This search based on the March 17, 2008 release of the Rulings.
G18.1 - Rampage
- G18.1a - Rampage is a triggered ability. "Rampage N" means "When this
creature becomes blocked, it gets +N/+N until end of turn for each
creature blocking it beyond the first." [CompRules 2005/10/01]
- Note - Also see Rule 502.12, "Rampage."
G18.2 - Random
- G18.2a - If a spell, ability, or effect requires a player to choose
something at random, that player can use any method of making a random
choice (rolling dice, flipping a coin, and so on). The outcome must be
truly random. [CompRules 2003/07/01]
G18.3 - Range of Influence
G18.4 - Reach
- G18.4a - Reach is a static ability. A creature with reach can block an
attacking creature with flying. [CompRules 2007/05/01]
- Note - Also see Rule 309, "Declare Blockers Step."
- Note - Also see Rule 502.4, "Flying."
- Note - Also see Rule 502.70, "Reach."
G18.5 - Recover
- G18.5a - Recover is a triggered ability that functions only while the card
with recover is in a player's graveyard. "Recover [cost]" means "When a
creature is put into your graveyard from play, you may pay [cost]. If you
do, return this card from your graveyard to your hand. Otherwise, remove
this card from the game." [CompRules 2006/10/01]
- Note - Also see Rule 502.55, "Recover."
G18.6 - Redirect (Obsolete)
- G18.6a - Some older cards were printed with the term "redirect" to describe
the act of dealing damage to a different player or creature than
originally specified by a spell, ability, or combat-damage assignment,
without changing the source or kind of damage. In general, cards that
were printed with the term "redirect" now create replacement effects that
modify where the damage will be dealt. "Redirect" is still used
informally to describe what these replacement effects do. See
Rule 419.6c. [CompRules 2007/10/01]
G18.7 - Regenerate
- G18.7a - Regeneration is a destruction-replacement effect.
"Regenerate [permanent]" means "The next time [permanent] would be
destroyed this turn, instead remove all damage from it, tap it, and (if
it's in combat) remove it from combat." Because it's a replacement
effect, it must be active before the attempted destruction event.
Abilities that trigger from damage being dealt still trigger even if the
permanent regenerates. [CompRules 2003/07/01]
- Note - Also see Rule 419.6b.
G18.8 - Reinforce
- G18.8a - Reinforce is an activated ability that functions only while the
card with reinforce is in a player's hand. "Reinforce N-[cost]"
means "[Cost], Discard this card: Put N +1/+1 counters on target
creature." [CompRules 2008/02/01]
- Note - Also see Rule 502.77, "Reinforce."
G18.9 - Reminder Text
- G18.9a - Reminder text appears after a keyword ability printed on a card and
on cards that might otherwise be commonly misunderstood. Reminder text is
text that is italicized and in parentheses in the text box of a card.
This text provides a summary of the game rule or clarifies what the card
does, but it isn't itself considered rules text. [CompRules 2003/07/01]
- Note - Also see Rule 207.2.
G18.10 - Removed from Combat
- G18.10a - A creature or planeswalker is removed from combat if it leaves
play (such as by being destroyed or removed from the game); if its
controller changes; if it stops being a creature or planeswalker,
respectively; or if an effect removes it from combat. A creature is also
removed from combat if it regenerates (see Rule 419.6b). A creature
that's removed from combat stops being an attacking, blocking, blocked,
and/or unblocked creature. A planeswalker that's removed from combat
stops being attacked. A permanent that's removed from combat can't assign
combat damage or have combat damage assigned to it. However, if combat
damage assigned to or by that permanent is already on the stack, it will
resolve normally. See Rule 306.4 and Rule 310.4a.
[CompRules 2007/10/01]
G18.11 - Removed from the Game
- G18.11a - A card removed from the game is put into the removed-from-game
zone. The effect that removed the card may specify a way for it to
return. Some objects use the expression "set aside" for situations in
which a card removed from the game can return to another zone.
[CompRules 2007/10/01]
- Note - Also see Rule 217.7, "Removed from the Game."
G18.12 - Replacement Effect
- G18.12a - A replacement effect is a kind of continuous effect that "watches"
for a specified event and replaces it with a different one.
[CompRules 2007/10/01]
- Note - Also see Rule 419, "Replacement and Prevention Effects."
G18.13 - Replicate
- G18.13a - Replicate is a keyword that represents two abilities. The first is
a static ability that functions while the spell is on the stack. The
second is a triggered ability that functions while the spell is on the
stack. "Replicate [cost]" means "As an additional cost to play this
spell, you may pay [cost] any number of times" and "When you play this
spell, if a replicate cost was paid for it, copy it for each time its
replicate cost was paid. If the spell has any targets, you may choose new
targets for any number of the copies."
- Note - Also see Rule 502.52, "Replicate."
G18.14 - Requirement
- G18.14a - A requirement to attack or block is any effect that forces one or
more creatures to attack or block. All attacks and blocks must still be
legal. See Rule 500, "Legal Attacks and Blocks." [CompRules 2003/07/01]
G18.15 - Resolve
- G18.15a - When a spell or ability on top of the stack resolves, its
controller carries out the instructions printed on the card, in the order
written. When combat damage resolves, it's dealt as previously assigned
to the fullest extent possible. See Rule 413, "Resolving Spells and
Abilities." [CompRules 2003/07/01]
G18.16 - Respond, Response (Informal)
- G18.16a - A player can choose to play an instant spell or activated ability
when something else is already on the stack, rather than waiting for the
earlier spell or ability to resolve first. The spell or ability is said
to be played "in response to" the earlier spell or ability. See Rule 408,
"Timing of Spells and Abilities." [CompRules 2003/07/01]
G18.17 - Restriction
- G18.17a - A restriction on attacking or blocking is any effect that could
prevent a creature from attacking or blocking. All attacks and blocks
must still be legal. See Rule 500, "Legal Attacks and Blocks."
[CompRules 2003/07/01]
G18.18 - Reveal
- G18.18a - To reveal an object is to show that object to all players. If a
one-shot effect reveals a card, the card is returned to its former state
after all players have seen it. If the cost to play a spell or ability
includes revealing a card, the card remains revealed from the time the
spell or ability is announced until it leaves the stack.
[CompRules 2005/08/01]
G18.19 - Ripple
- G18.19a - Ripple is a triggered ability that functions only while the card
with ripple is on the stack. "Ripple N" means "When you play this spell,
you may reveal the top N cards of your library, or, if there are fewer
than N cards in your library, you may reveal all the cards in your
library. If you reveal cards from your library this way, you may play any
of those cards with the same name as this spell without paying their mana
costs, then put all revealed cards not played this way on the bottom of
your library in any order." [CompRules 2006/10/01]
- Note - Also see Rule 502.56, "Ripple."
G18.20 - Rules Text
- G18.20a - An object's rules text defines many of that object's properties.
Changing an object's rules text changes the object's properties.
[CompRules 2003/12/01]
This search based on the March 17, 2008 release of the Rulings.
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