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  | This search based on the March 17, 2008 release of the Rulings. 
200 - General 
  200.1 - When a rule or text on a card refers to a "card," it means a Magic
    card with a Magic card front and the Magic card back.  Tokens aren't
    considered cards--even a card that represents a token isn't considered a
    card for rules purposes. [CompRules 2003/07/01]
  200.1a - A card's owner is the player who started the game with it in his or
    her deck or, for cards that didn't start the game in a player's deck, the
    player who brought the card into the game. [CompRules 2003/07/01]
  200.2 - Use the Oracle(tm) card reference when determining a card's wording.
    A card's Oracle text can be found using the Gatherer card database at
    http://gatherer.wizards.com.  [CompRules 2005/10/01]
  200.3 - A player is one of the people in the game.  The active player is the
    player whose turn it is.  The other players are nonactive players.
    [CompRules 2005/08/01]
  200.3a - In a multiplayer game between teams, a player's teammates are the
    other players on his or her team, and the player's opponents are all
    players not on his or her team. [CompRules 2005/08/01]
  200.4 - A token is a marker used to represent any permanent that isn't
    represented by a card.  (See Rule 216, "Tokens.") [CompRules 2003/07/01]
  200.4a - A token's owner is the player who controlled the spell or ability
    that put it into play.  A token's controller is the player who put it into
    play. [CompRules 2003/07/01]
  200.5 - A spell is a card, or copy of a spell or card, that's on the 
    stack.  (See Rule 213, "Spells.") [CompRules 2004/10/01]
  200.5a - A spell's owner is the same as the owner of the card that 
    represents it.  The owner of a copy of a spell is the controller of the
    effect that created it.  A spell's controller is the player who played it. 
    [CompRules 2007/10/01]
  200.6 - A permanent is a card or token that's in play.  (See 
    Rule 214, "Permanents.") [CompRules 2003/07/01]
  200.6a - A nontoken permanent's owner is the same as the owner of the card
    that represents it.  A permanent's controller is the player who put it
    into play. [CompRules 2003/07/01]
  200.7 - An ability can be one of two things.  First, it can be an activated
    or triggered ability on the stack.  Second, it can be text on an object
    that explains what the object does.  (See Rule 402, "Abilities," and 
    Section 4, "Spells, Abilities, and Effects.") [CompRules 2003/07/01]
  200.7a - The controller of an activated ability is the player who played the
    ability.  The controller of a triggered ability is the player who
    controlled the ability's source when it triggered, unless it's a delayed
    triggered ability.  The controller of a delayed triggered ability is the
    player who controlled the spell or ability that created it.
    [CompRules 2007/10/01]
  200.8 - An object is an ability on the stack, a card, a copy of a card, a
    token, a spell, or a permanent.  The term "object" is used in these rules
    when a rule applies to abilities on the stack, cards, tokens, spells, and
    permanents.  Combat damage on the stack is also an object, although many
    uses of the term "object" in these rules don't apply to it.
    [CompRules 2004/02/01]
  200.9 - If a spell or ability uses a description of an object that includes
    a card type or subtype, but doesn't include the word "card," "spell,"
    or "source," it means a permanent of that type or subtype in play.
    [CompRules 2007/10/01]
  200.9a - If a spell or ability uses a description of an object that includes
    the word "card" and the name of a zone, it means a card matching that
    description in the stated zone. [CompRules 2007/05/01]
  200.9b - If a spell or ability uses a description of an object that includes
    the word "spell," it means a spell matching that description on the stack.
    [CompRules 2007/05/01]
  200.9c - If a spell or ability uses a description of an object that includes
    the word "source," it means a source matching that description-either a
    source of an ability or a source of damage-in any zone.  See
    Rule 419.8 "Sources of Damage." [CompRules 2007/05/01]
  200.10 - A counter is a marker placed on an object or player, either
    modifying its characteristics or interacting with an ability.  A counter
    is not a token, and a token is not a counter.  Counters with the same name
    or description are interchangeable. [CompRules 2007/10/01]
  200.10a - A +X/+Y counter on a permanent, where X and Y are numbers, adds X
    to that permanent's power and Y to that permanent's toughness. 
    Similarly, -X/-Y counters subtract from power and toughness.
    [CompRules 2007/10/01] 
  200.11 - The parts of a card are name, mana cost, illustration, type line,
    expansion symbol, text box, power and toughness, loyalty, illustration
    credit, legal text, and collector number.  Some cards may have more than
    one of any or all of these parts. [CompRules 2007/10/01]
    
    
    This search based on the March 17, 2008 release of the Rulings.
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