This search based on the March 17, 2008 release of the Rulings.
102 - Winning and Losing
- 102.1 - A game ends immediately when either a player wins or the game is a
draw. [CompRules 2005/08/01]
- 102.2 - There are several ways to win the game. [CompRules 2005/08/01]
- 102.2a - A player still in the game wins the game if all of that player's
opponents have lost the game. [CompRules 2005/08/01]
- 102.2b - An effect may state that a player wins the game. (In certain
multiplayer games, this may not cause the game to end; see Rule 102.3g.)
[CompRules 2007/10/01]
- 102.2c - In a multiplayer game between teams, a team with at least one
player still in the game wins the game if all other teams have lost the
game. Each player on the winning team wins the game, even if one or more
of those players had previously lost that game. [CompRules 2005/10/01]
- 102.3 - There are several ways to lose the game. [CompRules 2005/08/01]
- 102.3a - A player can concede the game at any time. A player who concedes
loses the game immediately. [CompRules 2005/08/01]
- 102.3b - If a player's life total is 0 or less, he or she loses the game the
next time a player would receive priority. (This is a state-based effect.
See Rule 420.) [CompRules 2005/08/01]
- 102.3c - When a player is required to draw more cards than are left in his
or her library, he or she draws the remaining cards, and then loses the
game the next time a player would receive priority. (This is a
state-based effect. See Rule 420.) [CompRules 2005/08/01]
- 102.3d - If a player has ten or more poison counters, he or she loses the
game the next time a player would receive priority. (This is a
state-based effect. See Rule 420.) [CompRules 2005/08/01]
- 102.3e - If a player would both win and lose simultaneously, he or she
loses. [CompRules 2005/08/01]
- 102.3f - In a multiplayer game between teams, a team loses the game if all
players on that team have lost. [CompRules 2005/08/01]
- 102.3g - In a multiplayer game using the limited range of influence option,
an effect that states that a player wins the game instead causes all of
that player's opponents within his or her range of influence to lose the
game. [CompRules 2007/10/01]
- 102.4 - There are several ways to draw the game. [CompRules 2005/08/01]
- 102.4a - If all the players remaining in a game lose simultaneously, the
game is a draw. [CompRules 2005/08/01]
- 102.4b - If the game somehow enters a "loop," repeating a sequence of events
with no way to stop, the game is a draw. Loops that contain an optional
action don't result in a draw. [CompRules 2005/08/01]
- 102.4c - In a multiplayer game between teams, the game is a draw if all
remaining teams lose at once. [CompRules 2005/08/01]
- 102.5 - If a player loses the game, he or she leaves the game. Likewise, if
a player leaves the game, he or she loses the game. The multiplayer rules
handle what happens when a player leaves the game; see Rule 600.4.
[CompRules 2005/10/01]
This search based on the March 17, 2008 release of the Rulings.
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