The Gaming Resource Library
Go To: Home Page - Magic - Rules - Search - General 415
New Search - General Rulings Table of Contents
This search based on the March 17, 2008 release of the Rulings.

415 - Targeted Spells and Abilities
  • 415.1 - An instant or sorcery spell is targeted if the text that will be followed when it resolves uses the phrase "target [something]," where the "something" is a phrase that describes an object, player, or zone. (If an activated or triggered ability of an instant or sorcery uses the word target, that ability is targeted, but the spell is not.) [CompRules 2005/10/01]
    Example: A sorcery card has the ability "When you cycle this card, target creature gets -1/-1 until end of turn." This triggered ability is targeted, but that doesn't make the card it's on targeted. [CompRules 2003/07/01]
  • 415.2 - An activated or triggered ability is targeted if it uses the phrase "target [something]," where the "something" is a phrase that describes an object, player, or zone. [CompRules 2005/10/01]
  • 415.3 - Aura spells are always targeted. An Aura's target is specified by its enchant keyword ability (see Rule 502.45, "Enchant"). An Aura permanent doesn't target anything; only the spell is targeted. An activated or triggered ability of an Aura permanent can be targeted. [CompRules 2005/08/01] Neither Equipment spells nor Equipment permanents target anything. The equip ability is targeted; see Rule 502.33, "Equip." An activated or triggered ability of an Equipment permanent can be targeted. [CompRules 2007/05/01] Neither Fortification spells nor Fortification permanents target anything. The fortify ability is targeted; see Rule 502.65, "Fortify." An activated or triggered ability of a Fortification permanent can be targeted. [CompRules 2007/05/01]
  • 415.4 - Spells and abilities that can have zero or more targets are targeted only if one or more targets have been chosen for them. [CompRules 2003/07/01]
  • 415.5 - Only permanents are legal targets for spells and abilities, unless a spell or ability (a) specifies that it can target an object in another zone or a player or (b) targets an object that can't exist in the in-play zone, such as a spell or ability. [CompRules 2003/07/01]
  • 415.6 - A spell or ability on the stack is an illegal target for itself. [CompRules 2003/07/01]
  • 415.7 - Changing Targets
  • 415.7a - The target of a spell or ability can change only to another legal target. If the target can't be changed to another legal target, the original target is unchanged. [CompRules 2003/07/01]
  • 415.7b - Modal spells and abilities may have different targeting requirements for each mode. Changing a spell or ability's target can't change its mode. [CompRules 2003/07/01]
  • 415.7c - The word "you" in an object's text isn't a target. [CompRules 2003/07/01]
  • Note - Also see Rule 409.1c through Rule 409.1e for details on playing a targeted spell.
  • Note - Also see Rule 413.2a for details on resolving a targeted spell.
  • Note - Also see Rule G20.3 on targeting.
    New Search
    This search based on the March 17, 2008 release of the Rulings.


Copyright 1994-2008, Crystal Keep (The Fine Print)