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G15.1 - Object
  • G15.1a - An "object" is a card, a copy of a card, a token, a spell, a permanent, an ability on the stack, or combat damage on the stack. The term "object" is used in these rules when a rule applies to cards, copies of cards, tokens, spells, permanents, abilities on the stack, and combat damage on the stack. See Rule 200.8. [CompRules 2004/02/01]
G15.2 - Obsolete
  • G15.2a - Terms marked "(Obsolete)" in this glossary were used only on older cards. Updated wordings for all cards that used these terms are available in the Oracle card reference. [CompRules 2003/07/01]
G15.3 - Offering
  • G15.3a - Offering is a static ability of a card that functions in any zone from which the card can be played. "[Text] offering" means "You may play this card any time you could play an instant by sacrificing a [text] permanent. If you do, the total cost to play this card is reduced by the sacrificed permanent's mana cost." Generic mana in the sacrificed permanent's mana cost reduces only the generic mana in the offering card's total cost. [CompRules 2005/02/01]
  • Note - Also see Rule 502.42, "Offering."
G15.4 - One-Shot Effect
  • G15.4a - One-shot effects do something only once and then end. See Rule 417, "One-Shot Effects." [CompRules 2003/07/01]
  • G15.4b - See also Continuous Effects. [CompRules 2003/07/01]
G15.5 - Opening Hand
  • G15.5a - Before a game begins, but after a player has taken any mulligans, the hand of cards he or she chooses to keep is that player's opening hand. A player can't take any mulligans once he or she has decided to keep an opening hand. [CompRules 2005/08/01]
  • Note - Also see Rule 101.4.
G15.6 - Opponent
  • G15.6a - In a two-player game, a player's opponent is the other player. In multiplayer games, a player has multiple opponents. See Section 6, "Multiplayer Rules." [CompRules 2005/08/01]
G15.7 - Oracle
  • G15.7a - Use the Oracle card reference when determining a card's wording. A card's Oracle text can be found using the Gatherer card database at http://gatherer.wizards.com. See Rule 200.2. [CompRules 2005/10/01]
G15.8 - Order
  • G15.8a - The order of objects in a library, in a graveyard, or on the stack can't be changed except when effects allow it. Objects in other zones can be arranged however their owners wish, although who controls those objects, whether they're tapped, and what enchants or equips them must remain clear to all players. See Rule 217.1b. [CompRules 2005/08/01]
G15.9 - Outside the Game
  • G15.9a - An object is "outside the game" if it's in the removed-from-the-game zone, or if it isn't in any of the game's zones. All other objects are inside the game. "Outside the game" is not a zone. See Rule 217.1e. [CompRules 2003/07/01]
G15.10 - Owner
  • G15.10a - The owner of a card is the player who started the game with that card in his or her deck or, for cards that didn't start the game in a player's deck, the player who brought the card into the game. (Legal ownership is irrelevant to the game rules, except for the rules for ante.) See Rule 200.1a. The owner of a token is the controller of the effect that created it. [CompRules 2007/07/13]
  • G15.10b - An effect can change a permanent's controller but never its owner. (A few cards have the text "Remove [this card] from your deck before playing if you're not playing for ante." These are the only cards that can change a card's owner. See Rule 217.9, "Ante.") [CompRules 2003/07/01]
  • G15.10c - A card is always put into its owner's library, hand, or graveyard, regardless of who controlled the card in its previous zone. See Rule 217.1a. [CompRules 2003/07/01]
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