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This search based on the March 17, 2008 release of the Rulings.

G2.1 - Banding, "Bands with Other"
  • G2.1a - Banding is a static ability that modifies the rules for declaring attackers and assigning combat damage. "Bands with other" is a specialized version of the ability. [CompRules 2005/10/01]
  • Note - Also see Rule 502.10, "Banding."
  • Note - Also see Rule 502.11, "Bands with Other."
G2.2 - Basic
  • G2.2a - Basic is a supertype. Any land with the supertype basic is a basic land. Any land without that supertype is a nonbasic land. See Rule 205.4, "Supertypes." [CompRules 2003/07/01]
G2.3 - Basic Land Type
  • G2.3a - There are five basic land types: Plains, Island, Swamp, Mountain, and Forest. Every basic land type has a mana ability associated with it. [CompRules 2007/05/01]
  • Note - Also see Rule 212.6, "Lands."
G2.4 - Becomes
  • G2.4a - Some trigger events use the word "becomes" (for example, "becomes tapped" or "becomes blocked"). These trigger only at the time the named event happens--they don't trigger if that state already exists or retrigger if it persists. For example, "becomes tapped" triggers only when a permanent's status changes from untapped to tapped. [CompRules 2005/10/01]
G2.5 - Beginning of Combat Step
  • G2.5a - The beginning of combat step is the first step of the combat phase. A player may play spells and abilities during this step whenever he or she has priority. [CompRules 2003/07/01]
  • Note - Also see Rule 307, "Beginning of Combat Step."
G2.6 - Beginning Phase
  • G2.6a - The beginning phase is the first phase of the turn. It has three steps: untap, upkeep, and draw. [CompRules 2003/07/01]
  • Note - Also see Rule 301, "Beginning Phase."
G2.7 - Block
  • G2.7a - A creature blocks when it's declared as a blocker during the combat phase. [CompRules 2003/07/01]
  • Note - Also see Rule 309, "Declare Blockers Step."
G2.8 - Block Alone
  • G2.8a - A creature is blocking alone when it's the sole creature controlled by the defending player declared as a blocker in a given combat phase. [CompRules 2003/07/01]
  • Note - Also see Rule 306.5.
G2.9 - Blocked Creature
  • G2.9a - An attacking creature becomes a blocked creature when another creature blocks it or an effect causes it to become blocked during the combat phase. It remains a blocked creature until it's removed from combat, it stops being a creature, its controller changes, or the combat phase ends. A blocked creature doesn't become unblocked if the blocking creature is later removed from combat. Blocked creatures don't exist outside of the combat phase. [CompRules 2003/07/01]
  • Note - Also see Rule 309, "Declare Blockers Step."
G2.10 - Blocking Creature
  • G2.10a - A creature becomes a blocking creature when (a) it's declared as part of a legal block during the combat phase and (b) all costs to block, if any, have been paid. It remains a blocking creature until it's removed from combat, it stops being a creature, its controller changes, or the combat phase ends. A creature may be put into play blocking. Blocking creatures don't exist outside of the combat phase. [CompRules 2007/10/01]
  • Note - Also see Rule 309, "Declare Blockers Step."
G2.11 - Bloodthirst
  • G2.11a - Bloodthirst is a static ability. "Bloodthirst N" means "If an opponent was dealt damage this turn, this permanent comes into play with N +1/+1 counters on it."
  • Note - Also see Rule 502.50, "Bloodthirst."
G2.12 - Bury (Obsolete)
  • G2.12a - Some older cards were printed with the term "bury," which meant to put a permanent into its owner's graveyard. In general, cards that were printed with the term "bury" now read, "Destroy [a permanent]. It can't be regenerated," or "Sacrifice [a permanent]." [CompRules 2005/10/01]
G2.13 - Bushido
  • G2.13a - Bushido is a triggered ability. "Bushido N" means "Whenever this creature blocks or becomes blocked, it gets +N/+N until end of turn." (See Rule 209, "Declare Blockers Step.") [CompRules 2006/10/01]
  • Note - Also see Rule 502.38, "Bushido".
G2.14 - Buyback
  • G2.14a - Buyback appears on some instants and sorceries. It represents two static abilities that function while the spell is on the stack. "Buyback [cost]" means "You may pay an additional [cost] as you play this spell" and "If the buyback cost was paid, put this spell into its owner's hand instead of into that player's graveyard as it resolves." Paying a spell's buyback cost follows the rules for paying additional costs in Rule 409.1b and Rule 409.1f through Rule 409.1h. [CompRules 2006/10/01]
  • Note - Also see Rule 502.16, "Buyback."
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