This search based on the January 15, 2004 release of the Rulings.
100 - General
- 100.1 - These Magic rules assume a game between two players. Optional rules
allow for more players but aren't discussed here. These rules can be
found at the Wizards of the Coast website at
"http://www.wizards.com/default.asp?x=magic/rules/multiplayer".
[CompRules 2003/07/01]
- 100.2 - In constructed play, each player needs his or her own deck of at
least sixty cards, small items to represent any tokens and counters, and
some way to clearly track life totals. A constructed deck can have any
number of basic land cards and no more than four of any card with a
particular English name other than basic land cards.
[CompRules 2003/07/01]
- 100.3 - For sealed deck or draft play, only forty cards are required in a
deck, and a player may use as many duplicates of a card as he or she has.
Each player still needs small items to represent any tokens and counters,
and some way to clearly track life totals. [CompRules 2003/07/01]
- 100.4 - There is no maximum deck size. [CompRules 2003/07/01]
- 100.5 - Most Magic tournaments have special rules (not included here) and
may limit the use of some cards, including barring all cards from some
older sets. See the most current Magic: The Gathering DCI(tm) Floor Rules
for more information. They can be found at
"http://www.wizards.com/default.asp?x=dci/utr/intro".
[CompRules 2003/10/01]
- 100.6 - A player can concede the game at any time. A player who concedes
leaves the game immediately. He or she loses the game.
[CompRules 2003/12/01]
- Note - Also see Rule 202.3 for how to deal with non-English cards.
- Note - The rules in this section are metarules and cannot be overridden by
a card in the game. [WotC Rules Team 2003/12/01]
This search based on the January 15,2004 release of the Rulings.
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