The Gaming Resource Library
Go To: Home Page - Magic - Rules - Search - General 507
New Search - General Rulings Table of Contents
This search based on the March 17, 2008 release of the Rulings.

507 - Controlling Another Player's Turn
  • 507.1 - One card (Mindslaver) allows a player's turn to be controlled by another player. This effect applies to the next turn that the affected player actually takes. The entire turn is controlled; the effect doesn't end until the beginning of the next turn. [CompRules 2003/10/01]
  • 507.1a - Multiple turn-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works. [CompRules 2003/10/01]
  • 507.1b - If a turn is skipped, any pending turn-controlling effects wait until the player who would be affected actually takes a turn. [CompRules 2003/10/01]
  • 507.1c - Only the control of the turn changes. All objects are controlled by their normal controllers. [CompRules 2003/10/01]
  • 507.2 - If information about an object would be visible to the player whose turn is controlled, it's visible to both that player and the controller of the turn. [CompRules 2003/10/01]
    Example: The controller of a player's turn can see that player's hand and the identity of any face-down creatures he or she controls. [CompRules 2003/10/01]
  • 507.3 - The controller of another player's turn makes all choices and decisions that player is allowed to make or is told to make during that turn by the rules or by any objects. This includes choices and decisions about what to play, and choices and decisions called for by spells and abilities. [CompRules 2003/10/01]
    Example: The controller of the turn decides which spells to play and what those spells target, and makes any required decisions when those spells resolve. [CompRules 2003/10/01]
    Example: The controller of the turn decides which of the player's creatures attack, and how those creatures assign their combat damage. [CompRules 2003/10/01]
  • 507.3a - The controller of another player's turn can use only that player's resources (cards, mana, and so on) to pay costs for that player. [CompRules 2003/10/01]
    Example: If the controller of the turn decides that the player will play a spell with an additional cost of discarding cards, the cards are discarded from the player's hand. [CompRules 2004/10/01]
  • 507.3b - The controller of another player's turn can't make that player concede. A player may concede the game at any time, even if his or her turn is controlled by another player. See Rule 102.3a. [CompRules 2005/08/01]
  • 507.3c - The controller of another player's turn can't make choices or decisions for that player that aren't called for by the rules or by any objects. The controller also can't make any choices or decisions for the player that would be called for by the tournament rules. [CompRules 2005/08/01]
    Example: The player whose turn it is still chooses whether he or she leaves to visit the restroom, trades a card to someone else, takes an intentional draw, or calls a judge about an error or infraction. [CompRules 2003/10/01]
  • 507.3d - A player who controls another player's turn also continues to make his or her own choices and decisions. [CompRules 2003/10/01]
  • 507.4 - A player doesn't lose life due to mana burn while another player controls his or her turn. (Unused mana in players' mana pools is still lost when a phase ends. See Rule 300.3.) [CompRules 2003/10/01]
    New Search
    This search based on the March 17, 2008 release of the Rulings.


Copyright 1994-2008, Crystal Keep (The Fine Print)