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  | This search based on the March 17, 2008 release of the Rulings. 
G7.1 - Game Action 
G7.2 - General  G7.1a - Several steps contain actions that don't use the stack.  These
    actions are game actions. The game actions are phasing in and out at the
    start of the untap step (see Rule 302.1), untapping at the start of the
    untap step (see Rule 302.2), drawing a card at the start of the draw
    step (see Rule 304.1), declaring attackers at the start of the declare
    attackers step (see Rule 308.1), declaring blockers at the start of the
    declare blockers step (see Rule 309.1), the active player discarding down
    to his or her maximum hand size at the start of the cleanup step (see 
    Rule 314), and removing damage from permanents and ending "until end of
    turn" effects during the cleanup step (see Rule 314).  Mana burn at the
    end of a phase is also a game action (see Rule 300.3).
    [CompRules 2007/10/01]
 
G7.3 - Generic Mana Cost  G7.2a - The player seated in the middle of a team in the Emperor multiplayer
    variant is called the team's emperor.  The other players are called
    generals. [CompRules 2005/10/01]
  Note - Also see Rule 607, "Emperor Variant."
 
G7.4 - Global Enchantment (obsolete)  G7.3a - A generic mana cost is represented by a number in a gray circle.
    Any color of mana, as well as colorless mana, may be used to pay a generic
    mana cost.  See Rule 104.3b. [CompRules 2003/07/01]
 
G7.5 - Graft  G7.4a - Some older cards used the term "global enchantment."  These cards
    now say "non-Aura enchantment."
  Note - Also see Rule G1.30, "Aura."
  Note - Also see Rule G5.6, "Enchantment."
 
G7.6 - Grand Melee  G7.5a - Graft represents both a static ability and a triggered ability.
    "Graft N" means "This permanent comes into play with N +1/+1 counters on
    it" and "Whenever another creature comes into play, if this permanent has
    a +1/+1 counter on it, you may move a +1/+1 counter from this permanent
    onto that creature."  If a creature has multiple instances of graft, each
    one works separately. [CompRules 2007/02/01]
  Note - Also see Rule 502.54, "Graft."
 
G7.7 - Gravestorm  G7.6a - The Grand Melee variant is a modification of the Free-for-All
    variant.  Grand Melee is normally used only in games begun with ten or
    more players.  The Grand Melee variant allows multiple players to take
    turns at the same time.  Moving turn markers keep track of which players
    are currently taking turns.  Each turn marker represents both an active
    player's turn and an individual stack. [CompRules 2007/10/01]
  G7.6b - The Grand Melee variant uses the following default options: (a) Each
    player has a range of influence of 1 (see Rule 601), and (b) the attack
    left option is used (see Rule 604).  The attack multiple players and
    deploy creatures options aren't used in the Grand Melee variant.
    [CompRules 2005/08/01]
  Note - Also see Rule 608, "Grand Melee Variant."
 
G7.8 - Graveyard  G7.7a - Gravestorm is a triggered ability that functions on the
    stack.  "Gravestorm" means "When you play this spell, put a copy of it
    onto the stack for each permanent that was put into a graveyard from play
    this turn.  If the spell has any targets, you may choose new targets for
    any of the copies." [CompRules 2007/05/01]
  Note - Also see Rule 502.67, "Gravestorm."
 
  G7.8a - Each player's discard pile is his or her graveyard.  Countered
    spells, destroyed or sacrificed permanents, and discarded cards are put
    into their owner's graveyard.  Instant and sorcery spells are put into
    their owner's graveyard as the last step in resolving.
    [CompRules 2007/10/01]
  Note - Also see Rule 217, "Zones."
    
    
    This search based on the March 17, 2008 release of the Rulings.
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