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Everyone always needs to know what is banned and restricted in the format they're playing in, right? Well rather than hunt around other sites for the various lists, we've compiled them all right here.

Type 2
Type 1
Type 1.5
Type 1.x
Block Formats
BYOB and Block Party
5 color
Goblin Wars
Rainbow Stairwell
Chameleon
Chaos
Creature Feature


Type 2 Format Deck Construction
Type 2 tournament decks may consist of cards from the following Magic card sets:

  • Seventh Edition
  • Invasion
  • Planeshift
  • Apocalyse
  • Odyssey
  • Torment
  • Judgment (effective July 1)

New card sets are allowed in Type 2 tournaments once they qualify for sanctioned tournaments.

There are no banned or restricted cards in Type 2.


Type 1 Format Deck Construction
Type 1 tournament decks may consist of cards from all Magic card sets, any extension of the basic set, and all promotional cards. New card sets are allowed in Type 1 tournaments once they qualify for sanctioned tournaments.

The following cards are banned in Type 1 tournaments:

  • Any ante card
  • Chaos Orb
  • Falling Star
  • Tempest Efreet

The following cards are restricted in Type 1 tournaments:

  • Ancestral Recall
  • Balance
  • Berserk
  • Black Lotus
  • Black Vise
  • Braingeyser
  • Channel
  • Crop Rotation
  • Demonic Consultation
  • Demonic Tutor
  • Doomsday
  • Dream Halls
  • Enlightened Tutor
  • Fact or Fiction (Effective Jan 1. 2002)
  • Fastbond
  • Fork
  • Frantic Search
  • Grim Monolith
  • Hurkyl's Recall
  • Library of Alexandria
  • Lotus Petal
  • Mana Crypt
  • Mana Vault
  • Memory Jar
  • Mind Over Matter
  • Mind Twist
  • Mox Diamond
  • Mox Emerald
  • Mox Jet
  • Mox Pearl
  • Mox Ruby
  • Mox Sapphire
  • Mystical Tutor
  • Necropotence
  • Recall
  • Regrowth
  • Sol Ring
  • Strip Mine
  • Stroke of Genius
  • Time Spiral
  • Time Walk
  • Timetwister
  • Tinker
  • Tolarian Academy
  • Vampiric Tutor
  • Voltaic Key
  • Wheel of Fortune
  • Windfall
  • Yawgmoth's Bargain
  • Yawgmoth's Will


Type 1.5 Format Deck Construction
Type 1.5 tournament decks may consist of cards from all Magic card sets, any extension of the basic set, and all promotional cards. New card sets are allowed in Type 1.5 tournaments once they qualify for sanctioned tournaments.

The Banned List for Type 1.5 tournaments consists of all cards from Banned List and Restricted List for the Type 1 format.

The following cards are banned in Type 1.5 tournaments:

  • Any ante card
  • Ancestral Recall
  • Balance
  • Berserk
  • Black Lotus
  • Black Vise
  • Braingeyser
  • Channel
  • Chaos Orb
  • Crop Rotation
  • Demonic Consultation
  • Demonic Tutor
  • Doomsday
  • Dream Halls
  • Enlightened Tutor
  • Fact or Fiction (Effective Jan 1. 2002)
  • Falling Star
  • Fastbond
  • Fork
  • Frantic Search
  • Grim Monolith
  • Hurkyl's Recall
  • Library of Alexandria
  • Lotus Petal
  • Mana Crypt
  • Mana Vault
  • Memory Jar
  • Mind Over Matter
  • Mind Twist
  • Mox Diamond
  • Mox Emerald
  • Mox Jet
  • Mox Pearl
  • Mox Ruby
  • Mox Sapphire
  • Mystical Tutor
  • Necropotence
  • Recall
  • Regrowth
  • Sol Ring
  • Strip Mine
  • Stroke of Genius
  • Time Spiral
  • Time Walk
  • Timetwister
  • Tinker
  • Tolarian Academy
  • Vampiric Tutor
  • Voltaic Key
  • Wheel of Fortune
  • Windfall
  • Yawgmoth's Bargain
  • Yawgmoth's Will


Extended Format Deck Construction


New card sets are allowed in Extended tournaments once they qualify for sanctioned tournaments.

The following card sets are permitted in Extended tournaments:

  • Fifth Edition
  • Classic (Sixth Edition)
  • Seventh Edition
  • Ice Age
  • Homelands
  • Alliances
  • Mirage
  • Visions
  • Weatherlight
  • Tempest
  • Stronghold
  • Exodus
  • Urza's Saga
  • Urza's Legacy
  • Urza's Destiny
  • Mercadian Masques
  • Nemesis
  • Prophecy
  • Invasion
  • Planeshift
  • Apocalyse
  • Odyssey
  • Torment
  • Judgment (effective July 1)

In addition, the following ten cards (commonly referred to as "dual lands") from earlier sets than those listed above are allowed in Extended tournament play:

  • Badlands
  • Bayou
  • Plateau
  • Savannah
  • Scrubland
  • Taiga
  • Tropical Island
  • Tundra
  • Underground Sea
  • Volcanic Island

The following individual cards are banned in Extended tournaments:

  • Any ante or uniquely-named promo card
  • Dark Ritual
  • Demonic Consultation
  • Dream Halls
  • Earthcraft
  • Lotus Petal
  • Mana Vault
  • Memory Jar
  • Mind Over Matter
  • Necropotence
  • Replenish
  • Survival of the Fittest
  • Time Spiral
  • Tolarian Academy
  • Windfall
  • Yawgmoth's Bargain
  • Yawgmoth's Will
  • Zuran Orb



Block Format Deck Construction
Each Block format consists of a maximum of three expansions (one large expansion and the two small expansions associated with it).

