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413 - Resolving Spells and Abilities
  • 413.1 - Each time all players pass in succession, the object (a spell, an ability, or combat damage) on top of the stack resolves. (See Rule 416, "Effects.") [CompRules 2005/08/01]
  • 413.2 - Resolution of a spell or ability may involve several steps. These steps are followed in the order listed below. [CompRules 2003/07/01]
  • 413.2a - If the spell or ability specifies targets, it checks whether the targets are still legal. A target that's moved out of the zone it was in when it was targeted is illegal. Other changes to the game state may cause a target to no longer be legal; for example, its characteristics may have changed or an effect may have changed the text of the spell. If the source of an ability has left the zone it was in, its last known information is used during this process. The spell or ability is countered if all its targets, for every instance of the word "target," are now illegal. If the spell or ability is not countered, it will resolve normally, affecting only the targets that are still legal. If a target is illegal, the spell or ability can't perform any actions on it or make the target perform any actions. [CompRules 2008/02/01]
    Example: Aura Blast is a white instant that reads, "Destroy target enchantment. Draw a card." If the enchantment isn't a legal target during Aura Blast's resolution (say, if it has gained protection from white or left play), then Aura Blast is countered. Its controller doesn't draw a card. [CompRules 2005/02/01]
    Example: Plague Spores reads, "Destroy target nonblack creature and target land. They can't be regenerated." Suppose the same animated land is chosen both as the nonblack creature and as the land, and the color of the creature land is changed to black before Plague Spores resolves. Plagues Spores isn't countered because the black creature land is still a legal target for the "target land" part of the spell. [CompRules 2005/08/01]
  • 413.2b - The controller of the spell or ability follows its instructions in the order written. However, replacement effects may modify these actions. In some cases, later text on the card may modify the meaning of earlier text (for example, "Destroy target creature. It can't be regenerated" or "Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into its owner's graveyard.") Don't just apply effects step by step without thinking in these cases-read the whole text and apply the rules of English to the text. [CompRules 2007/05/01]
  • 413.2c - If an effect offers any choices other than choices already made as part of playing the spell or ability, the player announces these while applying the effect. The player can't choose an option that's illegal or impossible. (For example, if a player can't meet all the immediate requirements of an optional action, then he or she can't take that action, regardless of the consequences for not doing it.) Note that as an exception, having an empty library doesn't make drawing a card an impossible action. See Rule 423.3. [CompRules 2008/02/01]
    Example: A spell's instruction reads, "You may sacrifice a creature. If you don't, you lose 4 life." A player who controls no creatures can't choose the sacrifice option. [CompRules 2003/07/01]
  • 413.2d - Some spells and abilities have multiple steps or actions, denoted by separate sentences or clauses, that involve multiple players. In these cases, the choices for the first action are made in APNAP order, and then the first action is processed simultaneously. Then the choices for the second action are made in APNAP order, and then that action is processed simultaneously, and so on. See Rule 103.4. [CompRules 2007/05/01]
  • 413.2e - If an effect gives a player the option to pay mana, he or she may play mana abilities before taking that action. If an effect specifically instructs or allows a player to play a spell during resolution, he or she does so by putting that spell on top of the stack, then continuing to play it by following the steps in Rule 409.1a through Rule 409.1i except no player receives priority after it's played. The currently resolving spell or ability then continues to resolve, which may include playing other spells this way. No other spells or abilities can normally be played during resolution. [CompRules 2007/10/01]
  • 413.2f - If an effect requires information from the game (such as the number of creatures in play), the answer is determined only once, when the effect is applied. If the effect requires information from a specific object, including the source of the ability itself, the effect uses the current information of that object if it hasn't changed zones; otherwise, the effect uses the last known information the object had before leaving the zone it was expected to be in. There are two exceptions: (1) if an effect deals damage divided among some number of creatures or players, the amount and division were determined as the spell or ability was put into the stack (see Rule 402.6), and (2) static abilities can't use last known information (see Rule 412.5). If the ability text states that an object does something, it's the object as it exists-or as it most recently existed-that does it, not the ability. [CompRules 2007/10/01]
  • 413.2g - If an effect refers to certain characteristics, it checks only for the value of the specified characteristics, regardless of any related ones an object may also have. [CompRules 2007/05/01]
    Example: An effect that reads "Destroy all black creatures" destroys a white-and-black creature, but one that reads "Destroy all nonblack creatures" doesn't. [CompRules 2003/07/01]
  • 413.2h - If an ability's effect refers to a specific untargeted object that has been previously referred to by that ability's cost or trigger condition, it still affects that object even if the object has changed characteristics. [CompRules 2007/05/01]
    Example: Wall of Tears says "Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat." If Wall of Tears blocks a creature, then that creature ceases to be a creature before the triggered ability resolves, the permanent will still be returned to its owner's hand. [CompRules 2007/05/01]
  • 413.2i - A spell is put into play from the stack under the control of the spell's controller (for permanents) or is put into its owner's graveyard from the stack (for instants and sorceries) as the final step of the spell's resolution. An ability is removed from the stack and ceases to exist as the final step of its resolution. [CompRules 2007/07/13]
  • 413.2j - If an effect could result in a tie, the text of the spell or ability that created the effect will specify what to do in the event of a tie. The Magic game has no default for ties. [CompRules 2007/05/01]
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