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This search based on the March 17, 2008 release of the Rulings.

G6.1 - Face Down
  • G6.1a - Face-down spells on the stack, face-down permanents in play, and face-down cards in the phased-out zone have no characteristics other than those listed by the ability or rules that allowed the card, spell, or permanent to be turned face down. Any listed characteristics are the copiable values of that object's characteristics. [CompRules 2006/05/01]
  • G6.1b - At any time, you may look at a face-down spell you control on the stack, a face-down permanent you control, or a face-down card in the phased-out zone you controlled when it phased out. You can't look at face-down cards in any other zone (including cards "removed from tha game face down"), face-down spells or permanents controlled by another player, or face-down cards in the phased-out zone last controlled by another player. [CompRules 2007/10/01]
  • G6.1c - The ability or rules that allow a permanent to be turned face down may also allow the permanent's controller to turn it face up. Spells normally can't be turned face up. [CompRules 2006/05/01]
  • G6.1d - If you control multiple face-down spells on the stack or face-down permanents in play, you must ensure at all times that your face-down spells and permanents can be easily differentiated from each other. [CompRules 2003/07/01]
  • Note - Also see Rule 504, "Face-Down Spells and Permanents," and Rule 502.26, "Morph." [CompRules 2003/07/01]
G6.2 - Fading
  • G6.2a - Fading is a keyword ability that represents two abilities. "Fading N" means "This permanent comes into play with N fade counters on it" and "At the beginning of your upkeep, remove a fade counter from this permanent. If you can't, sacrifice the permanent." [CompRules 2005/10/01]
  • Note - Also see Rule 502.20, "Fading."
G6.3 - Fateseal
  • G6.3a - To "fateseal N" means to look at the top N cards of an opponent's library, put any number of them on the bottom of that library in any order, and put the rest on top of that library in any order. [CompRules 2007/05/01]
  • Note - Also see Rule 501.9, "Fateseal."
G6.4 - Fear
  • G6.4a - Fear is an evasion ability. A creature with fear can't be blocked except by artifact creatures and/or black creatures. [CompRules 2003/07/01]
  • Note - Also see Rule 502.25, "Fear."
G6.5 - First Strike
  • G6.5a - First strike is a static ability that modifies the rules for the combat damage step. At the start of the combat damage step, if at least one attacking or blocking creature has first strike or double strike (see Rule 502.28), creatures without first strike or double strike don't assign combat damage. Instead of proceeding to end of combat, the phase gets a second combat damage step to handle the remaining creatures. See Rule 502.2, "First Strike." [CompRules 2003/07/01]
G6.6 - Fizzle (Informal)
  • G6.6a - The term "fizzle" is an informal term, used for when a spell or ability was countered as a result of all its targets being missing or illegal when it resolved. See Rule 413.2a. [CompRules 2007/10/01]
G6.7 - Flanking
  • G6.7a - Flanking is a triggered ability that triggers during the declare blockers step of the combat phase. "Flanking" means "Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn." [CompRules 2005/10/01]
  • Note - Also see Rule 502.3, "Flanking."
G6.8 - Flash
  • G6.8a - Flash is a static ability that functions in any zone from which you could play the card it's on. "Flash" means "You may play this card any time you could play an instant." [CompRules 2006/10/01]
  • Note - Also see Rule 502.57, "Flash."
G6.9 - Flashback
  • G6.9a - Flashback appears on some instants and sorceries. It represents two static abilities: one functions while the card is in a player's graveyard and the other functions while the card is on the stack. "Flashback [cost]" means "You may play this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, remove this card from the game instead of putting it anywhere else any time it would leave the stack." Playing a spell using its flashback ability follows the rules for paying alternative costs in Rule 409.1b and Rule 409.1f through Rule 409.1h. [CompRules 2006/10/01]
  • Note - Also see Rule 502.22, "Flashback."
G6.10 - Flavor Text
  • G6.10a - This is text in italics (but not in parentheses) in the text box of a card. It provides a mood or gives interesting background detail for the game world but has no effect on play. [CompRules 2003/07/01]
  • Note - Also see Rule 207.2.
G6.11 - Flip a Coin
  • G6.11a - To flip a coin for an object that cares whether a player wins or loses the flip, the affected player flips the coin and calls "heads" or "tails." If the call matches the result, that player wins the flip. Otherwise, the player loses the flip. Only the player who flips the coin wins or loses the flip; no other players are involved. [CompRules 2006/10/01]
  • G6.11b - To flip a coin for an object that cares whether the coin comes up heads or tails, each affected player flips a coin without making a call. No player wins or loses this kind of flip. [CompRules 2006/07/15]
  • G6.11c - If the coin that's being flipped doesn't have an obvious "heads" or "tails," designate one side to be "heads," and the other side to be "tails." Other methods of randomization may be substituted for flipping a coin as long as there are two possible outcomes of equal likelihood and all players agree to the substitution. [CompRules 2006/07/15]
  • Note - Also see Flipping a Coin, Rule 511.
