This search based on the March 17, 2008 release of the Rulings.
601 - Limited Range of Influence Option
- 601.1 - Limited range of influence is an option that can be applied to most
multiplayer games. It's always used in the Emperor variant (see
Rule 607), and it's often used for games involving five or more players.
[CompRules 2005/08/01]
- 601.2 - A player's range of influence is the maximum distance from that
player, measured in player seats, that the player can affect. Players
within that many seats of the player are within that player's range of
influence. Objects controlled by players within a player's range of
influence are also within that player's range of influence. Range of
influence covers spells, abilities, effects, damage dealing, attacking,
making choices, and winning the game. [CompRules 2007/10/01]
- 601.2a - The most commonly chosen limited ranges of influence are 1 seat
and 2 seats. Different players may have different ranges of influence.
[CompRules 2005/08/01]
Example: A range of influence of 1 means that only you and the players
seated directly next to you are within your range of influence.
[CompRules 2005/08/01]
Example: A range of influence of 2 means that you and the two players to
your left and the two players to your right are within your range of
influence. [CompRules 2005/08/01]
- 601.2b - A player is always within his or her own range of influence.
[CompRules 2005/08/01]
- 601.2c - The particular players within each player's range of influence are
determined as each turn begins. [CompRules 2005/08/01]
Example: In a game with a range of influence of 1, Alex is seated to the
left of Rob, and Carissa is seated to the right of Rob. Carissa is not in
Alex's range of influence. If Rob leaves the game, Carissa will enter
Alex's range of influence at the start of the next turn.
[CompRules 2005/08/01]
- 601.2d - An object is within a player's range of influence if it's
controlled by that player or by another player within that many seats of
that player. [CompRules 2005/08/01]
- 601.3 - Creatures can attack only opponents within their controller's range
of influence. If no opponents are within a player's range of influence,
creatures that player controls can't attack. [CompRules 2005/08/01]
- 601.4 - Objects and players outside a player's range of influence can't be
the targets of spells or abilities that player controls.
[CompRules 2005/08/01]
- 601.5 - Some cards require players to make choices. These cards work
differently when the limited range of influence option is used.
[CompRules 2005/08/01]
- 601.5a - If a player is asked to choose an object or player, he or she must
choose one within his or her range of influence. [CompRules 2005/08/01]
Example: In a game with a range of influence of 1, Alex is seated to the
left of Rob. Alex activates the ability of Cuombajj Witches, which
reads, "Cuombajj Witches deals 1 damage to target creature or player and 1
damage to target creature or player of an opponent's choice," targeting
Rob and choosing Rob as the opponent who picks the other target. Rob must
choose a target that's in both his range of influence and in the range of
influence of the controller of Cuombajj Witches. He must therefore choose
himself, Alex, or a creature controlled by either himself or Alex.
[CompRules 2005/08/01]
- 601.5b - If a player is asked to choose between one or more options (and not
between one or more objects or players), he or she can choose between
those options even if those options refer to objects or players outside
the player's range of influence. [CompRules 2005/08/01]
Example: Alex, who has a range of influence of 2, is seated to the left of
Rob, and Carissa, who has range of influence of 1, is seated to the right
of Rob. Alex plays a card that reads, "An opponent chooses one - You
draw 2 cards; or each creature you control gets +2/+2 until end of turn,"
and chooses Carissa to make that choice. Carissa can choose the mode even
though Alex is out of her range. [CompRules 2005/08/01]
- 601.5c - If an effect requires a choice and there's no player who can make
that choice within its controller's range of influence, the closest
appropriate player to its controller's left makes that choice.
[CompRules 2005/08/01]
Example: In an Emperor game in which all players have range of
influence 1, an emperor plays Fact or Fiction, which reads, "Reveal the
top five cards of your library. An opponent separates those cards into
two piles. Put one pile into your hand and the other into your
graveyard." Since no opponent is within the emperor's range of influence,
the nearest opponent to the emperor's left separates the cards into piles.
[CompRules 2005/10/01]
- 601.6 - A player can't play the activated abilities of an object outside of
his or her range of influence. [CompRules 2005/08/01]
- 601.7 - A triggered ability doesn't trigger unless its trigger event
happens entirely within the range of influence of its source's controller.
