This search based on the January 15, 2004 release of the Rulings.
G14.1 - Name
- G14.1a - The name of a card is printed on its upper left corner. See
Rule 202, "Name." [CompRules 2003/07/01]
G14.2 - Nonbasic Land
- G14.2a - Any land that doesn't have the supertype "basic" is nonbasic. Use
the Oracle reference to determine whether a land has the supertype
"basic." [CompRules 2003/07/01]
G14.3 - Number
- G14.3a - The Magic game uses only natural numbers. You may not choose a
fractional number, deal fractional damage, and so on. When a spell or
ability could generate a fractional number, the spell or ability will tell
you whether to round up or down. [CompRules 2003/07/01]
- G14.3b - If a creature's power or toughness, a mana cost, a player's life
total, or an amount of damage is less than zero, it's treated as zero for
all purposes except adding to or subtracting from that total. If anything
needs to use a number that can't be determined, it uses 0 instead.
[CompRules 2003/12/01]
Example: If a 3/3 creature gets -5/-0, it deals 0 damage in combat. But
to raise its power back to 1, you'd have to give it +3/+0 (3 minus 5
plus 3 is 1). [CompRules 2003/12/01]
- Note - Also see Rule 104, "Numbers and Symbols."
This search based on the January 15,2004 release of the Rulings.
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