The Gaming Resource Library
Go To: Home Page - Magic - Rules - Search - General 600
New Search - General Rulings Table of Contents
This search based on the March 17, 2008 release of the Rulings.

600 - General
  • 600.1 - A multiplayer game is a game that begins with more than two players. This section contains additional optional rules that can be used for multiplayer play. [CompRules 2005/08/01]
  • 600.2 - These rules consist of a series of options that can be added to a multiplayer game and a number of variant styles of multiplayer play. A single game may use multiple options but only one variant. [CompRules 2005/08/01]
  • 600.3 - Many multiplayer Magic tournaments have additional rules not included here, including rules for deck construction. See the most current Magic: The Gathering DCI Floor Rules for more information. They can be found at www.wizards.com/default.asp?x=dci/doccenter/home. [CompRules 2005/10/01]
  • 600.4 - Unlike two-player games, multiplayer games can continue after one or more players have left the game. [CompRules 2005/08/01]
  • 600.4a - When a player leaves the game, all objects (see Rule 200.8) owned by that player leave the game, all spells and abilities controlled by that player on the stack cease to exist, and any change-of-control effects which give that player control of any objects end. Then, if there are any objects still controlled by that player, those objects leave the game. (Any objects leaving the game this way that aren't owned by the player leaving the game are placed in the removed-from-the-game zone.) This is not a state-based effect. It happens as soon as the player leaves the game. If the player who left the game had priority at the time he or she left, priority passes to the next player in turn order who's still in the game. A player leaving the game doesn't affect combat damage on the stack. [CompRules 2007/02/01]
    Example: Alex plays Control Magic, an Aura that reads, "You control enchanted creature," on Bianca's Wall of Wood. If Alex leaves the game, so does Control Magic, and Wall of Wood reverts to Bianca's control. If, instead, Bianca leaves the game, so does Wall of Wood, and Control Magic is put into Alex's graveyard. [CompRules 2005/08/01]
    Example: Alex plays Threaten, which reads, in part, "Untap target creature and gain control of it until end of turn," targeting Bianca's Wall of Wood. If Alex leaves the game, Threaten's change-of-control effect ends and Wall of Wood reverts to Bianca's control. [CompRules 2005/08/01]
    Example: Alex plays Bribery, which reads, "Search target opponent's library for a creature card and put that card into play under your control. Then that player shuffles his or her library," targeting Bianca. Alex puts Wall of Wood into play from Bianca's library. If Alex leaves the game, Wall of Wood leaves the game. If, instead, Bianca leaves the game, Wall of Wood still leaves the game. [CompRules 2005/08/01]
    Example: Alex controls Genesis Chamber, which reads, "Whenever a nontoken creature comes into play, if Genesis Chamber is untapped, that creature's controller puts a 1/1 Myr artifact creature token into play." If Alex leaves the game, all Myr tokens created by Genesis Chamber while it was under Alex's control leave the game as well because Alex owns the tokens. [CompRules 2005/08/01]
  • 600.4b - If an object would change to the control of a player who has left the game, that object's control remains unchanged. If a token would be put into play under the control of a player who has left the game, no token is created. [CompRules 2005/08/01]
  • 600.4c - If an object owned by a player who has left the game would be put into any zone, it leaves the game instead. (This includes abilities that would be put onto the stack.) [CompRules 2005/08/01]
    Example: Astral Slide is an enchantment that reads, "Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn." During Alex's turn, Bianca uses Astral Slide's ability to remove Alex's Hypnotic Specter from the game. Before the end of that turn, Bianca leaves the game. At end of turn, the delayed triggered ability generated by Astral Slide that would return Hypnotic Specter to play triggers, but it leaves the game rather than being put on the stack. Hypnotic Specter never returns to play. [CompRules 2005/08/01]
  • 600.4d - If an object requires a player who has left the game to make a choice, the controller of the object chooses another player to make that choice. If the original choice was to be made by an opponent of the controller of the object, that player chooses another opponent if possible. [CompRules 2005/08/01]
  • 600.4e - If an effect requires information about a specific player, the effect uses the current information about that player if he or she is still in the game; otherwise, the effect uses the last known information about that player before he or she left the game. [CompRules 2007/10/01]
  • 600.4f - If a player leaves the game during his or her turn, that turn continues to its completion without an active player. If the active player would receive priority, instead the next player in turn order receives priority, or the top object on the stack resolves, or the phase or step ends, whichever is appropriate. [CompRules 2007/10/01]
  • 600.5 - In a multiplayer game, the first time a player takes a mulligan, he or she draws a new hand of seven cards rather than six cards. Subsequent hands decrease by one card as normal. The Two-Headed Giant variant employs more extensive changes to the mulligan rule; see Rule 606.6a. [CompRules 2007/07/13]
    New Search
    This search based on the March 17, 2008 release of the Rulings.


Copyright 1994-2008, Crystal Keep (The Fine Print)