[CompRules 2005/08/01]
Example: In a game with range of influence limited to 1, Alex is seated to
the left of Rob. Rob controls two Auras attached to Alex's
Grizzly Bears: One with the trigger condition "Whenever enchanted
creature becomes blocked," and one with the trigger condition "Whenever
enchanted creature becomes blocked by a creature." Alex's Grizzly Bears
attacks the player to Alex's left and becomes blocked. The ability of
Rob's first Aura triggers because the entire event (Grizzly Bears becomes
blocked) happens within Rob's range of influence. The ability of Rob's
second Aura doesn't trigger, however, because that event includes the
blocking creature, which is out of Rob's range. [CompRules 2005/08/01]
- 601.7a - If a trigger event includes an object moving out of or into a
player's range of influence, use the game state before or after the event
as appropriate to determine whether the triggered ability will trigger.
See Rule 410.10. [CompRules 2005/08/01]
Example: Carissa and Alex are outside each other's range of influence.
Carissa controls a creature owned by Alex and they each control a
Soul Net, an artifact which reads, "Whenever a creature is put into a
graveyard from play, you may pay {1}. If you do, you gain 1 life." The
creature is destroyed and is put into Alex's graveyard. Alex's Soul Net
doesn't trigger because the destruction event was outside Alex's range of
influence. Carissa's Soul Net does trigger, even though the creature is
going to a graveyard outside her range, because the destruction event was
within her range. [CompRules 2005/08/01]
- 601.8 - An Aura can't enchant an object or player outside its controller's
range of influence. If an Aura is attached to an illegal permanent, the
Aura is put into its owner's graveyard as a state-based effect. See
Rule 420. [CompRules 2007/05/01]
- 601.9 - An Equipment can't equip an object outside its controller's range of
influence, and a Fortification can't fortify an object outisde its
controller's range of influence. If an Equipment or Fortification is
attached to an illegal permanent, it becomes unattached from that
permanent but remains in play. This is a state-based effect. See
Rule 420. [CompRules 2007/05/01]
- 601.10 - Spells and abilities can't affect objects or players outside their
controller's range of influence. The parts of the effect that attempt to
affect an out-of-range object or player will do nothing. The rest of the
effect will work normally. [CompRules 2005/08/01]
Example: In a six-player game where each player has range of influence 1,
Alex plays Pyroclasm, which reads, "Pyroclasm deals 2 damage to each
creature." Pyroclasm deals 2 damage to each creature controlled by
Alex, the player to Alex's left, and the player to Alex's right. No
other creatures are dealt damage. [CompRules 2005/08/01]
- 601.11 - If a spell or ability requires information from the game, it gets
only information from within its controller's range of influence. It
doesn't see objects or events outside its controller's range of influence.
[CompRules 2005/08/01]
Example: In a six-player game where each player has range of influence 1,
Alex controls Coat of Arms, which reads, "Each creature gets +1/+1 for
each other creature in play that shares a creature type with it."
Coat of Arms will boost Alex's creatures based only on what creatures are
controlled by Alex, the player to Alex's left, and the player to Alex's
right. It won't take other creatures into account. [CompRules 2005/08/01]
Example: In the same game, Rob is sitting to the right of Alex.
Coat of Arms will boost Rob's creatures based only on what creatures are
controlled by Rob and Alex. They are the only two players within range of
both Rob and the controller of Coat of Arms. [CompRules 2005/08/01]
- 601.12 - The "legend rule" (see Rule 420.5e) applies to a permanent only if
other legendary permanents with the same name are within its controller's
range of influence. [CompRules 2005/08/01]
Example: Alex has range of influence 1, and Carissa has range of
influence 2. Rob sits between them. If Alex controls a legendary
permanent and Carissa puts a legendary permanent with the same name into
play, only the one controlled by Carissa will be put into a graveyard.
[CompRules 2005/08/01]
- 601.13 - The "world rule" (see Rule 420.5i) applies to a permanent only if
other world permanents are within its controller's range of influence.
