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This search based on the January 15, 2004 release of the Rulings.

G11.1 - Keyword Ability
  • G11.1a - Some abilities are very common or would require too much space to define on a card. These abilities list only the name of the ability as a "keyword"; sometimes reminder text summarizes the game rule. See Rule 502, "Keyword Abilities." [CompRules 2003/07/01]
G11.2 - Kicker
  • G11.2a - Kicker is a keyword ability with a cost and an effect. Paying a spell's kicker cost causes the spell to have an additional or alternative effect. [CompRules 2003/07/01]
  • G11.2b - A kicker cost is an additional cost to play a spell. You declare whether you intend to pay a spell's kicker cost at the same time you would choose the spell's mode (see Rule 409.1b), and you actually pay the cost when you pay the rest of the spell's costs (see Rule 409.1f through Rule 409.1h). Paying a kicker cost is always optional. [CompRules 2003/07/01]
  • G11.2c - A spell's controller chooses targets (see Rule 409.1d) for a kicker effect only if he or she declared the intention to pay the kicker cost for that effect. If the spell's controller declared that he or she wouldn't pay a particular kicker cost, he or she doesn't choose the targets for the effect associated with that kicker cost. [CompRules 2003/07/01]
  • Note - Also see Rule 502.21, "Kicker."
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