G6.12 - Flip Cards
  • G6.12a - Flip cards have a two-part card frame on a single card. The text that appears right side up on the card defines the card's normal characteristics. Additional alternative characteristics appear upside down on the card. The back of a flip card is the normal Magic: The Gathering card back. [CompRules 2006/10/01]
  • G6.12b - The top half of a flip card contains the card's normal name, text box, type line, power, and toughness. The text box usually contains an ability that causes the permanent to "flip" if certain conditions are met. The bottom half of a flip card contains an alternative name, text box, type line, power, and toughness. These characteristics are used only if the permanent is in play and only if the permanent is flipped. [CompRules 2006/05/01]
  • G6.12c - A flip card's color, mana cost, expansion symbol, illustration credit, and legal text don't change if the permanent is flipped. Also, any changes to it by external effects will still apply. [CompRules 2006/05/01]
  • G6.12d - In every zone other than the in-play zone, and also in the in-play zone before the permanent flips, a flip card has only the normal characteristics of the permanent. Once the flip permanent in the in-play zone is flipped, the normal name, text box, type line, power, and toughness of the flip permanent don't apply and the alternative versions of those characteristics apply instead. [CompRules 2006/05/01]
  • G6.12e - If you control a flip permanent, you must ensure that it's clear at all times whether the permanent is flipped or not, both when it's untapped and when it's tapped. Common methods for distinguishing between flipped and unflipped permanents include using coins or dice to mark flipped objects. [CompRules 2006/05/01]
  • G6.12f - Flipping a permanent is a one-way process. Once a permanent is flipped, it's impossible to flip the permanent back again. However, if flipped permanent leaves play, it forgets its previous existence. [CompRules 2006/05/01]
  • G6.12g - If an effect tells you to name a card, you may name a flip card's alternative name. [CompRules 2008/02/01]
  • Note - Also see Rule 508, "Flip Cards."
G6.13 - Floor Rules
  • G6.13a - The current DCI Magic: The Gathering Floor Rules can be found at "http://www.wizards.com/default.asp?x=dci/doccenter/home". [CompRules 2005/10/01]
G6.14- Flying
  • G6.13a - Flying is an evasion ability. A creature with flying can't be blocked by creatures without flying and/or reach. A creature with flying can block a creature with or without flying. [CompRules 2007/05/01]
  • Note - Also see Rule 502.4, "Flying."
  • Note - Also see Rule 502.70, "Reach."
G6.15 - Forest
  • G6.15a - "Forest" is one of the five basic land types. Any land with the land type Forest has the ability "{Tap}: Add {G} to your mana pool." See Rule 212.6h. [CompRules 2007/10/01]
G6.16 - Forestcycling G6.17 - Forestwalk G6.18 - Fortification
  • G6.18a - Some artifacts have the subtype "Fortification." These artifacts can be attached to (can "fortify") lands. They can't fortify objects that aren't lands. A Fortification is played and comes into play just like any other artifact. Fortification doesn't come into play fortifying a land. The fortify keyword ability moves the Fortification onto a land you control. (See Rule 502.65, "Fortify.") The land a Fortification is attached to is called "fortified." The Fortification is attached to, or "fortifies," that land. [CompRules 2007/05/01]
  • G6.18b - A Fortification that's also a creature or a Fortification that loses the subtype "Fortification" can't fortify a land. A Fortification can't fortify itself. A Fortification that fortifies an illegal or nonexistent permanent becomes unattached from that permanent, but remains in play. (This is a state-based effect. See Rule 420.) [CompRules 2007/05/01]
  • Note - Also see Rule 502.65, "Fortify."
G6.19 - Fortify
  • G6.19a - Fortify is an activated ability. "Fortify [cost]" means "[Cost]: Attach this Fortification to target land you control. Play this ability only any time you could play a sorcery."
  • Note - Also see Rule 212.2, "Artifacts."
  • Note - Also see Rule 502.65, "Fortify."
G6.20 - Free-for-All
  • G6.20a - Free-for-All is a multiplayer variant in which a group of players complete as individuals against each other. [CompRules 2005/08/01]
  • Note - Also see Rule 605, "Free-for-All Variant."
G6.21 - Frenzy
  • G6.21a - Frenzy is a triggered ability. "Frenzy N" means "Whenever this creature attacks and isn't blocked, it gets +N/+0 until end of turn." [CompRules 2007/05/01]
  • Note - Also see Rule 502.66, "Frenzy."
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