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This search based on the March 17, 2008 release of the Rulings.

G7.1 - Game Action
  • G7.1a - Several steps contain actions that don't use the stack. These actions are game actions. The game actions are phasing in and out at the start of the untap step (see Rule 302.1), untapping at the start of the untap step (see Rule 302.2), drawing a card at the start of the draw step (see Rule 304.1), declaring attackers at the start of the declare attackers step (see Rule 308.1), declaring blockers at the start of the declare blockers step (see Rule 309.1), the active player discarding down to his or her maximum hand size at the start of the cleanup step (see Rule 314), and removing damage from permanents and ending "until end of turn" effects during the cleanup step (see Rule 314). Mana burn at the end of a phase is also a game action (see Rule 300.3). [CompRules 2007/10/01]
G7.2 - General
  • G7.2a - The player seated in the middle of a team in the Emperor multiplayer variant is called the team's emperor. The other players are called generals. [CompRules 2005/10/01]
  • Note - Also see Rule 607, "Emperor Variant."
G7.3 - Generic Mana Cost
  • G7.3a - A generic mana cost is represented by a number in a gray circle. Any color of mana, as well as colorless mana, may be used to pay a generic mana cost. See Rule 104.3b. [CompRules 2003/07/01]
G7.4 - Global Enchantment (obsolete)
  • G7.4a - Some older cards used the term "global enchantment." These cards now say "non-Aura enchantment."
  • Note - Also see Rule G1.30, "Aura."
  • Note - Also see Rule G5.6, "Enchantment."
G7.5 - Graft
  • G7.5a - Graft represents both a static ability and a triggered ability. "Graft N" means "This permanent comes into play with N +1/+1 counters on it" and "Whenever another creature comes into play, if this permanent has a +1/+1 counter on it, you may move a +1/+1 counter from this permanent onto that creature." If a creature has multiple instances of graft, each one works separately. [CompRules 2007/02/01]
  • Note - Also see Rule 502.54, "Graft."
G7.6 - Grand Melee
  • G7.6a - The Grand Melee variant is a modification of the Free-for-All variant. Grand Melee is normally used only in games begun with ten or more players. The Grand Melee variant allows multiple players to take turns at the same time. Moving turn markers keep track of which players are currently taking turns. Each turn marker represents both an active player's turn and an individual stack. [CompRules 2007/10/01]
  • G7.6b - The Grand Melee variant uses the following default options: (a) Each player has a range of influence of 1 (see Rule 601), and (b) the attack left option is used (see Rule 604). The attack multiple players and deploy creatures options aren't used in the Grand Melee variant. [CompRules 2005/08/01]
  • Note - Also see Rule 608, "Grand Melee Variant."
G7.7 - Gravestorm
  • G7.7a - Gravestorm is a triggered ability that functions on the stack. "Gravestorm" means "When you play this spell, put a copy of it onto the stack for each permanent that was put into a graveyard from play this turn. If the spell has any targets, you may choose new targets for any of the copies." [CompRules 2007/05/01]
  • Note - Also see Rule 502.67, "Gravestorm."
G7.8 - Graveyard
  • G7.8a - Each player's discard pile is his or her graveyard. Countered spells, destroyed or sacrificed permanents, and discarded cards are put into their owner's graveyard. Instant and sorcery spells are put into their owner's graveyard as the last step in resolving. [CompRules 2007/10/01]
  • Note - Also see Rule 217, "Zones."
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