This search based on the March 17, 2008 release of the Rulings.
G4.1 - Damage
- G4.1a - Damage can be dealt to creatures, planeswalkers, and players.
[CompRules 2007/10/01]
- G4.1b - Damage dealt to a player causes that player to lose that much life.
[CompRules 2007/05/01]
- G4.1c - Damage dealt to a planeswalker causes that planeswalker to lose that
much loyalty. [CompRules 2007/10/01]
- G4.1d - Damage dealt to a creature stays on the permanent until the cleanup
step, even if it stops being a creature. A creature with damage greater
than or equal to its toughness has been dealt lethal damage and is
destroyed. (See Rule 420, "State-Based Effects.") Damage doesn't alter a
creature's toughness. During the cleanup step, all damage is removed from
permanents. [CompRules 2007/10/01]
- G4.1e - Costs and effects that read "lose life" or "pay life" don't deal
damage, and that loss of life can't be prevented or otherwise altered by
effects that prevent or replace damage. [CompRules 2005/10/01]
G4.2 - Deathtouch
- G4.2a - Deathtouch is a triggered ability. "Deathtouch" means "Whenever this
permanent deals damage to a creature, destroy that creature." If a
permanent has multiple instances of deathtouch, each triggers separately.
[CompRules 2007/05/01]
- Note - Also see Rule 502.63, "Deathtouch."
G4.3 - Deck
- G4.3a - A player's deck is the collection of cards that player starts the
game with. When the game begins, each player's deck becomes his or her
library. See Section 100, "General," and Section 101, "Starting the
Game." [CompRules 2005/10/01]
G4.4 - Declare Attackers
- G4.4a - To declare attackers, the active player chooses a set of creatures
that will attack, declares whether each creature is attacking the
defending player or a planeswalker that player controls, and pays any
costs required to allow those creatures to attack. Only creatures can
attack, and the following creatures can't attack: tapped creatures (even
those that can attack without tapping) and creatures the active player
didn't control continuously since the beginning of the turn (except those
with haste). Other effects may also affect whether or not a set of
creatures could attack. [CompRules 2007/10/01]
- Note - Also see Rule 500, "Legal Attacks and Blocks."
G4.5 - Declare Attackers Step
- G4.5a - The declare attackers step is the second step of the combat phase.
The active player declares attackers during this step (or chooses not
to attack). Then the active player gets priority and players may play
spells and abilities. [CompRules 2005/10/01]
- Note - Also see Rule 308, "Declare Attackers Step."
G4.6 - Declare Blockers
- G4.6a - To declare blockers, the defending player chooses a set of
creatures that will block and pays any costs they require to block. Only
untapped creatures can block, but blocking doesn't cause creatures to tap.
Other effects may also affect whether or not a set of creatures could
block. [CompRules 2003/07/01]
- Note - Also see Rule 500, "Legal Attacks and Blocks."
G4.7 - Declare Blockers Step
- G4.7a - The declare blockers step is the third step of the combat phase.
The defending player declares blockers during this step (or chooses not to
block). Then the active player gets priority and players may play spells
and abilities. [CompRules 2005/10/01]
- Note - Also see Rule 309, "Declare Blockers Step."
G4.8 - Defender
- G4.8a - Defender is a static ability. Creatures with defender can't attack.
[compRules 2004/10/01]
- Note - Also see Rule 502.41, "Defender".
G4.9 - Defending Player
- G4.9a - During the combat phase, the active player is attacking and is the
attacking player. As the combat phase starts, the active player chooses
one opponent. The chosen opponent is the defending player. Creatures can
attack only the defending player or a planeswalker the defending player
controls; they can't attack other creatures. During phases other than
combat, there is no defending player. [CompRules 2007/10/01]
- G4.9b - If the "attack multiple players" option is used in a multiplayer
game, there can be more than one defending player. See Rule 602, "Attack
Multiple Players Option." The Two-Headed Giant variant uses different
combat rules than other multiplayer variants; see Rule 606.7.
[CompRules 2005/10/01]
- Note - Also see Rule 306.2.
- Note - Also see Rule G1.27.
G4.10 - Delayed Triggered Ability
- G4.10a - A delayed triggered ability is created by effects generated when
some spells or abilities resolve. [CompRules 2003/07/01]
- Note - Also see Rule 404.4.
G4.11 - Delve
- G4.11a - Delve is a static ability that functions while the spell that has it
is on the stack. "Delve" means "As an additional cost to play this spell,
you may remove any number of cards in your graveyard from the game. Each
card removed this way reduces the cost to play this spell by {1}." Using
the delve ability follows the rules for paying additional costs in
Rule 409.1b and Rule 409.1f through Rule 409.1h. [CompRules 2007/05/01]
- Note - Also see Rule 502.64, "Delve."
