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This search based on the March 17, 2008 release of the Rulings.

G19.1 - Sacrifice
  • G19.1a - To sacrifice a permanent, its controller moves it from the in-play zone directly to its owner's graveyard. A player can't sacrifice something that isn't a permanent, or something that's a permanent he or she doesn't control. If an effect instructs a player to sacrifice a permanent that he or she doesn't control, nothing happens. Sacrificing a permanent doesn't destroy it, so regeneration or other effects that replace destruction can't affect it. [CompRules 2003/07/01]
G19.2 - Scry
  • G19.2a - To "scry N" means to look at the top N cards of your library, put any number of them on the bottom of your library in any order, and put the rest on top of your library in any order. [CompRules 2007/05/01]
  • Note - Also see Rule 501.8, "Scry."
G19.3 - Sealed Deck
  • G19.3a - For sealed deck or draft play, only forty cards are required in a deck, and a player may use as many duplicates of a card as he or she has. Each player still needs small items to represent any tokens and counters, and some way to clearly track life totals. See Rule 100.3. [CompRules 2003/07/01]
G19.4 - Search
  • G19.4a - If you're required to search a zone not revealed to all players for cards of a given quality, such as card type or color, you aren't required to find some or all of those cards even if they're present; however, if you do choose to find cards, you must reveal those cards to all players. Even if you don't find any cards, you are still considered to have searched the zone. [CompRules 2007/10/01]
  • G19.4b - If you're simply searching for a quantity of cards, such as "a card" or "three cards," you must find that many cards (or as many as possible). These cards often aren't revealed. [CompRules 2004/10/01]
  • G19.4c - If you're required to search for a specific number of cards, you must choose that many cards (or as many as possible.)
    Example: If an effect causes you to search a player's library for all duplicates of a particular card and remove them from the game, you may choose to leave some of them alone, but if an effect causes you to search your library for three cards and it contains at least three, you can't choose less than three. [CompRules 2003/07/01]
  • G19.4d - If an effects states to search for a [type, supertype, or subtype] card, it can only find cards that have that type, supertype, or subtype. It can't find a card that has a name equal to that type, supertype, or subtype unless that card also has the type, supertype, or subtype. [CompRules 2003/07/01]
G19.5 - Set Aside
  • G19.5a - To set aside a card is to remove it from the game; however, the effect will specify some condition that allows the set-aside card to return to the game. See also Removed from the Game. [CompRules 2003/07/01]
G19.6 - Shadow
  • G19.6a - Shadow is an evasion ability. Attacking creatures with shadow can't be blocked by creatures without shadow, and attacking creatures without shadow can't be blocked by creatures with shadow. [CompRules 2003/07/01]
  • Note - Also see Rule 502.8, "Shadow."
G19.7 - Shared Life Total
  • G19.7a - The Two-Headed Giant multiplayer variant uses a shared life total. Each two-player team's life total starts at 30, and the team loses if its life total reaches 0. Damage, loss of life, and gaining life happens to each player individually. The result is applied to the team's shared life total. If an effect needs to know the value of any individual player's life total, that effect uses the team's life total divided by the number of players on the team (rounded up) instead. [CompRules 2007/05/01]
  • Note - Also see Rule 606, "Two-Headed Giant Variant."
G19.8 - Shield
  • G19.8a - Replacement and prevention effects act like "shields" around whatever they're affecting. [CompRules 2003/07/01]
  • Note - Also see Rule 419, "Replacement and Prevention Effects."
G19.9 - Shroud
  • G19.9a - Shroud is a static ability. "Shroud" means "This permanent or player can't be the target of spells or abilities." [CompRules 2007/05/01]
  • Note - Also see Rule 502.36, "Shroud."
