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509 - Ending the Turn
  • 509.1 - One card (Time Stop) ends the turn when it resolves. When an effect ends the turn, follow these steps in order, as they differ from the normal process for resolving spells and abilities (see Rule 413, "Resolving Spells and Abilities"). [CompRules 2005/08/01]
  • 509.1a - Remove every object on the stack from the game. Remove all attacking and blocking creatures, if any, from combat. Remove all planeswalkers from combat. All objects not in play or on the stack that aren't represented by cards will cease to exist the next time state-based effects are checked (see Rule 420, "State-Based Effects). [CompRules 2007/10/01]
  • 509.1b - Check state-based effects. No player gets priority, and no triggered abilities are put onto the stack. [CompRules 2004/10/01]
  • 509.1c - The current phase and/or step ends. The game skips straight to the cleanup step. Skip any phases or steps between this phase or step and the cleanup step. [CompRules 2004/10/01]
  • 509.2 - No player gets priority during this process, so triggered abilities are not put onto the stack. If any triggered abilities have triggered between the spell or ability resolving and the cleanup step ending, there's a chance to play spells and abilities in the cleanup step. Then there will be another cleanup step before the turn finally ends (see Rule 314.3). [CompRules 2005/08/01]
  • 509.3 - Even though the turn ends, "at end of turn" triggered abilities don't trigger because the end of turn step is skipped. [CompRules 2004/10/01]
  • 509.Ruling.1 - Note that all of this applies when Time Stop resolves, not when it is played (announced and placed on the stack). [D'Angelo 2005/10/01]
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