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310 - Combat Damage Step
  • 310.1 - As the combat damage step begins, the active player announces how each attacking creature will assign its combat damage. Then the defending player announces how each blocking creature will assign its combat damage. All assignments of combat damage go on the stack as a single object. Then any abilities that triggered on damage being assigned go on the stack. (See Rule 410, "Handling Triggered Abilities.") Then the active player gets priority and players may play spells and abilities. [CompRules 2003/10/01]
  • 310.2 - A player may divide a creature's combat damage as he or she chooses among the legal recipients. Dividing combat damage is subject to the following restrictions: [CompRules 2003/07/01]
  • 310.2a - Each attacking creature and each blocking creature will assign combat damage equal to its power. Creatures that would assign 0 or less damage don't assign combat damage. [CompRules 2007/10/01]
  • 310.2b - An unblocked attacking creature that's attacking a player will assign all its combat damage to the defending player. An unblocked attacking creature that's attacking a planeswalker will assign all its combat damage to the planeswalker it's attacking. If the creature isn't currently attacking anything (if, for example, it was attacking a planeswalker that has left play), it will assign no combat damage. [CompRules 2007/10/01]
  • 310.2c - A blocked creature will assign combat damage, divided as its controller chooses, to the creatures blocking it. If no creatures are currently blocking it (if, for example, they were destroyed or removed from combat), it will assign no combat damage. [CompRules 2003/07/01]
  • 310.2d - A blocking creature will assign combat damage, divided as its controller chooses, to the attacking creatures it's blocking. If it isn't currently blocking any creatures (if, for example, they were destroyed or removed from combat), it will assign no combat damage. [CompRules 2003/07/01]
  • 310.2e - An effect that states a creature deals its combat damage in a different manner than normal affects the assignment of combat damage. [CompRules 2003/07/01]
  • 310.3 - Although combat-damage assignments go on the stack as an object, they aren't spells or abilities, so they can't be countered. [CompRules 2003/07/01]
  • 310.4 - Combat damage resolves as an object on the stack. When it resolves, it's all dealt at once, as originally assigned. The combat damage object is then removed from the stack and ceases to exist. After combat damage finishes resolving, the active player gets priority. [CompRules 2007/07/13]
  • 310.4a - Combat damage is dealt as it was originally assigned even if the creature dealing damage is no longer in play, its power has changed, or the creature receiving damage has left combat. [CompRules 2003/07/01]
  • 310.4b - The source of the combat damage is the creature as it currently exists, if it's still in play. If it's no longer in play, its last known information is used. [CompRules 2008/02/01]
  • 310.4c - If a creature or planeswalker that was assigned combat damage is no longer in play, or is neither a creature nor planeswalker, the damage assigned to it isn't dealt. [CompRules 2007/10/01]
  • 310.4.Ruling.1 - Once combat damage is assigned at the start of this step, the damage will be resolved even if the creature that assigned the damage leaves play (see Rule 310.4a). What this means in practical terms is that a creature can assign damage, then during this step it can be sacrificed, unsummoned, or otherwise be made to leave play or stop being a creature in order to either save it from being killed or to generate some other effect. [D'Angelo 2006/06/20]
  • 310.5 - At the start of the combat damage step, if at least one attacking or blocking creature has first strike (see Rule 502.2) or double strike (see Rule 502.28), creatures without first strike or double strike don't assign combat damage. Instead of proceeding to end of combat, the phase gets a second combat damage step (see Rule 310.1) to handle the remaining creatures. In the second combat damage step, any attackers and blockers that didn't assign combat damage in the first step, plus any creatures with double strike, assign their combat damage. [CompRules 2007/02/01]
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