  • Invasion Block (Invasion, Planeshift, Apocalypse)
  • Masques Block (Mercadian Masques, Nemesis, Prophecy)
  • Urza Block (Urza's Saga, Urza's Legacy, Urza's Destiny)
  • Rath Cycle Block (Tempest, Stronghold, Exodus)
  • Mirage Block (Mirage, Visions, Weatherlight)
  • Ice Age Block (Ice Age, Alliances, Homelands)
  • Odyssey Block (Odyssey, Torment, Judgment (effective July 1))

There are no banned cards in Odyssey Block tournaments.

There are no banned cards in Invasion Block tournaments.

The following cards are banned in Masques Block tournaments:

  • Lin Sivvi, Defiant Hero
  • Rishadan Port

The following cards are banned in Urza Block tournaments:

  • Gaea's Cradle
  • Memory Jar
  • Serra's Sanctum
  • Time Spiral
  • Tolarian Academy
  • Voltaic Key
  • Windfall

The following card is banned in Rath Cycle Block tournaments:

  • Cursed Scroll

The following card is banned in Mirage Block tournaments:

  • Squandered Resources

The following cards are banned in Ice Age Block tournaments:

  • Amulet of Quoz
  • Thawing Glaciers
  • Timmerian Fiends
  • Zuran Orb



Bring Your Own Block and Block Party

B.Y.O.B. (Bring Your Own Block) - Decks for this format may use three expansions, one from each column below:

Column AColumn BColumn C
Ice AgeHomelandsAlliances
MirageVisionsWeatherlight
TempestStrongholdExodus
Urza's SagaUrza's LegacyUrza's Destiny
Mercadian MasquesNemesisProphecy
InvasionPlaneshiftApocalypse
OdysseyTormentJudgment (effective July 1)

All cards banned or restricted in any format are banned in this format. This means if it is banned in Extended, T1, 1.5 or any Block Format, its banned here. If it is banned in Urza's Block Constrcuted, its banned here. Etc. Deckbuilding is amazingly simple - think of of a cheap restaurant: one from Column A, one from Column B and one from Column C.



Block Party: In this format, you play a deck based on cards from any single block. Your deck can be from Ice Age Block, Rath Block, etc. You may only use cards from one block. The ban lists from that block apply. That means your deck can be built from:
Block 1:
Ice AgeHomelandsAlliances
Block 2:
MirageVisionsWeatherlight
Block 3:
TempestStrongholdExodus
Block 4:
Urza's SagaUrza's LegacyUrza's Destiny
Block 5:
MasquesNemesisProphecy
Block 6:
InvasionPlaneshiftApocalypse
Block 7:
OdysseyTormentJudgment (effective July 1)


5 Color
Since Apprentice doesn't allow 250 card decks, I'm not going to add the rules to it, just go on over to
5-color.com if you want to see how to play this unique format.


Goblin Wars

In the Goblin Wars format, players are required to play with a minimum of thirty cards of any given creature type (such as Goblins, Elves, Clerics, etc) in their main decks and sideboards.

NOTE: A Sideboard consists of either EXACTLY 0 cards or EXACTLY 15 cards. Also, make sure your decks conform to the 4-card; Rule - no more than 4 of any one kind of card except for BASIC lands.

The follwing card sets are legal for play in the Goblin Wars format:

  • Revised Edition
  • Fourth Edition
  • Chronicles
  • Fifth Edition
  • Classic (Sixth Edition)
  • 7th Edition
  • The Dark
  • Fallen Empires
  • Ice Age
  • Homelands
  • Alliances
  • Mirage
  • Visions
  • Weatherlight
  • Tempest
  • Stronghold
  • Exodus
  • Urza’s Saga
  • Urza’s Legacy
  • Urza’s Destiny
  • Mercadian Masques
  • Nemesis
  • Prophecy
  • Invasion
  • Planeshift
  • Apocalypse
  • Odyssey
  • Torment
  • Judgment (effective July 1)

Listed below is the Goblin Wars banned list.

