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This search based on the January 15, 2004 release of the Rulings.

G6.1 - Face-Down
  • G6.1a - Face-down spells on the stack, face-down permanents in play, and face-down cards in the phased-out zone have no characteristics other than those listed by the ability or rules that allow the card, spell, or permanent to be face down. Any listed characteristics are the copiable values of that object's characteristics. [CompRules 2003/07/01]
  • G6.1b - You may look at a face-down spell you control on the stack or a face-down permanent you control at any time. [CompRules 2003/07/01]
  • G6.1c - You can't look at face-down cards in any other zone or face-down spells or permanents controlled by another player. The ability or rules that allow a permanent to be face down may also allow the permanent's controller to turn it face up. Spells normally can't be turned face up. [CompRules 2003/07/01]
  • G6.1d - If you control multiple face-down spells on the stack or face-down permanents in play, you must ensure at all times that your face-down spells and permanents can be easily differentiated from each other. [CompRules 2003/07/01]
  • Note - Also see Rule 504, "Face-Down Spells and Permanents," and Rule 502.26, "Morph." [CompRules 2003/07/01]
G6.2 - Fading
  • G6.2a - Fading is a keyword ability that causes permanents to stay in play for a limited time. The phrase "Fading [X]" means "This permanent comes into play with X fade counters on it" and "At the beginning of your upkeep, remove a fade counter from this permanent. If you can't, sacrifice the permanent." [CompRules 2003/07/01]
  • Note - Also see Rule 502.20, "Fading."
G6.3 - Fear
  • G6.3a - Fear is an evasion ability. A creature with fear can't be blocked except by artifact creatures and/or black creatures. [CompRules 2003/07/01]
  • Note - Also see Rule 502.25, "Fear."
G6.4 - First Strike
  • G6.4a - First strike is a static ability that modifies the rules for the combat damage step. At the start of the combat damage step, if at least one attacking or blocking creature has first strike or double strike (see Rule 502.28), creatures without first strike or double strike don't assign combat damage. Instead of proceeding to end of combat, the phase gets a second combat damage step to handle the remaining creatures. See Rule 502.2, "First Strike." [CompRules 2003/07/01]
G6.5 - Fizzle (Informal)
  • G6.5a - The term "fizzle" is an informal term, used when a spell or ability was countered as a result of all its targets being missing or illegal when it resolved. See Rule 413.2a. [CompRules 2003/07/01]
G6.6 - Flanking
  • G6.6a - Flanking is a triggered ability that triggers during the declare blockers step of the combat phase. The word "flanking" means "Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn." [CompRules 2003/07/01]
  • Note - Also see Rule 502.3, "Flanking."
G6.7 - Flashback
  • G6.7a - Flashback is a static ability of some instant and sorcery cards that functions while the card is in its owner's graveyard. The card's owner can play the spell from his or her graveyard by paying its flashback cost. If a spell is played this way, it's removed from the game instead of being put anywhere else any time it would leave the stack. Playing a spell using its flashback ability follows the rules for paying alternative costs in Rule 409.1b and Rule 409.1f through Rule 409.1h. See Rule 502.22, "Flashback." [CompRules 2003/07/01]
G6.8 - Flavor Text
  • G6.8a - This is text in italics (but not in parentheses) in the text box of a card. It provides a mood or gives interesting background detail for the game world but has no effect on play. [CompRules 2003/07/01]
  • Note - Also see Rule 207.2.
G6.9 - Flip a Coin
  • G6.9a - To flip a coin, one player flips the coin, and the other player calls "heads" or "tails" in the air. If the coin you're using doesn't have an obvious "heads" or "tails," designate one side to be "heads," and the other side to be "tails." Rolling a die is an acceptable alternative if no coin is available. [CompRules 2003/07/01]
G6.10 - Floor Rules
  • G6.10a - The current DCI Magic: The Gathering Floor Rules can be found at "http://www.wizards.com/default.asp?x=dci/utr/intro". [CompRules 2003/07/01]
G6.11 - Flying
  • G6.11a - Flying is an evasion ability. A creature with flying can't be blocked by creatures without flying. A creature with flying can block a creature with or without flying. [CompRules 2003/07/01]
  • Note - Also see Rule 502.4, "Flying."
G6.12 - Forest
  • G6.12a - "Forest" is one of the five basic land types. Any land with the land type Forest has the ability "{Tap}: Add {G} to your mana pool." See Rule 212.6d. [CompRules 2003/07/01]
G6.13 - Forestcycling G6.14 - Forestwalk
  • G6.14a - See Landwalk.
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