This search based on the January 15, 2004 release of the Rulings.
309 - Declare Blockers Step
- 309.1 - As the declare blockers step begins, the defending player declares
blockers (this game action doesn't use the stack). Then any abilities
that triggered on blockers being declared go on the stack. (See Rule 410,
"Handling Triggered Abilities.") Then the active player gets priority and
players may play spells and abilities. [CompRules 2003/10/01]
- 309.2 - To declare blockers, the defending player follows the steps below,
in order. If at any point during the declaration of blockers, the
defending player is unable to comply with any of the steps listed below,
the declaration was illegal; the game returns to the moment before the
declaration (see Rule 422, "Handling Illegal Actions," and Rule 500,
"Legal Attacks and Blocks"). [CompRules 2003/07/01]
- 309.2a - The defending player chooses zero or more creatures he or she
controls, chooses one attacking creature for each one to block, then
determines whether this set of blocks is legal. Only untapped creatures
can block, but blocking does not cause creatures to tap. Other effects
may also affect whether or not a set of creatures could block. (See
Rule 500, "Legal Attacks and Blocks.") [CompRules 2003/10/01]
- 309.2b - If any of the creatures require paying costs to block, the
defending player determines the total cost to block. Costs may include
paying mana, tapping permanents, sacrificing permanents, discarding cards,
and so on. Once the total cost is determined, it becomes "locked in." If
effects would change the total cost after this time, ignore this change.
[CompRules 2003/07/01]
- 309.2c - If any of the costs require mana, the defending player then has a
chance to play mana abilities (see Rule 411, "Playing Mana Abilities").
[CompRules 2003/07/01]
- 309.2d - Once the player has enough mana in his or her mana pool, he or she
pays all costs in any order. Partial payments are not allowed.
[CompRules 2003/07/01]
- 309.2e - Each chosen creature becomes a blocking creature, but only if it's
controlled by the defending player. Each one is blocking the attacking
creature chosen for it. It remains a blocking creature until it's removed
from combat or the combat phase ends, whichever comes first. See
Rule 306.2. [CompRules 2003/07/01]
- 309.2f - An attacking creature with one or more creatures declared as
blockers for it becomes a blocked creature; one with no blockers becomes
an unblocked creature. The creature's status remains unchanged until the
creature is removed from combat or the combat phase ends, whichever comes
first. (Some effects can change a creature's status.)
[CompRules 2003/07/01]
- 309.3 - Abilities that trigger on a creature blocking or becoming blocked
trigger only at the point the creature blocks or becomes blocked. They
will not trigger if a creature blocks or becomes blocked, and then the
characteristics of that creature are changed to match the ability's
trigger condition.
Example: A creature has the ability "Whenever this creature becomes
blocked by a white creature, destroy that creature at end of combat." If
that creature is blocked by a black creature that is later turned white,
the ability will not trigger. [CompRules 2003/07/01]
This search based on the January 15,2004 release of the Rulings.
|
|