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  | This search based on the March 17, 2008 release of the Rulings. 
609 - Teams Variant 
  609.1 - The Teams variant involves two or more teams of equal size. 
    [CompRules 2005/08/01]
  609.2 - Any multiplayer options used are determined before play begins.  The
    Teams variant uses the following default options. [CompRules 2005/08/01]
  609.2a - The recommended range of influence is 2.  See Rule 601, "Limited
    Range of Influence Option." [CompRules 2007/10/01]
  609.2b - Exactly one of the attack left, attack right, and attack multiple
    players options must be used.  See Rule 604, "Attack Left and Attack Right
    Options," and Rule 602, "Attack Multiple Players Option." 
    [CompRules 2007/10/01]
  609.2c - The deploy creatures option isn't normally used in the Teams
    variant. [CompRules 2005/08/01]
  609.3 - At the start of the game, players are seated so that no one is next
    to a teammate and each team is equally spaced out.  [CompRules 2005/08/01]
    Example: In a Teams game with three teams, A, B, and C, the seating around
    the table at the start of the game is A1, B1, C1, A2, B2, C2, A3, B3, C3,
    and so on. [CompRules 2005/08/01]
  609.4 - A player can't attack opponents who aren't seated next to him or
    her. [CompRules 2005/08/01]
  609.5 - Team games use the normal rules for winning and losing the game (see
    Rule 102). [CompRules 2005/08/01]
  609.6 - In the Teams variant, a team's resources (cards in hand, mana, and
    so on) are not shared.  Teammates can't review each other's hands unless
    they are sitting next to each other.  Teammates may discuss strategies at
    any time.  Teammates can't manipulate each other's cards or permanents.
    [CompRules 2005/10/01]
    
    
    This search based on the March 17, 2008 release of the Rulings.
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