G19.10 - Shuffle
  • G19.10a - To shuffle a deck, library, or pile is to make the order of that deck, library, or pile random. After a player shuffles a deck, library, or pile he or she owns, each opponent has the option to shuffle or cut that pile. See Rule 101.1. [CompRules 2005/10/01]
G19.11 - Skip
  • G19.11a - To skip an event, step, phase, or turn is to proceed past it as though it didn't exist. Skipping an event, step, phase, or turn is a replacement effect. "Skip [something]" is the same as "Instead of doing [something], do nothing." See Rule 300.9 and Rule 419.6e. [CompRules 2003/07/01]
  • G19.11b - Once a step, phase, or turn has started, it can no longer be skipped--any skip effects will wait until the next occurrence. [CompRules 2003/07/01]
  • G19.11c - Anything scheduled for a skipped step, phase, or turn won't happen. Anything scheduled for the "next" occurrence of something waits for the first occurrence that isn't skipped. If two effects each cause a player to skip his or her next occurrence, that player must skip the next two; one effect will be satisfied in skipping the first occurrence, while the other will remain until another occurrence can be skipped. See Rule 419.6f. [CompRules 2003/07/01]
G19.12 - Slivercycling
  • Note - Also see Typecycling, Rule G20.28. [CompRules 2007/07/13]
G19.13 - Snow
  • G19.13a - Snow is a supertype. When a card refers to a "snow permanent," it means a permanent with the snow supertype. When a card refers to a "snow Forest," it means a Forest with the snow supertype, and so on. Some older cards were printed with the term "snow-covered" in their rules text. Except for card names, all instances of "snow-covered" are now "snow." See Rule 205.4e. [CompRules 2006/07/15]
  • G19.13.Ruling.1 - Like "legendary", the supertype snow may appear on any card that becomes a permanent. Unlike "legendary", "snow" has no particular meaning or rules associated with it. [Coldsnap FAQ 2006/06/14]
G19.14 - Snow-Covered (Obsolete)
  • G19.14a - Some older cards were printed with the term "snow-covered" in their rules text. Except for card names, all instances of "snow-covered" are now "snow." [CompRules 2006/07/15]
  • Note - Also see Snow, Rule G19.13.
G19.15 - Snow Landwalk
  • G19.15a - Snow landwalk is a special form of landwalk. A creature with snow landwalk is unblockable as long as the defending player controls at least one snow land of the specified subtype. [CompRules 2006/07/15]
  • Note - Also see Rule 502.6, "Landwalk."
G19.16 - Snow Mana
  • G19.16a - The snow mana symbol {S} represents a cost that can be paid with one mana produced by a snow permanent. This is a generic mana cost that can be paid with any color or, or colorless, mana. Effects that reduce the amount of generic mana you pay don't affect {S} costs. [CompRules 2006/07/15]
G19.17 - Sorcery
  • G19.17a - Sorcery is a card type. The active player can play sorceries during his or her main phase when the stack is empty. A sorcery spell is put into its owner's graveyard as part of its resolution. Sorcery subtypes are called spell types (see Rule G19.23, Spell Types). [CompRules 2007/10/01]
  • Note - Also see Rule 212.7, "Sorceries."
G19.18 - Soulshift
  • G19.18a - Soulshift is a triggered ability. "Soulshift N" means "When this permanent is put into a graveyard from play, you may return target Spirit card with converted mana cost N or less from your graveyard to your hand." [CompRules 2005/10/01]
  • Note - Also see Rule 502.39, "Soulshift".
G19.19 - Source of an Ability
  • G19.19a - The source of an ability is the object that generated it. See Rule 402, "Abilities," and Rule 200.7. [CompRules 2005/10/01]
G19.20 - Source of Damage
  • G19.20a - The source of damage is the object that dealt it. If an effect requires a player to choose a source of damage, he or she may choose a permanent, a spell on the stack (including one that creates a permanent), or any object referred to by an object on the stack (including a creature that assigned combat damage on the stack, even if the creature is no longer in play or is no longer a creature). A source doesn't need to be capable of dealing damage to be a legal choice. [CompRules 2005/08/01]
  • Note - Also see Rule 419.8, "Sources of Damage."
