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  | This search based on the March 17, 2008 release of the Rulings. 
G9.1 - If 
G9.2 - Illegal Action  G9.1a - See "Intervening 'If' Clause." [CompRules 2003/12/01]
 
G9.3 - Illegal Target  G9.2a - If a player realizes that he or she can't legally take an action
    after starting to do so, the entire action is reversed and any payments
    already made are canceled.  No abilities trigger and no effects apply as a
    result of an undone action.  When reversing illegal spells and abilities,
    the player who had priority retains it and may take another action or
    pass.  The player may redo the reversed action in a legal way or take any
    other action allowed by the rules. [CompRules 2003/07/01]
  Note - Also see Rule 422, "Handling Illegal Actions."
 
G9.4 - Illustration  G9.3a - If a spell or ability specifies targets, it checks whether the
    targets are legal when it resolves.  A target that's removed from play, or
    from the zone designated by the spell or ability, is illegal.  A target
    may also become illegal if its characteristics changed since the spell or
    ability was played or if an effect changed the text of the spell.  See
    Rule 413.2a. [CompRules 2003/07/01]
 
G9.5 - Illustration Credit  G9.4a - The illustration is printed on the upper half of a card and has no
    game significance. [CompRules 2003/07/01]
  Note - Also see Rule 204, "Illustration."
 
G9.6 - Imprint  G9.5a - The illustration credit for a card is printed directly below the
    text box.  The credit has no effect on game play. 
    [CompRules 2003/07/01]
  Note - Also see Rule 210, "Information Below the Text Box."
 
G9.7 - Imprinted [quality] card  G9.6a - Imprint is an activated or triggered ability, written 
    "Imprint - [text]," where "[text]" is an activated or triggered ability.
    Cards that are in the removed-from-the-game zone because they were removed
    from the game by an imprint ability are imprinted on the source of that
    ability. [CompRules 2005/08/01]
  Note - Also see Rule 502.34, "Imprint."
 
G9.8 - In Play  G9.7a - The phrase "imprinted [quality] card" means the card with that
    quality that's imprinted on the permanent.  If a permanent has more than
    one card with that quality imprinted on it, each of those cards is
    an "imprinted [quality] card." [CompRules 2007/10/01]
  G9.7b - Also see Rule 502.34, "Imprint."
 
G9.9 - Independent  G9.8a - In play is the zone in which permanents exist.  When an artifact,
    creature, enchantment, or planeswalker spell resolves, it's put into the
    in-play zone as a permanent.  When a land is played, it's put into the
    in-play zone as a permanent.  Tokens also exist in this zone.
    [CompRules 2007/10/01]
  Note - Also see Rule 217, "Zones."
 
G9.10 - Indestructible  G9.9a - An effect is said to "depend on" another if it is applied at the
    same time as the other effect, and applying the other would change the
    text or the existence of the first effect, what it applies to, or what it
    does to any of the things it applies to.  Otherwise, the effect is
    considered to be independent of the first effect. [CompRules 2003/07/01]
  Note - Also see Rule 418.5, "Interaction of Continuous Effects."
 
G9.12 - Infinity Rule (Informal)  G9.10a - If a permanent is indestructible, rules and effects can't destroy
    it.  Such permanents are not destroyed by lethal damage, and they ignore
    the lethal-damage state-based effect (see Rule 420.5c).  Rules or effects
    may cause an indestructible permanent to be sacrificed, put into a
    graveyard, or removed from the game. [CompRules 2004/02/01]
 
G9.13 - Instant  G9.12 - There's no such thing as "infinity" in the Magic rules.
    Occasionally the game can get into a state where a set of actions could be
    repeated forever.  The "infinity rule" governs how to break such loops.
    [CompRules 2007/10/01]
  Note - See Rule 421, "Handling 'Infinite' Loops."
 
G9.14 - Instead  G9.13a - Instant is a card type.  A player may play instants whenever he or
    she has priority.  An instant spell is put into its owner's graveyard as
    the last step of its resolution.  Instant subtypes are called spell
    types (see Rule G19.23, Spell Types). [CompRules 2007/10/01]
  Note - Also see Rule 212.5, "Instants."
  Note - Also see Rule 409, "Playing Spells and Activated Abilities."
 
G9.15 - Interrupt (Obsolete)  G9.14a - Effects that use the word "instead" are replacement effects.  Most
    replacement effects use the word "instead" to indicate what events will be
    replaced with other events. [CompRules 2003/07/01]
  Note - Also see Rule 419, "Replacement and Prevention Effects."
 
G9.16 - Intervening "If" Clause  G9.15a - Some older cards were printed with the card type "interrupt."  All
    interrupt cards are now instant cards.  All abilities that were played as
    interrupts are now played like normal activated abilities (and are mana
    abilities if they produce mana). [CompRules 2007/10/01]
 
G9.17 - Island  G9.16a - Triggered abilities with a condition directly following the
    trigger event (for example, "When/Whenever/At [trigger], 
    if [condition], [effect]") check for the condition to be true as part of
    the trigger event; if it isn't, the ability doesn't trigger.  The ability
    checks the condition again on resolution.  If it's not satisfied, the
    ability does nothing.  Note that this mirrors the check for legal targets.
    Note that this rule doesn't apply to any triggered ability with an "if"
    condition elsewhere within its text.  See Rule 404.3.
    [CompRules 2003/12/01]
 
G9.18 - Islandcycling
G9.19 - Islandhome (Obsolete)  G9.17a - "Island" is one of the five basic land types.  Any land with the
    land type Island has the ability "{Tap}: Add {U} to your mana pool."  See
    Rule 212.6h. [CompRules 2007/10/01]
 
G9.20 - Islandwalk  G9.19a - Some older cards were printed with the term islandhome, which
    means "This creature can't attack unless the defending player controls an
    Island" and "When you control no Islands, sacrifice this creature."  Cards
    that previously had islandhome now simply have the two parts of islandhome
    written out without using the keyword. [CompRules 2003/07/01]
 
  G9.20a - See Landwalk.
    
    
    This search based on the March 17, 2008 release of the Rulings.
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