G4.12 - Depend On
- G4.12a - An effect is said to "depend on" another if it is applied at the
same time as the other effect and applying the other would change the text
or the existence of the first effect, what it applies to, or what it does
to any of the things it applies to. [CompRules 2003/07/01]
- Note - Also see Rule 418.5, "Interaction of Continuous Effects."
G4.13 - Deploy Creatures Option
- G4.13a - Some multiplayer games allow players to give creatures to their
teammates. If the deploy creatures option is used, each creature has the
ability "{T}: Target teammate gains control of this creature. Play this
ability only any time you could play a sorcery." [CompRules 2005/08/01]
- Note - Also see Rule 603, "Deploy Creatures Option."
G4.14 - Destroy
- G4.14a - To destroy a permanent is to move it from the in-play zone to its
owner's graveyard. Regeneration or other destruction-replacement effects
can replace this action. See Rule 419, "Replacement and Prevention
Effects." [CompRules 2003/07/01]
- Note - Also see Rule 419, "Replacement and Prevention Effects."
G4.15 - Discard
- G4.15a - A player discards a card by putting a card from his or her hand
into his or her graveyard. By default, effects that cause a player to
discard a card allow the affected player to choose which card to discard.
Some effects, however, require a random discard or allow another player to
choose which card is discarded. [CompRules 2003/10/01]
G4.16 - Distribute
- G4.16a - Distribute has its normal English meaning in the Magic game. If a
spell or ability requires a player to distribute something (such as
counters) as he or she chooses among one or more targets, or among any
number of untargeted objects or players, then each of these targets,
objects, or players must receive at least one of whatever is being
distributed. See Rule 409.1e and Rule 310.2. [CompRules 2005/10/01]
G4.17 - Divide
- G4.17a - Divide has its normal English meaning in the Magic game. If a
spell or ability requires a player to divide something (such as damage or
counters) as he or she chooses among one or more targets, or any number of
untargeted objects or players, then each of these targets, objects, or
players must receive at least one of whatever is being divided. This
doesn't apply to dividing combat damage. See Rule 409.1e and Rule 310.2.
[CompRules 2006/02/01]
- G4.17.Ruling.1 - Dividing an effect can be communicated using a bunch of
possible words, including "divide" and "distribute". This is not locked
to the word "divide". [DeLaney 2003/12/14]
G4.18 - Double Strike
- G4.18a - Double strike is a static ability that modifies the rules for the
combat damage step. Creatures with double strike deal combat damage in
both the first-strike combat damage step and the normal combat damage
step. [CompRules 2003/07/01]
- Note - Also see Rule 502.28, "Double Strike."
G4.19 - Draw
- G4.19a - Draw has two meanings in the Magic game.
- G4.19b - A player draws a card by putting the top card of his or her library
into his or her hand. This is done as a game action during each player's
draw step. It may also be done as part of a cost or effect of a spell or
ability. If an effect moves cards from a player's library to that
player's hand without using the word "draw," the player has not drawn
those cards. This makes a difference for abilities that trigger on
drawing cards or that replace card draws, as well as if the player's
library is empty. See Rule 423, "Drawing a Card." [CompRules 2006/10/01]
- G4.19c - A drawn game is a game where the game ends and there is no
winner. See Rule 102.4. [CompRules 2005/10/01]
G4.20 - Draw Step
- G4.20a - The draw step is the third step of the beginning phase. As the
draw step begins, the active player draws a card (this game action does
not use the stack). Then the active player gets priority and players may
play spells and abilities. [CompRules 2003/12/01]
- Note - Also see Rule 304, "Draw Step."
G4.21 - Dredge
- G4.21 - Dredge is a static ability that functions only while the card with
dredge is in a player's graveyard. "Dredge N" means "As long as you have
at least N cards in your library, if you would draw a card, you may
instead put N cards from the top of your library into your graveyard and
return this card from your graveyard to your hand." A player with fewer
cards in his or her library than the number required by a dredge ability
can't put any of them into his or her graveyard this way.
[CompRules 2005/10/01]
- Note - Also see Rule 502.47, "Dredge."
G4.22 - Dual Land (Informal)
- G4.22a - The Ravnica block and early Magic core sets contain "dual lands";
each of these has two basic land types. For example, Temple Garden has
the land types Forest and Plains. Dual land cards have the default
abilities of both basic land types and are treated as both by all spells
and abilities that specifically refer to those land types. However, they
are not basic lands. A dual land doesn't count as two lands while in
play-it's just one land with multiple land types. [CompRules 2007/10/01]
G4.23 - During (Obsolete)
- G4.23a - Some older cards used the phrase "during [phase], [action]."
These abilities were called "phase abilities." In general, cards that were
printed with phase abilities now have abilities that trigger at the
beginning of a step or phase. "During" still appears in current card
text, but only in its normal English sense and not as game terminology.
[CompRules 2005/10/01]
This search based on the March 17, 2008 release of the Rulings.
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