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G20.1 - Tap
  • G20.1a - To tap a permanent is to turn it sideways. The tap symbol ({Tap} in these rules) in an activation cost means "Tap this permanent"--a permanent that's already tapped can't be tapped again to pay the cost. Creatures that haven't been under a player's control continuously since the beginning of his or her most recent turn can't use any ability of theirs with the tap symbol in the cost. See Rule 104.4. [CompRules 2003/07/01]
G20.2 - Tapped
  • G20.2a - A permanent that's turned sideways is tapped. Tapping permanents shows that they've been used. Permanents untap during their controllers' untap steps. [CompRules 2003/07/01]
  • Note - Also see Rule G19.31, "Status."
  • Note - Also see Rule G20.1, "Tap."
  • Note - Also see Rule G21.6, "Untap."
  • Note - Also see Rule G21.7, "Untapped."
G20.3 - Target
  • G20.3a - Whenever the phrase "target [something]," where [something] is a phrase that describes an object, player, or zone, appears in a spell or ability, the controller of the spell or ability chooses something that matches whatever follows that word. The choice of a spell or ability's targets is made when the spell or ability is played. See Rule 415, "Targeted Spells and Abilities." [CompRules 2005/10/01]
  • G20.3b - An instant or sorcery is targeted if the text that will be followed when it resolves uses the phrase "target [something]," where the "something" is a phrase that describes an object, player, or zone. (If an activated or triggered ability of an instant or sorcery uses the word target, that ability is targeted, but the spell is not.) [CompRules 2005/10/01]
  • G20.3c - An activated or triggered ability is targeted if it uses the phrase "target [something]," where the "something" is a phrase that describes an object, player, or zone. [CompRules 2005/10/01]
  • G20.3d - Aura spells are targeted, and their target is specified by their "enchant" abilities. They target the object or player they will enchant. (See Rule 415.3.) An Aura permanent doesn't target anything. [CompRules 2007/05/01]
  • G20.3e - Neither Equipment spells nor Equipment permanents are targeted. The same is true for Fortification spells and Fortification permanents. (See Rule 415.3.) An Equipment or Fortification may have abilities which are targeted. [CompRules 2007/05/01]
  • G20.3f - A spell or ability on the stack can't target itself. [CompRules 2003/07/01]
  • G20.3g - A spell that targets the same object, player, or zone more than once isn't a "spell with a single target." [CompRules 2005/10/01]
G20.4 - Team
  • G20.4a - In a multiplayer game between teams, players win or lose as a group rather than as individuals. The Two-Headed Giant (see Rule 606), Emperor (see Rule 607), and Teams multiplayer variants (see Rule 609) all use teams. [CompRules 2007/10/01]
G20.5 - Teammate
  • G20.5a - In a multiplayer game between teams, a player's teammates are the other players on his or her team, and the player's opponents are all players not on his or her team. [CompRules 2005/08/01]
G20.6 - Teams
  • G20.6a - The Teams multiplayer variant involves two or more teams of equal size. Players are seated so that no one is next to a teammate and each team is equally spaced out. A player can't attack opponents who aren't seated next to him or her. [CompRules 2005/08/01]
  • G20.6b - The Teams variant uses the following default options: (a) The recommended range of influence is 2 (see Rule 601) and (b) exactly one of the attack left, attack right, and attack multiple players options must be used (see Rule 604 and Rule 602). The deploy creatures option isn't normally used in the Teams variant. See Rule 609, "Teams Variant." [CompRules 2005/10/01]
G20.7 - Text Box
  • G20.7a - The text box is printed below the illustration on a Magic card and contains rules text that defines the card's abilities, reminder text, and flavor text. [CompRules 2003/07/01]
  • Note - Also see Rule 207, "Text Box."
G20.8 - Text-Changing Effect
  • G20.8a - An effect that changes the text of an object changes only words that are used in the correct way (for example, a Magic color word being used as a color word, a lant type word used as a land type, or a creature type word used as a creature type). The effect can't change a proper noun, such as a card name, even if that proper noun contains a word or a series of letters that is the same as a Magic color word, basic land type, or creature type. [CompRules 2005/10/01]
  • Note - Also see Rule 418.6, "Text-Changing Effects."
