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This search based on the January 15, 2004 release of the Rulings.

G8.1 - Hand
  • G8.1a - The hand is the zone where a player holds cards that haven't been played yet. [CompRules 2003/07/01]
  • Note - Also see Rule 217, "Zones." [CompRules 2003/07/01]
G8.2 - Haste
  • G8.2a - Normally a creature can't attack or use activated abilities with costs that include the tap symbol unless it's been controlled by the player continuously since the beginning of that controller's most recent turn. Haste is a static ability that allows a creature to ignore this rule. See Rule 502.5, "Haste." [CompRules 2003/12/01]
G8.3 - Horsemanship
  • G8.3a - Horsemanship is an evasion ability. A creature with horsemanship can't be blocked by creatures without horsemanship. A creature with horsemanship can block a creature with or without horsemanship. See Rule 502.17, "Horsemanship." [CompRules 2003/07/01]
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