on the stack. [CompRules 2003/07/01]
  • 408.2c - State-based effects (see Rule 420) resolve whenever a player would receive priority as long as the required game condition is true. [CompRules 2003/07/01]
  • 408.2d - Playing a land is a special action consisting of putting that land into play. (See Rule 212.6, "Lands.") A player can choose to perform this special action only during a main phase of his or her turn, when he or she has priority and the stack is empty. If a player had priority before playing a land, that player gets priority after this special action. [CompRules 2007/10/01]
  • 408.2e - Mana abilities resolve immediately. If a mana ability produces both mana and another effect, both the mana and the other effect happen immediately. If a player had priority before a mana ability was played, that player gets priority after it resolves. (See Rule 406, "Mana Abilities.") [CompRules 2003/10/01]
  • 408.2f - Characteristic-defining abilities, such as "[This object] is red," are simply read and followed as applicable. (See also Rule 405.2.) [CompRules 2007/05/01]
  • 408.2g - Game actions don't use the stack. The game actions are phasing in and out at the start of the untap step (see Rule 302.1), untapping at the start of the untap step (see Rule 302.2), drawing a card at the start of the draw step (see Rule 304.1), declaring attackers at the start of the declare attackers step (see Rule 308.1), declaring blockers at the start of the declare blockers step (see Rule 309.1), the active player discarding down to his or her maximum hand size at the start of the cleanup step (see Rule 314.1), removing damage from permanents and ending "until end of turn effects during the cleanup step (see Rule 314.2), and mana burn as each phase ends (see Rule 300.3). [CompRules 2007/10/01]
  • 408.2h - The controller of a face-down permanent may turn it face up. This is a special action. (See Rule 504, "Face-Down Spells and Permanents.") A player can turn a face-down permanent face up only when he or she has priority. That player gets priority after this special action. [CompRules 2003/12/01]
  • 408.2i - Some effects allow a player to take an action at a later time, usually to end a continuous effect or to stop a delayed triggered ability. This is a special action. A player can end a continuous effect or stop a delayed triggered ability only if the effect or ability allows it and only when he or she has priority. The player who took the action gets priority after this special action. [CompRules 2003/12/01]
  • 408.2j - Some effects from static abilities allow a player to take an action to ignore the effect from that ability for a duration. This is a special action. A player can take an action to ignore an effect only when he or she has priority. The player who took the action gets priority after this special action. [CompRules 2006/10/01]
  • 408.2k - A player who has a card with suspend in his or her hand may remove that card from the game. This is a special action. (See Rule 502.59, "Suspend.") A player can remove a card with suspend in his or her hand from the game only when he or she has priority. That player gets priority after this special action. [CompRules 2006/10/01]
  • 408.2.Ruling.1 - The only things that do use the stack are spells, nonmana activated abilities, nonmana triggered abilities, and combat damage. [DeLaney 2003/12/14]
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