This search based on the March 17, 2008 release of the Rulings.
600 - General
- 600.1 - A multiplayer game is a game that begins with more than two players.
This section contains additional optional rules that can be used for
multiplayer play. [CompRules 2005/08/01]
- 600.2 - These rules consist of a series of options that can be added to a
multiplayer game and a number of variant styles of multiplayer play. A
single game may use multiple options but only one variant.
[CompRules 2005/08/01]
- 600.3 - Many multiplayer Magic tournaments have additional rules not
included here, including rules for deck construction. See the most
current Magic: The Gathering DCI Floor Rules for more information. They
can be found at www.wizards.com/default.asp?x=dci/doccenter/home.
[CompRules 2005/10/01]
- 600.4 - Unlike two-player games, multiplayer games can continue after one or
more players have left the game. [CompRules 2005/08/01]
- 600.4a - When a player leaves the game, all objects (see Rule 200.8) owned
by that player leave the game, all spells and abilities controlled by that
player on the stack cease to exist, and any change-of-control effects
which give that player control of any objects end. Then, if there are any
objects still controlled by that player, those objects leave the
game. (Any objects leaving the game this way that aren't owned by the
player leaving the game are placed in the removed-from-the-game zone.)
This is not a state-based effect. It happens as soon as the player leaves
the game. If the player who left the game had priority at the time he or
she left, priority passes to the next player in turn order who's still in
the game. A player leaving the game doesn't affect combat damage on the
stack. [CompRules 2007/02/01]
Example: Alex plays Control Magic, an Aura that reads, "You control
enchanted creature," on Bianca's Wall of Wood. If Alex leaves the
game, so does Control Magic, and Wall of Wood reverts to Bianca's control.
If, instead, Bianca leaves the game, so does Wall of Wood, and
Control Magic is put into Alex's graveyard. [CompRules 2005/08/01]
Example: Alex plays Threaten, which reads, in part, "Untap target
creature and gain control of it until end of turn," targeting Bianca's
Wall of Wood. If Alex leaves the game, Threaten's change-of-control
effect ends and Wall of Wood reverts to Bianca's control.
[CompRules 2005/08/01]
Example: Alex plays Bribery, which reads, "Search target opponent's
library for a creature card and put that card into play under your
control. Then that player shuffles his or her library," targeting Bianca.
Alex puts Wall of Wood into play from Bianca's library. If Alex leaves
the game, Wall of Wood leaves the game. If, instead, Bianca leaves the
game, Wall of Wood still leaves the game. [CompRules 2005/08/01]
Example: Alex controls Genesis Chamber, which reads, "Whenever a
nontoken creature comes into play, if Genesis Chamber is untapped, that
creature's controller puts a 1/1 Myr artifact creature token into play."
If Alex leaves the game, all Myr tokens created by Genesis Chamber while
it was under Alex's control leave the game as well because Alex owns the
tokens. [CompRules 2005/08/01]
- 600.4b - If an object would change to the control of a player who has left
the game, that object's control remains unchanged. If a token would be
put into play under the control of a player who has left the game, no
token is created. [CompRules 2005/08/01]
- 600.4c - If an object owned by a player who has left the game would be put
into any zone, it leaves the game instead. (This includes abilities that
would be put onto the stack.) [CompRules 2005/08/01]
Example: Astral Slide is an enchantment that reads, "Whenever a player
cycles a card, you may remove target creature from the game. If you do,
return that creature to play under its owner's control at end of turn."
During Alex's turn, Bianca uses Astral Slide's ability to remove Alex's
Hypnotic Specter from the game. Before the end of that turn, Bianca
leaves the game. At end of turn, the delayed triggered ability generated
by Astral Slide that would return Hypnotic Specter to play triggers, but
it leaves the game rather than being put on the stack. Hypnotic Specter
never returns to play. [CompRules 2005/08/01]
- 600.4d - If an object requires a player who has left the game to make a
choice, the controller of the object chooses another player to make that
choice. If the original choice was to be made by an opponent of the
controller of the object, that player chooses another opponent if
possible. [CompRules 2005/08/01]
- 600.4e - If an effect requires information about a specific player, the
effect uses the current information about that player if he or she is
still in the game; otherwise, the effect uses the last known information
about that player before he or she left the game. [CompRules 2007/10/01]
- 600.4f - If a player leaves the game during his or her turn, that turn
continues to its completion without an active player. If the active
player would receive priority, instead the next player in turn order
receives priority, or the top object on the stack resolves, or the phase
or step ends, whichever is appropriate. [CompRules 2007/10/01]
- 600.5 - In a multiplayer game, the first time a player takes a mulligan, he
or she draws a new hand of seven cards rather than six cards. Subsequent
hands decrease by one card as normal. The Two-Headed Giant variant
employs more extensive changes to the mulligan rule; see Rule 606.6a.
[CompRules 2007/07/13]
This search based on the March 17, 2008 release of the Rulings.
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