This search based on the March 17, 2008 release of the Rulings.
408.1 - Timing, Priority, and the Stack
- 408.1a - Spells and activated abilities can be played only at certain times
and follow a set of rules for doing so. [CompRules 2003/07/01]
- 408.1b - Spells and activated abilities are played by players (if they
choose) using a system of priority, while other types of abilities and
effects are automatically generated by the game rules. Each time a player
would get priority, all applicable state-based effects resolve first as a
single event (see Rule 420, "State-Based Effects"). Then, if any new
state-based effects have been generated, they resolve as a single event.
This process repeats until no more applicable state-based effects are
generated. Then triggered abilities are added to the stack (see
Rule 410, "Handling Triggered Abilities"). These steps repeat in order
until no further state-based effects or triggered abilities are generated.
Then the player who would have received priority does so and may play a
spell or ability, or take a special action (such as playing a land), or
pass, as governed by the rules for that phase or step.
[CompRules 2003/10/01]
- 408.1c - The active player gets priority at the beginning of most phases and
steps, after any game actions are dealt with and abilities that trigger at
the beginning of that phase or step go on the stack. No player gets
priority during the untap step and players usually don't get priority
during the cleanup step (see Rule 314.3). The player with priority may
play a spell or ability, take a special action, or pass. If he or she
plays a spell or ability, or takes a special action, the player again
receives priority; otherwise, the next player in turn order receives
priority. If all players pass in succession (that is, if all players pass
without taking any actions in between passing), the top object on the
stack resolves, then the active player receives priority. If the stack is
empty when all players pass in succession, the phase or step ends and the
next one begins. [CompRules 2005/08/01]
- 408.1d - A player may play an instant spell or activated ability any time he
or she has priority. Spells other than instants may be played during a
player's main phase, when that player has priority and the stack is empty.
[CompRules 2005/10/01]
- 408.1e - When a spell is played, it goes on top of the stack. When an
activated ability is played, it goes on top of the stack.
[CompRules 2003/07/01]
- 408.1f - Triggered abilities can trigger at any time, including during the
playing or resolution of a spell or another ability. However, nothing
actually happens at the time the abilities trigger. Each time a player
would receive priority, each ability that has triggered is put on the
stack (if it hasn't already been put on the stack). Then the player gets
priority and may play spells or abilities. (See Rule 410, "Handling
Triggered Abilities.") [CompRules 2003/07/01]
- 408.1g - Combat damage goes on the stack once it's been assigned. For more
information, see Rule 310, "Combat Damage Step." [CompRules 2003/07/01]
- 408.1h - Static abilities aren't played-they continuously affect the game.
Priority doesn't apply to them. (See Rule 405, "Static Abilities,"
Rule 418, "Continuous Effects," and Rule 419, "Replacement and Prevention
Effects.") [CompRules 2003/07/01]
- 408.1i - Special actions don't use the stack. The special actions are
playing a land (see Rule 408.2d), turning a face-down creature face
up (see Rule 408.2h), ending continuous effects or stopping delayed
triggered abilities (see Rule 408.2i), ignoring or suspending continuous
effects (see Rule 408.2j), and removing a card with suspend in your hand
from the game. [CompRules 2006/10/01]
408.2 - Actions That Don't Use the Stack
- 408.2a - Effects don't go on the stack; they're the result of spells and
abilities resolving. Effects may create delayed triggered abilities,
however, and these may go on the stack when they trigger (see Rule 404.4).
[CompRules 2003/07/01]
- 408.2b - Static abilities continuously generate effects and don't go on the
stack. [CompRules 2003/07/01]
- 408.2c - State-based effects (see Rule 420) resolve whenever a player would
receive priority as long as the required game condition is true.
[CompRules 2003/07/01]
- 408.2d - Playing a land is a special action consisting of putting that land
into play. (See Rule 212.6, "Lands.") A player can choose to perform
this special action only during a main phase of his or her turn, when he
or she has priority and the stack is empty. If a player had priority
before playing a land, that player gets priority after this special
action. [CompRules 2007/10/01]
- 408.2e - Mana abilities resolve immediately. If a mana ability produces
both mana and another effect, both the mana and the other effect happen
immediately. If a player had priority before a mana ability was played,
that player gets priority after it resolves. (See Rule 406, "Mana
Abilities.") [CompRules 2003/10/01]
- 408.2f - Characteristic-defining abilities, such as "[This object] is red,"
are simply read and followed as applicable. (See also Rule 405.2.)
[CompRules 2007/05/01]
- 408.2g - Game actions don't use the stack. The game actions are phasing in
and out at the start of the untap step (see Rule 302.1), untapping at the
start of the untap step (see Rule 302.2), drawing a card at the start of
the draw step (see Rule 304.1), declaring attackers at the start of the
declare attackers step (see Rule 308.1), declaring blockers at the start
of the declare blockers step (see Rule 309.1), the active player
discarding down to his or her maximum hand size at the start of the
cleanup step (see Rule 314.1), removing damage from permanents and
ending "until end of turn effects during the cleanup step (see
Rule 314.2), and mana burn as each phase ends (see Rule 300.3).
[CompRules 2007/10/01]
- 408.2h - The controller of a face-down permanent may turn it face up.
This is a special action. (See Rule 504, "Face-Down Spells and
Permanents.") A player can turn a face-down permanent face up only when
he or she has priority. That player gets priority after this special
action. [CompRules 2003/12/01]
- 408.2i - Some effects allow a player to take an action at a later time,
usually to end a continuous effect or to stop a delayed triggered ability.
This is a special action. A player can end a continuous effect or stop a
delayed triggered ability only if the effect or ability allows it and only
when he or she has priority. The player who took the action gets priority
after this special action. [CompRules 2003/12/01]
- 408.2j - Some effects from static abilities allow a player to take an action
to ignore the effect from that ability for a duration. This is a special
action. A player can take an action to ignore an effect only when he or
she has priority. The player who took the action gets priority after this
special action. [CompRules 2006/10/01]
- 408.2k - A player who has a card with suspend in his or her hand may remove
that card from the game. This is a special action. (See
Rule 502.59, "Suspend.") A player can remove a card with suspend in his
or her hand from the game only when he or she has priority. That player
gets priority after this special action. [CompRules 2006/10/01]
- 408.2.Ruling.1 - The only things that do use the stack are spells,
nonmana activated abilities, nonmana triggered abilities, and combat
damage. [DeLaney 2003/12/14]
This search based on the March 17, 2008 release of the Rulings.
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