This search based on the March 17, 2008 release of the Rulings.
G19.1 - Sacrifice
- G19.1a - To sacrifice a permanent, its controller moves it from the in-play
zone directly to its owner's graveyard. A player can't sacrifice
something that isn't a permanent, or something that's a permanent he or
she doesn't control. If an effect instructs a player to sacrifice a
permanent that he or she doesn't control, nothing happens. Sacrificing a
permanent doesn't destroy it, so regeneration or other effects that
replace destruction can't affect it. [CompRules 2003/07/01]
G19.2 - Scry
- G19.2a - To "scry N" means to look at the top N cards of your library, put
any number of them on the bottom of your library in any order, and put the
rest on top of your library in any order. [CompRules 2007/05/01]
- Note - Also see Rule 501.8, "Scry."
G19.3 - Sealed Deck
- G19.3a - For sealed deck or draft play, only forty cards are required in a
deck, and a player may use as many duplicates of a card as he or she has.
Each player still needs small items to represent any tokens and counters,
and some way to clearly track life totals. See Rule 100.3.
[CompRules 2003/07/01]
G19.4 - Search
- G19.4a - If you're required to search a zone not revealed to all players for
cards of a given quality, such as card type or color, you aren't required
to find some or all of those cards even if they're present; however, if
you do choose to find cards, you must reveal those cards to all players.
Even if you don't find any cards, you are still considered to have
searched the zone. [CompRules 2007/10/01]
- G19.4b - If you're simply searching for a quantity of cards, such
as "a card" or "three cards," you must find that many cards (or as many as
possible). These cards often aren't revealed. [CompRules 2004/10/01]
- G19.4c - If you're required to search for a specific number of cards, you
must choose that many cards (or as many as possible.)
Example: If an effect causes you to search a player's library for all
duplicates of a particular card and remove them from the game, you may
choose to leave some of them alone, but if an effect causes you to search
your library for three cards and it contains at least three, you can't
choose less than three. [CompRules 2003/07/01]
- G19.4d - If an effects states to search for a [type, supertype, or subtype]
card, it can only find cards that have that type, supertype, or subtype.
It can't find a card that has a name equal to that type, supertype, or
subtype unless that card also has the type, supertype, or subtype.
[CompRules 2003/07/01]
G19.5 - Set Aside
- G19.5a - To set aside a card is to remove it from the game; however, the
effect will specify some condition that allows the set-aside card to
return to the game. See also Removed from the Game.
[CompRules 2003/07/01]
G19.6 - Shadow
- G19.6a - Shadow is an evasion ability. Attacking creatures with shadow
can't be blocked by creatures without shadow, and attacking creatures
without shadow can't be blocked by creatures with shadow.
[CompRules 2003/07/01]
- Note - Also see Rule 502.8, "Shadow."
G19.7 - Shared Life Total
- G19.7a - The Two-Headed Giant multiplayer variant uses a shared life total.
Each two-player team's life total starts at 30, and the team loses if its
life total reaches 0. Damage, loss of life, and gaining life happens to
each player individually. The result is applied to the team's shared life
total. If an effect needs to know the value of any individual player's
life total, that effect uses the team's life total divided by the number
of players on the team (rounded up) instead. [CompRules 2007/05/01]
- Note - Also see Rule 606, "Two-Headed Giant Variant."
G19.8 - Shield
- G19.8a - Replacement and prevention effects act like "shields" around
whatever they're affecting. [CompRules 2003/07/01]
- Note - Also see Rule 419, "Replacement and Prevention Effects."
G19.9 - Shroud
- G19.9a - Shroud is a static ability. "Shroud" means "This permanent or
player can't be the target of spells or abilities." [CompRules 2007/05/01]
- Note - Also see Rule 502.36, "Shroud."
G19.10 - Shuffle
- G19.10a - To shuffle a deck, library, or pile is to make the order of that
deck, library, or pile random. After a player shuffles a deck, library,
or pile he or she owns, each opponent has the option to shuffle or cut
that pile. See Rule 101.1. [CompRules 2005/10/01]
G19.11 - Skip
- G19.11a - To skip an event, step, phase, or turn is to proceed past it as
though it didn't exist. Skipping an event, step, phase, or turn is a
replacement effect. "Skip [something]" is the same as "Instead of
doing [something], do nothing." See Rule 300.9 and Rule 419.6e.
