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This search based on the January 15, 2004 release of the Rulings.

504 - Face-Down Spells and Permanents
  • 504.1 - One old card (Illusionary Mask) and the morph ability (see Rule 502.26) allow spells and permanents to be face down. [CompRules 2003/07/01]
  • 504.2 - Face-down spells on the stack, face-down permanents in play, and face-down cards in the phased-out zone have no characteristics other than those listed by the ability or rules that allow the card, spell, or permanent to be face down. Any listed characteristics are the copiable values of that object's characteristics. (See Rule 418.5, "Interaction of Continuous Effects," and Rule 503, "Copying Objects.") Objects that are put into play face down are turned face down before they come into play, so the permanent's comes-into-play abilities won't trigger (if triggered) or have any effect (if static). Objects that are played face down are turned face down before they are put onto the stack, so effects that care about the characteristics of a spell will see only the face-down spell's characteristics. [CompRules 2003/10/01]
  • 504.3 - You may look at a face-down spell you control on the stack or a face-down permanent you control at any time. You can't look at face-down cards in any other zone or face-down spells or permanents controlled by another player. The ability or rules that allow a permanent to be face down may also allow the permanent's controller to turn it face up. Spells normally can't be turned face up. [CompRules 2003/07/01]
  • 504.4 - If you control multiple face-down spells on the stack or face-down permanents in play, you must ensure at all times that your face-down spells and permanents can be easily differentiated from each other. This includes, but is not limited to, knowing the order spells were played, the order that face-down permanents came into play, which creature attacked last turn, and any other differences between face-down spells or permanents. Common methods for distinguishing between face-down objects include using counters or dice to mark the different objects, or clearly placing those objects in order on the table. [CompRules 2003/07/01]
  • 504.5 - As a face-down permanent is turned face up, its copiable values revert to its normal copiable values. Any effects that have been applied to the face-down permanent still apply to the face-up permanent. Any abilities relating to the permanent coming into play don't trigger and don't have any effect, because the permanent has already come into play. [CompRules 2003/07/01]
  • 504.6 - If a face-down permanent moves from the in-play zone to any zone other than the phased-out zone, its owner must reveal it to all players as he or she moves it. If a phased-out face-down object moves to any zone other than the in-play zone, its owner must reveal it as he or she moves it. If a face-down spell moves from the stack to any zone other than the in-play zone, its owner must reveal it to all players as he or she moves it. At the end of each game, all face-down objects in play, in the phased-out zone, or on the stack must be revealed to all players. [CompRules 2003/07/01]
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