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This search based on the March 17, 2008 release of the Rulings.

G18.1 - Rampage
  • G18.1a - Rampage is a triggered ability. "Rampage N" means "When this creature becomes blocked, it gets +N/+N until end of turn for each creature blocking it beyond the first." [CompRules 2005/10/01]
  • Note - Also see Rule 502.12, "Rampage."
G18.2 - Random
  • G18.2a - If a spell, ability, or effect requires a player to choose something at random, that player can use any method of making a random choice (rolling dice, flipping a coin, and so on). The outcome must be truly random. [CompRules 2003/07/01]
G18.3 - Range of Influence
  • Note - See Rule G12.15, "Limited Range of Influence".
G18.4 - Reach
  • G18.4a - Reach is a static ability. A creature with reach can block an attacking creature with flying. [CompRules 2007/05/01]
  • Note - Also see Rule 309, "Declare Blockers Step."
  • Note - Also see Rule 502.4, "Flying."
  • Note - Also see Rule 502.70, "Reach."
G18.5 - Recover
  • G18.5a - Recover is a triggered ability that functions only while the card with recover is in a player's graveyard. "Recover [cost]" means "When a creature is put into your graveyard from play, you may pay [cost]. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game." [CompRules 2006/10/01]
  • Note - Also see Rule 502.55, "Recover."
G18.6 - Redirect (Obsolete)
  • G18.6a - Some older cards were printed with the term "redirect" to describe the act of dealing damage to a different player or creature than originally specified by a spell, ability, or combat-damage assignment, without changing the source or kind of damage. In general, cards that were printed with the term "redirect" now create replacement effects that modify where the damage will be dealt. "Redirect" is still used informally to describe what these replacement effects do. See Rule 419.6c. [CompRules 2007/10/01]
G18.7 - Regenerate
  • G18.7a - Regeneration is a destruction-replacement effect. "Regenerate [permanent]" means "The next time [permanent] would be destroyed this turn, instead remove all damage from it, tap it, and (if it's in combat) remove it from combat." Because it's a replacement effect, it must be active before the attempted destruction event. Abilities that trigger from damage being dealt still trigger even if the permanent regenerates. [CompRules 2003/07/01]
  • Note - Also see Rule 419.6b.
G18.8 - Reinforce
  • G18.8a - Reinforce is an activated ability that functions only while the card with reinforce is in a player's hand. "Reinforce N-[cost]" means "[Cost], Discard this card: Put N +1/+1 counters on target creature." [CompRules 2008/02/01]
  • Note - Also see Rule 502.77, "Reinforce."
G18.9 - Reminder Text
  • G18.9a - Reminder text appears after a keyword ability printed on a card and on cards that might otherwise be commonly misunderstood. Reminder text is text that is italicized and in parentheses in the text box of a card. This text provides a summary of the game rule or clarifies what the card does, but it isn't itself considered rules text. [CompRules 2003/07/01]
  • Note - Also see Rule 207.2.
G18.10 - Removed from Combat
  • G18.10a - A creature or planeswalker is removed from combat if it leaves play (such as by being destroyed or removed from the game); if its controller changes; if it stops being a creature or planeswalker, respectively; or if an effect removes it from combat. A creature is also removed from combat if it regenerates (see Rule 419.6b). A creature that's removed from combat stops being an attacking, blocking, blocked, and/or unblocked creature. A planeswalker that's removed from combat stops being attacked. A permanent that's removed from combat can't assign combat damage or have combat damage assigned to it. However, if combat damage assigned to or by that permanent is already on the stack, it will resolve normally. See Rule 306.4 and Rule 310.4a. [CompRules 2007/10/01]
G18.11 - Removed from the Game
  • G18.11a - A card removed from the game is put into the removed-from-game zone. The effect that removed the card may specify a way for it to return. Some objects use the expression "set aside" for situations in which a card removed from the game can return to another zone. [CompRules 2007/10/01]
  • Note - Also see Rule 217.7, "Removed from the Game."
G18.12 - Replacement Effect
  • G18.12a - A replacement effect is a kind of continuous effect that "watches" for a specified event and replaces it with a different one. [CompRules 2007/10/01]
  • Note - Also see Rule 419, "Replacement and Prevention Effects."
G18.13 - Replicate
  • G18.13a - Replicate is a keyword that represents two abilities. The first is a static ability that functions while the spell is on the stack. The second is a triggered ability that functions while the spell is on the stack. "Replicate [cost]" means "As an additional cost to play this spell, you may pay [cost] any number of times" and "When you play this spell, if a replicate cost was paid for it, copy it for each time its replicate cost was paid. If the spell has any targets, you may choose new targets for any number of the copies."
  • Note - Also see Rule 502.52, "Replicate."
G18.14 - Requirement
  • G18.14a - A requirement to attack or block is any effect that forces one or more creatures to attack or block. All attacks and blocks must still be legal. See Rule 500, "Legal Attacks and Blocks." [CompRules 2003/07/01]
G18.15 - Resolve
  • G18.15a - When a spell or ability on top of the stack resolves, its controller carries out the instructions printed on the card, in the order written. When combat damage resolves, it's dealt as previously assigned to the fullest extent possible. See Rule 413, "Resolving Spells and Abilities." [CompRules 2003/07/01]
G18.16 - Respond, Response (Informal)
  • G18.16a - A player can choose to play an instant spell or activated ability when something else is already on the stack, rather than waiting for the earlier spell or ability to resolve first. The spell or ability is said to be played "in response to" the earlier spell or ability. See Rule 408, "Timing of Spells and Abilities." [CompRules 2003/07/01]
G18.17 - Restriction
  • G18.17a - A restriction on attacking or blocking is any effect that could prevent a creature from attacking or blocking. All attacks and blocks must still be legal. See Rule 500, "Legal Attacks and Blocks." [CompRules 2003/07/01]
G18.18 - Reveal
  • G18.18a - To reveal an object is to show that object to all players. If a one-shot effect reveals a card, the card is returned to its former state after all players have seen it. If the cost to play a spell or ability includes revealing a card, the card remains revealed from the time the spell or ability is announced until it leaves the stack. [CompRules 2005/08/01]
G18.19 - Ripple
  • G18.19a - Ripple is a triggered ability that functions only while the card with ripple is on the stack. "Ripple N" means "When you play this spell, you may reveal the top N cards of your library, or, if there are fewer than N cards in your library, you may reveal all the cards in your library. If you reveal cards from your library this way, you may play any of those cards with the same name as this spell without paying their mana costs, then put all revealed cards not played this way on the bottom of your library in any order." [CompRules 2006/10/01]
  • Note - Also see Rule 502.56, "Ripple."
G18.20 - Rules Text
  • G18.20a - An object's rules text defines many of that object's properties. Changing an object's rules text changes the object's properties. [CompRules 2003/12/01]
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