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401 - Spells on the Stack
  • 401.1 - A card on the stack is a spell. As the first step of being played, the card becomes a spell and goes on the stack from the zone it was played from (usually the player's hand). (See Rule 217.6, "Stack.") [CompRules 2005/08/01]
  • 401.1a - A copy of a spell is also a spell, even if it has no card associated with it. [CompRules 2005/08/01]
  • 401.2 - A spell stops being a spell when it resolves (see Rule 413, "Resolving Spells and Abilities"), is countered (see Rule 414, "Countering Spells and Abilities"), or otherwise leaves the stack.
    Example: A played creature card is a creature spell until it resolves, is countered, or leaves the stack. [CompRules 2003/07/01]
  • 401.3 - Instant and sorcery spells have abilities, just like any other objects. These abilities are instructions that are followed when the spells resolve, unless the instructions can only be applied at some other time. [CompRules 2003/07/01]
    Example: Some abilities that are not followed when the spell resolves are activated abilities or triggered abilities, any abilities that define the zone from which it can be played (see Rule 401.4), any abilities that apply while the spell is in a zone from which it can be played (see Rule 401.5), or any abilities that apply while the spell is on the stack (see Rule 401.6). [CompRules 2003/10/01]
  • 401.4 - Any object can have static abilities that allow it to be played from a zone other than a player's hand. These abilities are active while the object is in that zone. [CompRules 2003/07/01]
  • 401.5 - Any object can have static abilities that apply while the object is in a zone from which it can be played. These include restrictions on playing the object and abilities that allow the object to be played at a time that it otherwise could not or in a manner that it otherwise could not. [CompRules 2003/07/01]
  • 401.6 - Any spell can have static abilities that apply while the spell is on the stack. These include, but are not limited to, additional costs, alternative costs, and cost reductions. See Rule 409, "Playing Spells and Activated Abilities." [CompRules 2003/10/01]
  • 401.7 - As the final part of an instant or sorcery spell's resolution, the card is put into its owner's graveyard. As the final part of an artifact, creature, enchantment, or planeswalker spell's resolution, the card becomes a permanent and is put into the in-play zone under the control of the spell's controller. (See Rule 413, "Resolving Spells and Activated Abilities.") If any spell is countered, the card is put into its owner's graveyard as part of the resolution of the countering spell or ability. [CompRules 2007/10/01]
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