This search based on the March 17, 2008 release of the Rulings.
103 - The Magic Golden Rules
- 103.1 - Whenever a card's text directly contradicts these rules, the card
takes precedence. The card overrides only the rule that applies to that
specific situation. The only exception is that a player can concede the
game at any time (see Rule 102.3). [CompRules 2005/08/01]
- 103.2 - When a rule or effect says something can happen and another effect
says it can't, the "can't" effect wins. For example, if one effect reads
"You may play an additional land this turn" and another reads "You can't
play land cards this turn," the effect that keeps you from playing lands
wins out. Note that adding abilities to objects and removing abilities
from objects don't fall under this rule. See Rule 407, "Adding and
Removing Abilities." [CompRules 2004/06/01]
- 103.3 - If an instruction requires taking an impossible action, it's
ignored. (In many cases the card will specify consequences for this; if
it doesn't, there's no effect.) [CompRules 2003/07/01]
- 103.4 - If multiple players would make choices and/or take actions at the
same time, the active player (the player whose turn it is) makes any
choices required, then the next player in turn order (usually the player
seated to the active player's left) makes any choices required, followed
by the remaining nonactive players in turn order. Then the actions happen
simultaneously. This rule is often referred to as the "Active Player,
Nonactive Player (APNAP) order" rule. [CompRules 2007/10/01]
Example: A card reads "Each player sacrifices a creature." First, the
active player chooses a creature he or she controls. Then each of the
nonactive players chooses a creature he or she controls. Then all
creatures are sacrificed simultaneously. [CompRules 2005/08/01]
- 103.4a - If an effect has each player choose a card in a hidden zone, such
as his or her hand or library, those cards may remain face down as they're
chosen. However, each player must clearly indicate which face-down card
he or she is choosing. [CompRules 2008/02/01]
- 103.4b - A player knows the choices made by the previous players when he or
she makes his or her choice, except as specified in 103.4a.
[CompRules 2008/02/01]
- 103.4c - If a player would make more than one choice at the same time, the
player makes the choices in the order written, or in the order he or she
chooses if the choices aren't ordered. [CompRules 2008/02/01]
This search based on the March 17, 2008 release of the Rulings.
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