[CompRules 2005/08/01]
- 601.14 - Replacement and prevention effects watch for a particular event to
happen and then completely or partially replace that event. The limited
range of influence option can cause the modified event to contain
instructions that can't be carried out, in which case the player simply
ignores the impossible instructions. See Rule 419, "Replacement and
Prevention Effects." [CompRules 2005/08/01]
- 601.14a - If a replacement effect tries to cause a spell or ability to
affect an object or player outside its controller's range of influence,
that portion of the event does nothing. [CompRules 2005/08/01]
Example: Alex plays Lava Axe ("Lava Axe deals 5 damage to target
player") targeting Rob. In response, Rob plays
Captain's Maneuver ("The next X damage that would be dealt to target
creature or player this turn is dealt to another target creature or player
instead.") with X = 3, targeting Carissa. Carissa isn't in Alex's range
of influence. When Lava Axe resolves, it deals only 2 damage to Rob and
no damage to Carissa. [CompRules 2005/08/01]
- 601.14b - If a spell or ability creates an effect that prevents damage that
would be dealt by a source, it can affect only sources within the spell or
ability's controller's range of influence. If a spell or ability creates
an effect that prevents damage that would be dealt to a creature or
player, it can affect only creatures and players within the spell or
ability's controller's range of influence. If a spell or ability creates
an effect that prevents damage, but neither the source nor the would-be
recipient of the damage is specified, it prevents damage only if both the
source and recipient of that damage are within the spell or ability's
controller's range of influence. [CompRules 2006/02/01]
Example: Rob is within Alex's range of influence, but Carissa is not.
Carissa plays Lightning Blast ("Lightning Blast deals 4 damage to
target creature or player") targeting Rob. In response, Alex plays
Mending Hands ("Prevent the next 4 damage that would be dealt to target
creature or player this turn.") targeting Rob. The damage to Rob is
prevented. [CompRules 2007/05/01]
Example: Rob is within Alex's range of influence, but Carissa is not.
Carissa attacks Rob with a creature, and Rob blocks with a creature. Alex
plays Holy Day ("Prevent all combat damage that would be dealt this
turn.") Carissa and Rob's creatures deal combat damage to each other.
[CompRules 2006/02/01]
- 601.15 - If an effect states that a player wins the game, all of that
player's opponents within his or her range of influence lose the game
instead. [CompRules 2007/10/01]
602. Attack Multiple Players Option
- 602.1 - Some multiplayer games allow the active player to attack multiple
other players. If this option is used, a player can also choose to attack
only one player during a particular combat. [CompRules 2005/08/01]
- 602.2 - As the combat phase starts, the attacking player doesn't choose an
opponent to become the defending player. Instead, all the attacking
player's opponents are defending players during the combat phase.
[CompRules 2005/08/01]
- 602.2a - Any rule, object, or effect that refers to a "defending player"
refers to one specific defending player, not to all of the defending
players. This will usually be the defending player that the creature with
the ability is attacking; if there are multiple defending players that
could be chosen, the controller of the ability chooses one.
[CompRules 2005/08/01]
- 602.3 - As the attacking player declares each attacking creature, he or she
chooses a defending player for it to attack. See Rule 308, "Declare
Attackers Step." [CompRules 2005/08/01]
- 602.3a - Restrictions and requirements that don't apply to attacking a
specific player are evaluated based on the entire group of attacking
creatures. Restrictions and requirements that apply to attacking a
specific player apply only to creatures attacking that player. The entire
group of attacking creatures must still be legal. See Rule 500, "Legal
Attacks and Blocks." [CompRules 2005/08/01]
Example: Rob attacks Alex with Grizzly Bears and attacks Carissa with
a creature with mountainwalk. Whether the creature with mountainwalk is
unblockable depends only on whether Carissa controls a Mountain.
[CompRules 2005/08/01]
- 602.3b - Creatures in a band can't attack different players. See
Rule 502.10, "Banding." [CompRules 2005/08/01]
- 602.4 - If creatures are attacking more than one player, each defending
player declares blockers in APNAP order as the declare blockers step
begins. (See Rule 103.4 and Rule 309, "Declare Blockers Step.") The
first defending player declares all his or her blocks, then the second
defending player, and so on. [CompRules 2005/08/01]
- 602.4a - A defending player can block only with creatures he or she
controls. Those creatures can block only creatures attacking that player;
they can't block creatures attacking other players.
[CompRules 2005/08/01]
- 602.4b - When determining whether a defending player's blocks are legal,
ignore any creatures attacking other players and any blocking creatures
controlled by other players. [CompRules 2005/08/01]
- 602.5 - Combat damage is assigned in APNAP order. Other than that, the
combat damage step proceeds just as in a two-player game. See
Rule 310, "Combat Damage Step." [CompRules 2005/08/01]
This search based on the March 17, 2008 release of the Rulings.
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