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This search based on the March 17, 2008 release of the Rulings.

G23.1 - Wall
  • G23.1a - Wall is a creature type with no particular rules meaning. Many older cards with the Wall creature type have received errata so that they also have the defender ability. Many older cards that referred to the Wall creature type also have errata. Updated wordings for all cards are available in the Oracle card reference. [CompRules 2004/10/01]
  • Note - Also see Rule 502.41, "Defender".
G23.2 - Win the Game
  • G23.2a - A game immediately ends when a player wins. [CompRules 2003/07/01]
  • Note - Also see Rule 102, "Winning and Losing."
G23.3 - Wizardcycling
  • Note - Also see Typecycling, Rule G20.28. [CompRules 2007/07/13]
G23.4 - World
  • G23.4a - World is a supertype that normally applies to enchantments. [CompRules 2004/10/01]
  • G23.4b - If two or more permanents have the supertype world, all except the one that has been a permanent with the world supertype for the shortest amount of time are put into their owners' graveyards. In the event of a tie for the shortest amount of time, all are put into their owners' graveyards. This "world rule" is a state-based effect. See Rule 420.5. [CompRules 2004/10/01]
  • G23.4c - If a world permanent's card types or subtypes change, this doesn't change its supertypes. The permanent will still be a world permanent. [CompRules 2007/10/01]
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