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This search based on the January 15, 2004 release of the Rulings.

405 - Static Abilities
  • 405.1 - A static ability does something all the time rather than being activated or triggered. The ability isn't played-it just "exists." Such abilities apply only while the ability is on a permanent in play, unless the ability is covered by Rule 402.8 or Rule 402.9. [CompRules 2003/07/01]
  • 405.2 - Some objects have static abilities which state that the object "has" one or more abilities or characteristic values; "is" a particular type, supertype, subtype, or color; or that one or more of its characteristics "is" or "are" a particular value. These abilities are characteristic-setting abilities. Abilities of an object that affect the characteristics of another object are not characteristic-setting abilities. See Rule 201, "Characteristics," and Rule 418.5a. [CompRules 2003/10/01]
  • 405.2a - A characteristic-setting ability that states that an object is a particular type, supertype, subtype, or color applies no matter which zone the object it's on is in. This rule doesn't apply to other characteristic-setting abilities. [CompRules 2003/07/01]
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