G20.9 - Threshold
  • G20.9a - Threshold used to be a keyword ability. It is now an ability word and has no rules meaning. All cards printed with the threshold keyword have received errata. Updated wordings are available in the Oracle card reference. [CompRules 2006/10/01]
  • Note - Also see Rule 502.23, "Threshold."
G20.10 - Tie
  • G20.10a - If an effect could result in a tie, the text of the spell or ability that created the effect will specify what to do in the event of a tie. The Magic game has no default for ties. [CompRules 2003/07/01]
G20.11 - Timestamp Order
  • G20.11a - An object's timestamp is the time it entered the zone it's currently in, with three exceptions: (1) If two or more objects enter a zone simultaneously, the active player determines their timestamp order at the time they enter that zone. (2) Whenever an Aura, Equipment, or Fortification becomes attached to a permanent, the Aura, Equipment, or Fortification receives a new timestamp. (3) Permanents that phase in keep the same timestamps they had when they phased out. See Rule 418.5e. See also Depend On. [CompRules 2007/05/01]
  • G20.11b - Continuous effects generated by static abilities have the same timestamp as the object that generated them. Continuous effects generated by the resolution of a spell or ability receive a timestamp at the time they're created. [CompRules 2003/07/01]
G20.12 - Token
  • G20.12a - A token is a marker used to represent any permanent that isn't represented by a card. Tokens are created by effects. Tokens can be tapped and untapped just like cards, though an alternative to rotation might be needed to distinguish their status. [CompRules 2003/07/01]
  • Note - Also see Rule 216, "Tokens."
G20.13 - Tombstone Icon
  • G20.13a - A tombstone icon appears to the left of the name of many Odyssey block cards with abilities that are relevant in a player's graveyard. The purpose of the icon is to make those cards stand out when they're in a graveyard. This icon has no effect on game play. See Rule 104.5. [CompRules 2003/07/01]
G20.14 - Total Casting Cost (Obsolete)
  • G20.14a - Some older cards were printed with the term "total casting cost" to describe the converted mana cost of a spell. In general, cards that were printed with the term "total casting cost" now use the term "converted mana cost." [CompRules 2003/07/01]
G20.15 - Total Cost
  • G20.15a - The total cost of a spell or activated ability is the mana cost, activation cost, or alternative cost, plus all cost increases and minus all cost reductions. See Rule 409.1f. [CompRules 2003/07/01]
G20.16 - Toughness
  • G20.16a - Toughness is a characteristic that only creatures have. The number after the slash printed on the lower right corner of a creature card is its toughness. See Rule 208, "Power/Toughness." [CompRules 2007/10/01]
  • G20.16b - A creature that's been dealt damage greater than or equal to its toughness (and greater than 0) has been dealt lethal damage and is destroyed. This is a state-based effect; see Rule 420. [CompRules 2007/10/01]
  • G20.16c - Some creature cards have toughness represented by * instead of a number. The object has a characteristic-setting ability that sets its toughness according to some stated condition. This ability functions in all zones. [CompRules 2007/05/01]
  • G20.16d - A noncreature permanent has no toughness, even it it's a card with a toughness printed on it (such as a Licid that's become an Aura). [CompRules 2006/05/01]
G20.17 - Tournament
  • G20.17a - A tournament is an organized event where players compete against other players to win prizes. See the Tournament Locator on the MagicTheGathering.com Tournament Center page (www.wizards.com/default.asp?x=mtgcom/tournamentcenter) to find tournaments in your area. [CompRules 2004/06/01]
G20.18 - Trample
  • G20.18a - Trample is a static ability modifying the combat damage step of the combat phase. It lets an attacking creature "trample over" blocking creatures and assign part of its combat damage to the player or planeswalker it's attacking. [CompRules 2007/10/01]
  • Note - Also see Rule 502.9, "Trample."