G19.21 - Special Action
  • G19.21a - Special actions don't use the stack. The special actions are playing a land, turning a face-down permanent face up, ending continuous effects or stopping delayed triggered abilities, ignoring continuous effects, and removing a card with suspend in your hand from the game. [CompRules 2006/10/01]
  • Note - Also see Rule 408.1i and Rule 408.2, "Actions That Don't Use the Stack."
G19.22 - Spell
  • G19.21a - A nonland card becomes a spell when it's put on the stack and remains a spell until it's countered, it resolves, or it otherwise leaves the stack. A copy of a spell is also a spell, even if it has no card associated with it. [CompRules 2005/08/01]
  • Note - Also see Rule 213, "Spells."
  • Note - Also see Rule 401, "Spells on the Stack."
G19.23 - Spell Type
  • G19.23a - Instants and sorceries share the same set of subtypes. These subtypes are always a single word and are listed after a long dash: "Instant - Arcane." These subtypes are also called spell types. [CompRules 2007/05/01]
  • G19.23b - The list of spell types, updated through the Morningtide set, is as follows: Arcane. [CompRules 2008/02/01]
G19.24 - Splice
  • G19.24a - Splice is a static ability that functions while a card is in your hand. "Splice onto [subtype] [cost]" means "You may reveal this card from your hand as you play a [subtype] spell. If you do, copy this card's text box onto that spell and pay [cost] as an additional cost to play that spell." Paying a card's splice cost follows the rules for paying additional costs in Rule 409.1b and Rule 409.1f through Rule 409.1h. [CompRules 2007/10/01]
  • G19.24b - You can't choose to use a splice ability if you can't make the required choices (targets, etc.) for that card's instructions. You can't splice any one card onto the same spell more than once. If you're splicing more than one card onto a spell, reveal them all at once and choose the order in which their instructions will be followed. The instructions on the main spell have to be followed first. [CompRules 2004/10/01]
  • G19.24c - The spell has the characteristics of the main spell, plus the text boxes of each of the spliced cards. The spell doesn't gain any other characteristics (name, mana cost, color, supertypes, card types, subtypes, etc.) of the spliced cards. Text copied onto the spell that refers to a card by name refers to the spell on the stack, not the card from which the text was copied. [CompRules 2007/10/01]
  • G19.24d - Choose targets for the added text normally (see Rule 409.1c). Note that a spell with one or more targets will be countered if all of its targets are illegal on resolution. [CompRules 2004/10/01]
  • G19.24e - The spell loses any splice changes once it leaves the stack (for example when it's countered, it's removed from the game, or it resolves). [CompRules 2005/10/01]
G19.25 - Split Cards
  • G19.25a - Split cards have two card faces on a single card. The back of a split card is the normal, full-size Magic card back. Split cards have two sets of characteristics (two names, two mana costs, and so on) and two converted mana costs. They always have both sets, except when they're spells on the stack. When you play a split card, you announce which side you're playing. While it's on the stack, the other side is ignored completely. [CompRules 2007/02/01]
  • G19.25b - If a split card's two mana costs have different colors of mana in them, it's a multicolored card while it's not on the stack. A split card is a multicolored card on the stack only if the half that's been played is multicolored. [CompRules 2007/02/01]
  • G19.25c - If an effect tells you to name a card, you must name all of a split card's names. An object has the chosen name if it has at least one of the two names chosen this way. [CompRules 2008/02/01]
  • G19.25d - An effect that asks for a split card's characteristic while it's in a zone other than the stack gets both answers. [CompRules 2006/07/15]
  • G19.25e - An effect that performs a positive comparison or a relative comparison involving characteristics of one or more split cards in any zone other than the stack gets only one answer. This answer is "yes" if either side of those split cards would return a "yes" answer if compared individually. [CompRules 2006/07/15]
  • G19.25f - An effect that performs a negative comparison involving characteristics of one or more split cards in any zone other than the stack also gets only one answer. This answer is "yes" if performing the comparable positive comparison would return a "no" answer. [CompRules 2006/07/15]
  • Note - Also see Rule 505, "Split Cards."
