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  | This search based on the March 17, 2008 release of the Rulings. 
104 - Numbers and Symbols 
  104.1 - The Magic game uses only integers. [CompRules 2007/05/01]
  104.1a - You can't choose a fractional number, deal fractional damage, gain
    fractional life, and so on.  If a spell or ability could generate a
    fractional number, the spell or ability will tell you whether to round up
    or down. [CompRules 2007/05/01]
  104.1b - Most of the time, the Magic game uses only positive numbers.  You
    can't choose a negative number, deal negative damage, gain negative life,
    and so on.  However, it's possible for a game value, such as a creature's
    power, to be less than zero.  If a calculation or comparison that would
    determine the result of an effect needs to use a negative value, it does
    so.  If such a calculation yields a negative number, zero is used instead,
    unless that effect sets a creature's power or toughness, changes a
    creature's power or toughness, or sets a player's life total.
    [CompRules 2007/05/01]
    Example: If a 3/4 creature gets -5/-0, it's a -2/4 creature.  It deals no
    damage in combat.  Its total power and toughness is 2.  You'd have to give
    it +3/+0 to raise its power to 1. [CompRules 2007/05/01]
 Example: Viridian Joiner is a 1/2 creature that says "{Tap}: Add an
    amount of {G} to your mana pool equal to Viridian Joiner's power."  An
    effect gives it -2/-0, then its ability is activated.  The ability adds no
    mana to your mana pool. [CompRules 2007/05/01]
  104.2 - If anything needs to use a number that can't be determined, either
    as a result or in a calculation, it uses 0 instead. [CompRules 2007/05/01]
  104.3 - The mana symbols are {W}, {U}, {B}, {R}, {G}, and {X}; the
    numerals {0}, {1}, {2}, {3}, {4}, and so on; the bybrid symbols {W/U},
    {W/B}, {U/B}, {U/R}, {B/R}, {B/G}, {R/G}, {R/W}, {G/W}, and {G/U}; and
    the snow symbol {S}. [CompRules 2007/10/01]
  104.3a - Each of the colored mana symbols represents one colored mana: {W}
    is white, {U} blue, {B} black, {R} red, and {G} green. 
    [CompRules 2003/07/01]
  104.3b - Numeral symbols (such as {1}) are generic mana costs and represent
    an amount of mana that can be paid with any color of, or colorless, mana. 
    [CompRules 2003/07/01]
  104.3c - The symbol {X} represents an unspecified amount of mana.  When
    playing a spell or activated ability with {X} in its cost, its controller
    decides the value of that variable. [CompRules 2007/10/01]
  104.3d - Numeral symbols (such as {1}) and variable symbols (such as {X})
    can also represent colorless mana if they appear in the effect of a spell
    or ability that reads "add [mana symbol] to your mana pool" or something
    similar. [CompRules 2003/07/01]
  104.3e - The symbol {0} represents zero mana and is used as a placeholder
    when a spell or activated ability costs nothing to play.  A spell or
    ability whose cost is {0} must still be played the same way as one with a
    cost greater than zero; it won't play itself automatically. 
    [CompRules 2003/07/01]
  104.3f - Each of the hybrid mana symbols represents a cost that can be paid
    with one of two colors: {W/U} in a cost can be paid with either white or
    blue mana, {W/B} white or black, {U/B} blue or black, {U/R} blue or
    red, {B/R} black or red, {B/G} black or green, {R/G} red or green, {R/W}
    red or white, {G/W} green or white, and {G/U} green or blue.  A hybrid
    mana systmbol is each of its component colors.
    [CompRules 2007/05/01]
    Example: {G/W}{G/W} can be paid by spending {G}{G}, {G}{W}, or {W}{W}.
    [CompRules 2005/10/01]
  104.3g - If an effect would add one mana represented by a hybrid mana symbol
    to a player's mana pool, that player chooses either of that symbol's
    colors and adds one mana of that color to his or her mana pool.
    [CompRules 2006/07/15]
  104.3h - The snow mana symbol {S} represents a cost that can be paid with
    one mana produced by a snow permanent.  This is a generic mana cost that
    can be paid with any color of, or colorless, mana.  Effects that reduce
    the amount of generic mana you pay don't affect {S} costs.
    [CompRules 2006/07/15]
  104.4 - The tap symbol is {Tap}.  The tap symbol in an activation cost 
    means "Tap this permanent."  A permanent that's already tapped can't be
    tapped again to pay the cost.  Creatures that haven't been under a 
    player's control continuously since the beginning of his or her most
    recent turn can't use any ability with the tap symbol in the cost. 
    See Rule 212.3f. [CompRules 2003/07/01]
  104.5 - A tombstone icon appears to the left of the name of many 
    Odyssey(tm) block cards with abilities that are relevant in a player's
    graveyard.  The purpose of the icon is to make those cards stand out when
    they're in a graveyard.  This icon has no effect on game play. 
    [CompRules 2003/07/01]
  104.6 - A type icon appears in the upper left corner of each card from the
    Future Sight(tm) set printed with an alternate "timeshifted" frame.  If
    the card has a single card type, this icon indicates what it is: claw
    marks for creature, a flame for sorcery, a lightning bolt for instant, a
    sunrise for enchantment, a chalice for artifact, and a pair of mountain
    peaks for land.  If the card has multiple card types, that's indicated by
    a black and white cross.  This icon has no effect on game play.
    [CompRules 2007/07/13]
  104.7 - Each activated ability of a planeswalker has an arrow-shaped loyalty
    symbol in its cost.  Positive loyalty symbols point upward and feature a
    plus sign followed by a number or an X.  Negative loyalty symbols point
    downward and feature a minus sign followed by a number or an X.  [+N]
    means "Put N loyalty counters on this permanent," and [-N] means "Remove N
    loyalty counters from this permanent." [CompRules 2007/10/01]
    
    
    This search based on the March 17, 2008 release of the Rulings.
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