This search based on the March 17, 2008 release of the Rulings.
G15.1 - Object
- G15.1a - An "object" is a card, a copy of a card, a token, a spell, a
permanent, an ability on the stack, or combat damage on the stack. The
term "object" is used in these rules when a rule applies to cards, copies
of cards, tokens, spells, permanents, abilities on the stack, and combat
damage on the stack. See Rule 200.8. [CompRules 2004/02/01]
G15.2 - Obsolete
- G15.2a - Terms marked "(Obsolete)" in this glossary were used only on older
cards. Updated wordings for all cards that used these terms are available
in the Oracle card reference. [CompRules 2003/07/01]
G15.3 - Offering
- G15.3a - Offering is a static ability of a card that functions in any zone
from which the card can be played. "[Text] offering" means "You may play
this card any time you could play an instant by sacrificing a [text]
permanent. If you do, the total cost to play this card is reduced by the
sacrificed permanent's mana cost." Generic mana in the sacrificed
permanent's mana cost reduces only the generic mana in the offering card's
total cost. [CompRules 2005/02/01]
- Note - Also see Rule 502.42, "Offering."
G15.4 - One-Shot Effect
- G15.4a - One-shot effects do something only once and then end. See
Rule 417, "One-Shot Effects." [CompRules 2003/07/01]
- G15.4b - See also Continuous Effects. [CompRules 2003/07/01]
G15.5 - Opening Hand
- G15.5a - Before a game begins, but after a player has taken any mulligans,
the hand of cards he or she chooses to keep is that player's opening hand.
A player can't take any mulligans once he or she has decided to keep an
opening hand. [CompRules 2005/08/01]
- Note - Also see Rule 101.4.
G15.6 - Opponent
- G15.6a - In a two-player game, a player's opponent is the other player. In
multiplayer games, a player has multiple opponents. See Section 6,
"Multiplayer Rules." [CompRules 2005/08/01]
G15.7 - Oracle
- G15.7a - Use the Oracle card reference when determining a card's wording.
A card's Oracle text can be found using the Gatherer card database at
http://gatherer.wizards.com. See Rule 200.2. [CompRules 2005/10/01]
G15.8 - Order
- G15.8a - The order of objects in a library, in a graveyard, or on the stack
can't be changed except when effects allow it. Objects in other zones can
be arranged however their owners wish, although who controls those
objects, whether they're tapped, and what enchants or equips them must
remain clear to all players. See Rule 217.1b. [CompRules 2005/08/01]
G15.9 - Outside the Game
- G15.9a - An object is "outside the game" if it's in the
removed-from-the-game zone, or if it isn't in any of the game's zones.
All other objects are inside the game. "Outside the game" is not a zone.
See Rule 217.1e. [CompRules 2003/07/01]
G15.10 - Owner
- G15.10a - The owner of a card is the player who started the game with that
card in his or her deck or, for cards that didn't start the game in a
player's deck, the player who brought the card into the game. (Legal
ownership is irrelevant to the game rules, except for the rules for ante.)
See Rule 200.1a. The owner of a token is the controller of the effect
that created it. [CompRules 2007/07/13]
- G15.10b - An effect can change a permanent's controller but never its
owner. (A few cards have the text "Remove [this card] from your deck
before playing if you're not playing for ante." These are the only cards
that can change a card's owner. See Rule 217.9, "Ante.")
[CompRules 2003/07/01]
- G15.10c - A card is always put into its owner's library, hand, or graveyard,
regardless of who controlled the card in its previous zone. See
Rule 217.1a. [CompRules 2003/07/01]
This search based on the March 17, 2008 release of the Rulings.
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