  • Any ante card
  • Balance
  • Black Vise
  • Brass Herald
  • Channel
  • Coat Of Arms
  • Dark Ritual
  • Demonic Consultation
  • Demonic Tutor
  • Dream Halls
  • Earthcraft
  • Engineered Plague
  • Extinction
  • Fastbond
  • Ivory Tower
  • Land Tax
  • Lotus Petal
  • Mana Crypt
  • Maze Of Ith
  • Memory Jar
  • Mind over Matter
  • Mind Twist
  • Necropotence
  • Outbreak
  • Regrowth
  • Replenish
  • Sol Ring
  • Strip Mine
  • Suleiman’s Legacy
  • Survival of the Fittest
  • Time Spiral
  • Tivadar’s Crusade
  • Tolarian Academy
  • Tsabo's Decree
  • Wheel Of Fortune
  • Windfall
  • Yawgmoth’s Bargain
  • Zuran Orb


Rainbow Stairwell
In this format, you must build a deck that is EXACTLY 56 cards and without a sideboard. The deck is structured in a way that you must use all 5 colors and artifacts in the deck. Your deck must consist of 6 cards from each color and artifacts as well as 2 of each of the ten Dual Lands (Tundra, Scrubland, etc). The 6 cards must contain one of each converted mana cost of that color up to 6.

FOR EXAMPLE: your White section might look like:
  • Converted Mana cost of 1
  • CC of 2
  • 3
  • 4
  • 5
  • 6
  • Mother of Runes (W)
  • Disenchant (W1)
  • Exile (W2)
  • Wrath of God (WW2)
  • Serra Angel (WW3)
  • Catastrophe (WW4)

You repeat this for all 5 colors and for artifacts. Your deck must have 36 cards and 20 land for a total of 56 - no more, no less.



This format generally uses the T1 banned/restricted list. Any card that mentions Non-Basic Lands - Blood Moon or Primal Order are good examples - are banned.

Chameleon version 2.0
The only spells in your deck are those that require more than one color of mana to cast. This includes both "gold" cards as well as nominally one color cards that have an off-color kicker. During play, you may only play such cards if an off-color kicker cost is paid. Failure due to so may be subject to a Misrepresentation penalty. The minimum deck size is 60 cards. Each deck must have 2 of each of the "Dual Lands" (Tundra, Scrubland), and may contain any number of additional lands. Any T1 legal card conforming to these rules may be played with the exception of the following banned cards:

  • Maze of Ith
  • Library of Alexandria
  • Strip Mine
  • Wasteland
  • 1996 World Champion
  • Karakas
  • Crystalline Sliver
  • Spined Sliver
  • Hibernation Sliver
  • Acidic Sliver
  • Victual Sliver
  • Llanowar Dead
  • Putrid Warrior
  • Goblin Legionnaire
  • Gaea's Skyfolk
  • Yavimaya Barbarian
  • Llanowar Knight
  • Galina's Knight
  • Shivan Zombie
  • Vodalian Zombie


Chaos

Go into Apprentice, click on OPTIONS > Preferences > Alternate/Chaos Mode

1) The Chaos Phase is before your Untap step.
1a) Phasing is considered an "at the beginning of your turn" effect.
1b) No spells or effects may be played during the Chaos Phase unless otherwise instructed.
1c) All triggered effects still resolve during the Chaos Phase, but neither player may respond to them.

2) At the end of your Chaos Phase, roll a Chaos Roll. This roll must always be resolved as well as possible.
2a)You MUST take the roll. No matter what, the chaos roll must be attempted. If there are no targets, then it will simply be countered upon resolution (fizzle).
2b) All rolls are considered to be controlled by the person who made the roll.
2c) All costs for rolls must be paid, regardless of the number targets available.
2d) If a roll lacks legal targets, fulfill all abilities of the roll that are possible. (Example: If Fumarole is rolled and there are no creatures in play, you must still pay three life and destroy a land.)
2e) All chaos rolls are colorless in nature. (Example: A Dark Banishing roll can target a White Knight.)
2f) All cards that are untargetable by spells or effects can not be targeted by chaos rolls that require a target.
2g) If a roll forces you to resolve multiple rolls, ignore that roll unless you are currently on your last roll. (Example: If you roll "Roll 3 times" and on the second of these three you roll "Roll 3 times" again, ignore that roll and re-roll your second roll.)

3) At the beginning of the game, after turn order has been decided and all players are satisfied with their opening hands, the first player rolls in EnchantWorldLand.
3a) EnchantWorldLands are considered Enchantments and can be affected by all things that affect Enchantments, but will not affect or be affected by an Enchant World card coming into play.
3b) EnchantWorldLands are not considered to be lands.

4) When a CounterRoll or RollFork is used, it resolves as though it were a roll, and can therefore be affected as though it were a roll.

5) When a player drops below 1 life, they are healed to 0 life and must perform a Spite Roll.
5a) A Spite Roll is a Chaos Roll, and if the roll allows the player to gain life, they are able to remain in the game.
5b) No spells or effects may be used between the healing to 0 life and the Spite Roll.
5c) Only a Roll that gains you life will have any effect. Ignore any non-lifegaining Roll.


Creature Feature
This is a fairly simple format - the only cards allowed are Creatures, Creature Enchantments and Land. Most of the time its basic lands only, but this can be altered to suit. This can be run as a Type 1, 1.5, 1.x or 2 style.