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This search based on the January 15, 2004 release of the Rulings.

309 - Declare Blockers Step
  • 309.1 - As the declare blockers step begins, the defending player declares blockers (this game action doesn't use the stack). Then any abilities that triggered on blockers being declared go on the stack. (See Rule 410, "Handling Triggered Abilities.") Then the active player gets priority and players may play spells and abilities. [CompRules 2003/10/01]
  • 309.2 - To declare blockers, the defending player follows the steps below, in order. If at any point during the declaration of blockers, the defending player is unable to comply with any of the steps listed below, the declaration was illegal; the game returns to the moment before the declaration (see Rule 422, "Handling Illegal Actions," and Rule 500, "Legal Attacks and Blocks"). [CompRules 2003/07/01]
  • 309.2a - The defending player chooses zero or more creatures he or she controls, chooses one attacking creature for each one to block, then determines whether this set of blocks is legal. Only untapped creatures can block, but blocking does not cause creatures to tap. Other effects may also affect whether or not a set of creatures could block. (See Rule 500, "Legal Attacks and Blocks.") [CompRules 2003/10/01]
  • 309.2b - If any of the creatures require paying costs to block, the defending player determines the total cost to block. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. Once the total cost is determined, it becomes "locked in." If effects would change the total cost after this time, ignore this change. [CompRules 2003/07/01]
  • 309.2c - If any of the costs require mana, the defending player then has a chance to play mana abilities (see Rule 411, "Playing Mana Abilities"). [CompRules 2003/07/01]
  • 309.2d - Once the player has enough mana in his or her mana pool, he or she pays all costs in any order. Partial payments are not allowed. [CompRules 2003/07/01]
  • 309.2e - Each chosen creature becomes a blocking creature, but only if it's controlled by the defending player. Each one is blocking the attacking creature chosen for it. It remains a blocking creature until it's removed from combat or the combat phase ends, whichever comes first. See Rule 306.2. [CompRules 2003/07/01]
  • 309.2f - An attacking creature with one or more creatures declared as blockers for it becomes a blocked creature; one with no blockers becomes an unblocked creature. The creature's status remains unchanged until the creature is removed from combat or the combat phase ends, whichever comes first. (Some effects can change a creature's status.) [CompRules 2003/07/01]
  • 309.3 - Abilities that trigger on a creature blocking or becoming blocked trigger only at the point the creature blocks or becomes blocked. They will not trigger if a creature blocks or becomes blocked, and then the characteristics of that creature are changed to match the ability's trigger condition.
    Example: A creature has the ability "Whenever this creature becomes blocked by a white creature, destroy that creature at end of combat." If that creature is blocked by a black creature that is later turned white, the ability will not trigger. [CompRules 2003/07/01]
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