G19.26 - Split Second
  • G19.26a - Split second is a static ability that functions only while the spell with split second is on the stack. "Split second" means "As long as this spell is on the stack, players can't play other spells or abilities that aren't mana abilities." [CompRules 2006/10/01]
  • Note - Also see Rule 502.58, "Split Second."
G19.27 - Stack
  • G19.27a - A spell or ability goes on top of the stack when it's played or put onto the stack. Combat-damage assignments also go on top of the stack as though they were a single object. Whenever all players pass in succession, the spell, ability, or combat damage on top of the stack resolves and the active player receives priority again. [CompRules 2005/08/01]
  • Note - Also see Rule 217.6, "Stack."
  • Note - Also see Rule 408.1, "Timing, Priority, and the Stack."
G19.28 - State-Based Effects
  • G19.28a - State-based effects continually "watch" the game for a particular state. Whenever a player would receive priority, state-based effects are checked and applied. [CompRules 2003/07/01]
  • Note - Also see Rule 420, "State-Based Effects."
G19.29 - State Triggers
  • G19.29a - State triggers are triggered abilities that watch for a game state rather than an event and trigger as soon as the game state matches the condition. Once a state trigger has triggered, it won't trigger again until the ability it created has resolved, has been countered, or has otherwise left the stack. See Rule 410.11. [CompRules 2005/10/01]
G19.30 - Static Ability
  • G19.30a - Static abilities do something all the time rather than being played at specific times. Static abilities create continuous effects, which are active as long as the permanent with the ability remains in play and has the ability, or as long as the object with the ability remains in the appropriate zone. [CompRules 2006/02/01]
  • Note - Also see Rule 412, "Handling Static Abilities."
G19.31 - Status
  • G19.31a - A permanent's status is its physical state. There are three status categories, each of which has two possible values: tapped/untapped, flipped/unflipped, and face up/face down. Each permanent always has one of these values for each of these categories. [CompRules 2006/05/01]
  • G19.31b - Status is not a characteristic, though it may affect a permanent's characteristics. [CompRules 2006/05/01]
  • G19.31c - Permanents come into play untapped, unflipped, and face up unless a spell or ability says otherwise. [CompRules 2006/05/01]
  • Note - Also see Rule 510, "Status."
G19.32 - Step
  • G19.32a - Some phases of the turn are further subdivided into steps. See Section 3, "Turn Structure."
G19.33 - Storm
  • G19.33a - Storm is a triggered ability that functions on the stack. "Storm" means "When you play this spell, put a copy of it onto the stack for each other spell that was played before it this turn. If the spell has any targets, you may choose new targets for any of the copies." [CompRules 2007/05/01]
  • Note - Also see Rule 502.30, "Storm."
G19.34 - Subgame
  • G19.34a - Some cards allow players to play a Magic subgame. A "subgame" is the game created by the card's effect. [CompRules 2005/02/01]
  • Note - Also see Rule 506, "Subgames."
G19.35 - Substance
  • G19.35a - Substance is a static ability with no effect. Certain older cards have received errata that give them substance for a brief period of time. [CompRules 2005/10/01]
G19.36 - Subtype
  • G19.36a - A card can have one or more subtypes printed on its type line. Subtypes are always single words and are listed after a long dash. Each word after the dash is a separate subtype. [CompRules 2004/10/01]
  • G19.36b - Artifacts, enchantments, lands, and planeswalkers each have their own unique set of possible subtypes. Instants and sorceries share their lists of subtypes; these subtypes are called spell types. Creatures and tribals also share their lists of subtypes; these subtypes are called creature types. Objects may have multiple subtypes. [CompRules 2007/10/01]
  • G19.36c - If a card with multiple types has one or more subtypes, each subtype is correlated to its appropriate type. [CompRules 2007/05/01]
  • Note - Also see Rule 205.3, "Subtypes."
