This search based on the March 17, 2008 release of the Rulings.
509 - Ending the Turn
- 509.1 - One card (Time Stop) ends the turn when it resolves. When an
effect ends the turn, follow these steps in order, as they differ from the
normal process for resolving spells and abilities (see
Rule 413, "Resolving Spells and Abilities"). [CompRules 2005/08/01]
- 509.1a - Remove every object on the stack from the game. Remove all
attacking and blocking creatures, if any, from combat. Remove all
planeswalkers from combat. All objects not in play or on the stack that
aren't represented by cards will cease to exist the next time state-based
effects are checked (see Rule 420, "State-Based Effects).
[CompRules 2007/10/01]
- 509.1b - Check state-based effects. No player gets priority, and no
triggered abilities are put onto the stack. [CompRules 2004/10/01]
- 509.1c - The current phase and/or step ends. The game skips straight to the
cleanup step. Skip any phases or steps between this phase or step and the
cleanup step. [CompRules 2004/10/01]
- 509.2 - No player gets priority during this process, so triggered abilities
are not put onto the stack. If any triggered abilities have triggered
between the spell or ability resolving and the cleanup step ending,
there's a chance to play spells and abilities in the cleanup step. Then
there will be another cleanup step before the turn finally ends (see
Rule 314.3). [CompRules 2005/08/01]
- 509.3 - Even though the turn ends, "at end of turn" triggered abilities
don't trigger because the end of turn step is skipped.
[CompRules 2004/10/01]
- 509.Ruling.1 - Note that all of this applies when Time Stop resolves,
not when it is played (announced and placed on the stack).
[D'Angelo 2005/10/01]
This search based on the March 17, 2008 release of the Rulings.
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