This search based on the January 15, 2004 release of the Rulings.
504 - Face-Down Spells and Permanents
- 504.1 - One old card (Illusionary Mask) and the morph ability (see
Rule 502.26) allow spells and permanents to be face down.
[CompRules 2003/07/01]
- 504.2 - Face-down spells on the stack, face-down permanents in play, and
face-down cards in the phased-out zone have no characteristics other than
those listed by the ability or rules that allow the card, spell, or
permanent to be face down. Any listed characteristics are the copiable
values of that object's characteristics. (See Rule 418.5, "Interaction of
Continuous Effects," and Rule 503, "Copying Objects.") Objects that are
put into play face down are turned face down before they come into play,
so the permanent's comes-into-play abilities won't trigger (if triggered)
or have any effect (if static). Objects that are played face down are
turned face down before they are put onto the stack, so effects that care
about the characteristics of a spell will see only the face-down spell's
characteristics. [CompRules 2003/10/01]
- 504.3 - You may look at a face-down spell you control on the stack or a
face-down permanent you control at any time. You can't look at face-down
cards in any other zone or face-down spells or permanents controlled by
another player. The ability or rules that allow a permanent to be face
down may also allow the permanent's controller to turn it face up. Spells
normally can't be turned face up. [CompRules 2003/07/01]
- 504.4 - If you control multiple face-down spells on the stack or face-down
permanents in play, you must ensure at all times that your face-down
spells and permanents can be easily differentiated from each other. This
includes, but is not limited to, knowing the order spells were played, the
order that face-down permanents came into play, which creature attacked
last turn, and any other differences between face-down spells or
permanents. Common methods for distinguishing between face-down objects
include using counters or dice to mark the different objects, or clearly
placing those objects in order on the table. [CompRules 2003/07/01]
- 504.5 - As a face-down permanent is turned face up, its copiable values
revert to its normal copiable values. Any effects that have been applied
to the face-down permanent still apply to the face-up permanent. Any
abilities relating to the permanent coming into play don't trigger and
don't have any effect, because the permanent has already come into play.
[CompRules 2003/07/01]
- 504.6 - If a face-down permanent moves from the in-play zone to any zone
other than the phased-out zone, its owner must reveal it to all players as
he or she moves it. If a phased-out face-down object moves to any zone
other than the in-play zone, its owner must reveal it as he or she moves
it. If a face-down spell moves from the stack to any zone other than the
in-play zone, its owner must reveal it to all players as he or she moves
it. At the end of each game, all face-down objects in play, in the
phased-out zone, or on the stack must be revealed to all players.
[CompRules 2003/07/01]
This search based on the January 15,2004 release of the Rulings.
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