  • Note - Also see Rule 212, "Card Type, Supertype, and Subtype."
G19.37 - Successfully Cast (Obsolete)
  • G19.37a - Some older cards were printed with the term "successfully cast." In general, any ability that's written as triggering when a spell is "successfully cast" should be read as triggering when the spell is played. [CompRules 2003/07/01]
G19.38 - Summon (Obsolete)
  • G19.38a - Older creature cards were printed with "Summon [creature type]." All "Summon [creature type]" cards should be read as "Creature - [creature type]." Many of these cards' creature types have also been updated; use the Oracle card reference to determine their current creature types. [CompRules 2007/10/01]
G19.39 - Summoning Sickness (Informal)
  • G19.39a - The term "summoning sickness" is an informal term which describes a creature's inability to attack or to use activated abilities that include the tap symbol when it has come under a player's control since the beginning of that player's most recent turn. [CompRules 2003/07/01]
  • Note - Also see Rule 212.3f.
  • Note - Also see Rule G8.2, "Haste".
G19.40 - Sunburst
  • G19.40a - Sunburst is a static ability that functions as an object is coming into play from the stack. "Sunburst" means "If this object is coming into play from the stack as a creature, it comes into play with a +1/+1 counter on it for each color of mana used to pay its cost. If this object is coming into play from the stack and isn't coming into play as a creature, it comes into play with a charge counter on it for each color of mana used to pay its cost." [CompRules 2005/10/01]
  • Note - Also see Rule 502.37, "Sunburst."
G19.41 - Supertype
  • G19.41a - A card can have one or more "supertypes." These are printed directly before its card types. If an object's card types or subtypes change, any supertypes it has are kept, although they may not be relevant to the new type. [CompRules 2007/10/01]
  • G19.41b - An object's supertype is independent of its card type and subtype. Changing an object's card type or subtype won't change its supertype. Changing an object's supertype won't change its card type or subtype. When an object gains or loses a supertype, it retains any other supertypes it had. [CompRules 2007/10/01]
  • G19.41c - The list of supertypes, updated through the Morningtide set, is as follows: basic, legendary, snow, and world. [CompRules 2008/02/01]
  • Note - Also see Rule 205.4, "Supertypes."
  • Note - Also see Rule 212. "Card Type, Supertype, and Subtype."
G19.42 - Suspend
  • G19.42a - Suspend is a keyword that represents three abilities. The first is a static ability that functions while the card with suspend is in a player's hand. The second and third are triggered abilities that function in the removed-from-the-game zone. "Suspend N-[cost]" means "If you could play this card from your hand, you may pay [cost] and remove it from the game with N time counters on it. This action doesn't use the stack," and "At the beginning of your upkeep, if this card is suspended, remove a time counter from it," and "When the last time counter is removed from this card, if it's removed from the game, play it without paying its mana cost if able. If you can't, it remains removed from the game. If you play a creature spell this way, it gains haste until you lose control of the spell or the permanent it becomes." Playing a spell as an effect of its suspend ability follows the rules for paying alternative costs in Rule 409.1b and Rule 409.1f through Rule 409.1h. [CompRules 2006/10/01]
  • Note - Also see Rule 502.59, "Suspend."
G19.43 - Suspended
  • G19.43a - A card is "suspended" if it's in the removed-from-the-game zone, has suspend, and has a time counter on it. [CompRules 2006/10/01]
G19.44 - Swamp
  • G19.44a - "Swamp" is one of the five basic land types. Any land with the land type Swamp has the ability "{Tap}: Add {B} to your mana pool." See Rule 212.6h. [CompRules 2007/10/01]
G19.45 - Swampcycling G19.46 - Swampwalk
  • G19.46a - See Landwalk. [CompRules 2003/07/01]
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