[CompRules 2003/07/01]
- G19.11b - Once a step, phase, or turn has started, it can no longer be
skipped--any skip effects will wait until the next occurrence.
[CompRules 2003/07/01]
- G19.11c - Anything scheduled for a skipped step, phase, or turn won't
happen. Anything scheduled for the "next" occurrence of something waits
for the first occurrence that isn't skipped. If two effects each cause a
player to skip his or her next occurrence, that player must skip the next
two; one effect will be satisfied in skipping the first occurrence, while
the other will remain until another occurrence can be skipped. See
Rule 419.6f. [CompRules 2003/07/01]
G19.12 - Slivercycling
- Note - Also see Typecycling, Rule G20.28. [CompRules 2007/07/13]
G19.13 - Snow
- G19.13a - Snow is a supertype. When a card refers to a "snow permanent," it
means a permanent with the snow supertype. When a card refers to a "snow
Forest," it means a Forest with the snow supertype, and so on. Some older
cards were printed with the term "snow-covered" in their rules text.
Except for card names, all instances of "snow-covered" are now "snow."
See Rule 205.4e. [CompRules 2006/07/15]
- G19.13.Ruling.1 - Like "legendary", the supertype snow may appear on any
card that becomes a permanent. Unlike "legendary", "snow" has no
particular meaning or rules associated with it. [Coldsnap FAQ 2006/06/14]
G19.14 - Snow-Covered (Obsolete)
- G19.14a - Some older cards were printed with the term "snow-covered" in
their rules text. Except for card names, all instances of "snow-covered"
are now "snow." [CompRules 2006/07/15]
- Note - Also see Snow, Rule G19.13.
G19.15 - Snow Landwalk
- G19.15a - Snow landwalk is a special form of landwalk. A creature with snow
landwalk is unblockable as long as the defending player controls at least
one snow land of the specified subtype. [CompRules 2006/07/15]
- Note - Also see Rule 502.6, "Landwalk."
G19.16 - Snow Mana
- G19.16a - The snow mana symbol {S} represents a cost that can be paid with
one mana produced by a snow permanent. This is a generic mana cost that
can be paid with any color or, or colorless, mana. Effects that reduce
the amount of generic mana you pay don't affect {S} costs.
[CompRules 2006/07/15]
G19.17 - Sorcery
- G19.17a - Sorcery is a card type. The active player can play sorceries
during his or her main phase when the stack is empty. A sorcery spell is
put into its owner's graveyard as part of its resolution. Sorcery
subtypes are called spell types (see Rule G19.23, Spell Types).
[CompRules 2007/10/01]
- Note - Also see Rule 212.7, "Sorceries."
G19.18 - Soulshift
- G19.18a - Soulshift is a triggered ability. "Soulshift N" means "When this
permanent is put into a graveyard from play, you may return target Spirit
card with converted mana cost N or less from your graveyard to your hand."
[CompRules 2005/10/01]
- Note - Also see Rule 502.39, "Soulshift".
G19.19 - Source of an Ability
- G19.19a - The source of an ability is the object that generated it. See
Rule 402, "Abilities," and Rule 200.7. [CompRules 2005/10/01]
G19.20 - Source of Damage
- G19.20a - The source of damage is the object that dealt it. If an effect
requires a player to choose a source of damage, he or she may choose a
permanent, a spell on the stack (including one that creates a permanent),
or any object referred to by an object on the stack (including a creature
that assigned combat damage on the stack, even if the creature is no
longer in play or is no longer a creature). A source doesn't need to be
capable of dealing damage to be a legal choice. [CompRules 2005/08/01]
- Note - Also see Rule 419.8, "Sources of Damage."
G19.21 - Special Action
- G19.21a - Special actions don't use the stack. The special actions are
playing a land, turning a face-down permanent face up, ending continuous
effects or stopping delayed triggered abilities, ignoring continuous
effects, and removing a card with suspend in your hand from the game.
[CompRules 2006/10/01]
- Note - Also see Rule 408.1i and Rule 408.2, "Actions That Don't Use the
Stack."
