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This search based on the January 15, 2004 release of the Rulings.

310 - Combat Damage Step
  • 310.1 - As the combat damage step begins, the active player announces how each attacking creature will assign its combat damage. Then the defending player announces how each blocking creature will assign its combat damage. All assignments of combat damage go on the stack as a single object. Then any abilities that triggered on damage being assigned go on the stack. (See Rule 410, "Handling Triggered Abilities.") Then the active player gets priority and players may play spells and abilities. [CompRules 2003/10/01]
  • 310.2 - A player may divide a creature's combat damage as he or she chooses among the legal recipients. Dividing combat damage is subject to the following restrictions: [CompRules 2003/07/01]
  • 310.2a - Each attacking creature and each blocking creature will assign combat damage equal to its power. [CompRules 2003/07/01]
  • 310.2b - An unblocked attacking creature will assign all its combat damage to the defending player. [CompRules 2003/07/01]
  • 310.2c - A blocked creature will assign combat damage, divided as its controller chooses, to the creatures blocking it. If no creatures are currently blocking it (if, for example, they were destroyed or removed from combat), it will assign no combat damage. [CompRules 2003/07/01]
  • 310.2d - A blocking creature will assign combat damage, divided as its controller chooses, to the attacking creatures it's blocking. If it isn't currently blocking any creatures (if, for example, they were destroyed or removed from combat), it will assign no combat damage. [CompRules 2003/07/01]
  • 310.2e - An effect that states a creature deals its combat damage in a different manner than normal affects the assignment of combat damage. [CompRules 2003/07/01]
  • 310.3 - Although combat-damage assignments go on the stack as an object, they aren't spells or abilities, so they can't be countered. [CompRules 2003/07/01]
  • 310.4 - Combat damage resolves as an object on the stack. When it resolves, it's all dealt at once, as originally assigned. After combat damage finishes resolving, the active player gets priority. [CompRules 2003/10/01]
  • 310.4a - Combat damage is dealt as it was originally assigned even if the creature dealing damage is no longer in play, its power has changed, or the creature receiving damage has left combat. [CompRules 2003/07/01]
  • 310.4b - The source of the combat damage is the creature as it currently exists, or as it most recently existed if it is no longer in play. [CompRules 2003/07/01]
  • 310.4c - If a creature that was supposed to receive combat damage is no longer in play or is no longer a creature, the damage assigned to it isn't dealt. [CompRules 2003/07/01]
  • 310.5 - At the start of the combat damage step, if at least one attacking or blocking creature has first strike (see Rule 502.2) or double strike (see Rule 502.28), creatures without first strike or double strike don't assign combat damage. Instead of proceeding to end of combat, the phase gets a second combat damage step to handle the remaining creatures. In the second combat damage step, surviving attackers and blockers that didn't assign combat damage in the first step, plus any creatures with double strike, assign their combat damage. [CompRules 2003/07/01]
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Copyright 2004