G20.19 - Transfigure
  • G20.19a - Transfigure is an activated ability. "Transfigure [cost]" means "[Cost], Sacrifice this permanent: Search your library for a creature card with the same converted mana cost as this permanent and put it into play. Then shuffle your library. Play this ability only any time you could play a sorcery". [CompRules 2007/05/01]
  • Note - Also see Rule 502.71, "Transfigure."
G20.20 - Transmute
  • G20.20a - Transmute is an activated ability that functions only while the card with transmute is in a player's hand. "Transmute [cost]" means "[Cost], Discard this card: Search your library for a card with the same converted mana cost as the discarded card, reveal that card, and put it into your hand. Then shuffle your library. Play this ability only any time you could play a sorcery." [CompRules 2005/10/01]
  • Note - Also see Rule 502.48, "Transmute."
G20.21 - Tribal
  • G20.21a - Tribal is a card type. Each tribal card has another card type. Playing and resolving a tribal card follows the rules for playing and resolving a card of the other card type. The set of tribal subtypes is the same as the set of creature subtypes; these subtypes are called creature types. [CompRules 2007/10/01]
  • Note - Also see Rule G3.36, "Creature Types."
  • Note - Also see Rule 212.8, "Tribals."
G20.22 - Trigger, Triggered Ability
  • G20.22a - A triggered ability begins with the word "when," "whenever," or "at." Whenever the trigger event occurs, the ability goes on top of the stack the next time a player would receive priority. [CompRules 2003/07/01]
  • Note - Also see Rule 404, "Triggered Abilities."
G20.23 - Trigger Condition
  • G20.23a - A triggered ability begins with the word "when," "whenever," or "at." The phrase containing one of these words is the trigger condition, which defines the trigger event. [CompRules 2003/07/01]
  • Note - Also see Rule 404, "Triggered Abilities."
G20.24 - Turn Marker
  • G20.24a - The Grand Melee multiplayer variant allows multiple players to take turns at the same time. Moving turn markers keep track of which players are currently taking turns. Each turn marker represents both an active player's turn and an individual stack. [CompRules 2007/10/01]
  • Note - Also see Rule 608, "Grand Melee Variant."
G20.25 - Two-Headed Giant
  • G20.25a - The Two-Headed Giant variant has two unique features. Each two-player team has a shared life total, which starts at 30 life, and each team has takes turns rather than each player. Each team's creatures also attack the other team rather than individual players. The additional rules for the Two-Headed Giant variant explain how the timing of team turns works. [CompRules 2007/05/01]
  • Note - Also see Rule 606, "Two-Headed Giant Variant."
G20.26 - Type
  • G20.26a - The "type" of an object is its card type or, more broadly, its card type, subtype, and/or supertype. Cards, tokens, permanents, and spells all have types. Abilities don't have types. [CompRules 2007/10/01]
  • G20.26b - The card type (and subtype and supertype, if applicable) of a card is printed directly below the illustration. [CompRules 2007/10/01]
  • Note - Also see Rule 205, "Type Line."
  • Note - Also see Rule 212, "Card Type, Supertype, and Subtype."
G20.27 - Type-Changing Effect
  • G20.27a - A type-changing effect is an effect that changes the card type, subtype, and/or supertype of an object. It's generated by a type-changing ability. See Rule 418.5a. [CompRules 2007/10/01]
G20.28 - Typecycling
  • G20.28a - "Typecycling" is a generic term; a card's rules text usually names a specific subtype, such as "plainscycling." [CompRules 2007/05/01]
  • G20.28b - Typecycling is an activated ability. "Plainscycling [cost]" means "[Cost], Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library." [CompRules 2007/05/01]
  • Note - Also see Rule 502.18, "Cycling."
G20.29 - Type Line
  • G20.29a - The type (and subtype and supertype, if applicable) of a card is printed directly below the illustration. [CompRules 2003/07/01]
  • Note - Also see Rule 205, "Type Line," and Rule 212, "Type, Supertype, and Subtype."
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