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402 - Abilities
  • 402.1 - An ability is text on an object that's not reminder text or flavor text (see Rule 400.1). The result of following such an instruction is an effect. (See Rule 416, "Effects.") Abilities can affect the objects they're on; they can also affect other objects and/or players. Abilities can grant abilities to other objects or to the objects they're on; they do so when the words "has," "have," "gains," or "gain" are used. [CompRules 2003/07/01]
  • 402.2 - There are three general categories of abilities: activated, triggered, and static. Activated and triggered abilities can also be mana abilities. Abilities can generate one-shot effects or continuous effects. Some effects are replacement effects or prevention effects. [CompRules 2003/07/01]
  • 402.3 - Abilities can be beneficial or detrimental. [CompRules 2005/08/01]
    Example: "[This creature] can't block" is an ability. [CompRules 2005/08/01]
  • 402.4 - An additional cost or alternative cost to play a card is an ability of the card. [CompRules 2003/07/01]
  • 402.5 - An ability isn't a spell and therefore can't be countered by anything that counters only spells. Abilities can be countered by effects that specifically counter abilities, as well as by the rules (for example, an ability with one or more targets is countered if all its targets become illegal). [CompRules 2003/07/01]
  • 402.6 - Once activated or triggered, an ability exists independently of its source as an ability on the stack. Destruction or removal of the source after that time won't affect the ability. Note that some abilities cause a source to do something (for example, "Prodigal Sorcerer deals 1 damage to target creature or player") rather than the ability doing anything directly. In these cases, any activated or triggered ability that references information about the source because the effect needs to be divided checks that information when the ability is put on the stack. Otherwise, it will check that information when it resolves. In both instances, if the source is no longer in play, its last known information is used. [CompRules 2006/02/01]
  • 402.7 - An object may have multiple abilities. Aside from certain defined abilities that may be strung together on a single line (see Rule 502, "Keyword Abilities"), each paragraph break in a card's text marks a separate ability. An object may also have multiple instances of the same ability. Each instance functions independently. This may or may not produce more effects than a single instance; refer to the specific ability for more information. [CompRules 2003/07/01]
  • 402.8 - Abilities of an instant or sorcery usually function only while the object is not in play. Abilities of all other objects usually function only while that object is in play. The exceptions are as follows: [CompRules 2006/02/01]
  • 402.8a - Characteristic-defining abilities function in all zones. [CompRules 2007/05/01]
  • 402.8b - An ability that states which zones it functions in functions only from those zones. [CompRules 2006/02/01]
  • 402.8c - An ability of an object that modifies what it costs to play functions on the stack. [CompRules 2006/02/01]
  • 402.8d - An object's ability that restricts or modifies how that object can be played functions in any zone from which it could be played. [CompRules 2006/02/01]
  • 402.8e - An object's ability that modifies how it comes into play functions as that object is coming into play. See Rule 419.6i. [CompRules 2007/05/01]
  • 402.8f - An object's activated ability that has a cost that can't be paid while the object is in play functions from any zone in which its cost can be paid. [CompRules 2007/05/01]
  • 402.8g - A trigger condition that can trigger only in a zone other than the in-play zone triggers from that zone. Other trigger conditions of the same triggered ability may function in different zones. [CompRules 2007/05/01]
    Example: Absolver Thrull has the ability "When Absolver Thrull comes into play or the creature it haunts is put into a graveyard, destroy target enchantment." The first trigger condition triggers from the in-play zone and the second trigger condition functions from the removed-from-the-game zone. (See Rule 502.51, "Haunt.") [CompRules 2007/10/01]
  • 402.8h - An ability whose cost or effect specifies that it moves the object it's on out of a particular zone functions only in that zone, unless that ability's trigger condition, or a previous part of that ability's cost or effect, specifies that the object is put into that zone. [CompRules 2007/05/01]
    Example: Necrosavant says "{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to play. Play this ability only during your upkeep." A player may play this ability only if Necrosavant is in his or her graveyard. [CompRules 2006/02/01]
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