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424 - Costs
  • 424.1 - A cost is an action or payment necessary to take another action or to stop another action from taking place. [CompRules 2008/02/01]
  • 424.2 - A player can't pay a cost unless he or she has the necessary resources to pay it fully. For example, a player with only 1 life can't pay a cost of 2 life, and a permanent that's already tapped can't be tapped to pay a cost. See Rule 203, "Mana Cost and Color," and Rule 403, "Activated Abilities." [CompRules 2007/05/01]
  • 424.3 - Unpayable costs can't be paid. (See Rule 203.1b.) [CompRules 2007/05/01]
  • 424.4 - What a player actually needs to do to pay a cost may be changed or reduced by effects. If the mana component of a cost is reduced to nothing by cost reduction effects, it is considered to be {0}. Paying a cost changed or reduced by an effect counts as paying the original cost. [CompRules 2007/07/13]
    Example: You play a spell with mana cost {W} that has kicker {1}. You choose to pay the kicker, but a cost reduction effect means you spend only {W} when paying for the spell. The spell's "if the kicker cost was paid" effect will be applied. [CompRules 2007/05/01]
  • 424.5 - If a cost includes a mana payment, the player paying the cost has a chance to play mana abilities. Paying the cost to play a spell or activated ability follows the steps in Rule 409.1f through Rule 409.1h. [CompRules 2007/05/01]
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