This search based on the January 15, 2004 release of the Rulings.
G8.1 - Hand
- G8.1a - The hand is the zone where a player holds cards that haven't been
played yet. [CompRules 2003/07/01]
- Note - Also see Rule 217, "Zones." [CompRules 2003/07/01]
G8.2 - Haste
- G8.2a - Normally a creature can't attack or use activated abilities with
costs that include the tap symbol unless it's been controlled by the
player continuously since the beginning of that controller's most recent
turn. Haste is a static ability that allows a creature to ignore this
rule. See Rule 502.5, "Haste." [CompRules 2003/12/01]
G8.3 - Horsemanship
- G8.3a - Horsemanship is an evasion ability. A creature with horsemanship
can't be blocked by creatures without horsemanship. A creature with
horsemanship can block a creature with or without horsemanship. See
Rule 502.17, "Horsemanship." [CompRules 2003/07/01]
This search based on the January 15,2004 release of the Rulings.
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