G19.22 - Spell
- G19.21a - A nonland card becomes a spell when it's put on the stack and
remains a spell until it's countered, it resolves, or it otherwise leaves
the stack. A copy of a spell is also a spell, even if it has no card
associated with it. [CompRules 2005/08/01]
- Note - Also see Rule 213, "Spells."
- Note - Also see Rule 401, "Spells on the Stack."
G19.23 - Spell Type
- G19.23a - Instants and sorceries share the same set of subtypes. These
subtypes are always a single word and are listed after a long
dash: "Instant - Arcane." These subtypes are also called spell types.
[CompRules 2007/05/01]
- G19.23b - The list of spell types, updated through the Morningtide set, is
as follows: Arcane. [CompRules 2008/02/01]
G19.24 - Splice
- G19.24a - Splice is a static ability that functions while a card is in your
hand. "Splice onto [subtype] [cost]" means "You may reveal this card from
your hand as you play a [subtype] spell. If you do, copy this card's text
box onto that spell and pay [cost] as an additional cost to play that
spell." Paying a card's splice cost follows the rules for paying
additional costs in Rule 409.1b and Rule 409.1f through Rule 409.1h.
[CompRules 2007/10/01]
- G19.24b - You can't choose to use a splice ability if you can't make the
required choices (targets, etc.) for that card's instructions. You can't
splice any one card onto the same spell more than once. If you're
splicing more than one card onto a spell, reveal them all at once and
choose the order in which their instructions will be followed. The
instructions on the main spell have to be followed first.
[CompRules 2004/10/01]
- G19.24c - The spell has the characteristics of the main spell, plus the text
boxes of each of the spliced cards. The spell doesn't gain any other
characteristics (name, mana cost, color, supertypes, card types, subtypes,
etc.) of the spliced cards. Text copied onto the spell that refers to a
card by name refers to the spell on the stack, not the card from which
the text was copied. [CompRules 2007/10/01]
- G19.24d - Choose targets for the added text normally (see Rule 409.1c).
Note that a spell with one or more targets will be countered if all of its
targets are illegal on resolution. [CompRules 2004/10/01]
- G19.24e - The spell loses any splice changes once it leaves the stack (for
example when it's countered, it's removed from the game, or it resolves).
[CompRules 2005/10/01]
G19.25 - Split Cards
- G19.25a - Split cards have two card faces on a single card. The back of a
split card is the normal, full-size Magic card back. Split cards have two
sets of characteristics (two names, two mana costs, and so on) and two
converted mana costs. They always have both sets, except when they're
spells on the stack. When you play a split card, you announce which side
you're playing. While it's on the stack, the other side is ignored
completely. [CompRules 2007/02/01]
- G19.25b - If a split card's two mana costs have different colors of mana in
them, it's a multicolored card while it's not on the stack. A split card
is a multicolored card on the stack only if the half that's been played is
multicolored. [CompRules 2007/02/01]
- G19.25c - If an effect tells you to name a card, you must name all of a
split card's names. An object has the chosen name if it has at least one
of the two names chosen this way. [CompRules 2008/02/01]
- G19.25d - An effect that asks for a split card's characteristic while it's
in a zone other than the stack gets both answers. [CompRules 2006/07/15]
- G19.25e - An effect that performs a positive comparison or a relative
comparison involving characteristics of one or more split cards in any
zone other than the stack gets only one answer. This answer is "yes" if
either side of those split cards would return a "yes" answer if compared
individually. [CompRules 2006/07/15]
- G19.25f - An effect that performs a negative comparison involving
characteristics of one or more split cards in any zone other than the
stack also gets only one answer. This answer is "yes" if performing the
comparable positive comparison would return a "no" answer.
[CompRules 2006/07/15]
- Note - Also see Rule 505, "Split Cards."
G19.26 - Split Second
- G19.26a - Split second is a static ability that functions only while the
spell with split second is on the stack. "Split second" means "As long as
this spell is on the stack, players can't play other spells or abilities
that aren't mana abilities." [CompRules 2006/10/01]
- Note - Also see Rule 502.58, "Split Second."
G19.27 - Stack
- G19.27a - A spell or ability goes on top of the stack when it's played or
put onto the stack. Combat-damage assignments also go on top of the stack
as though they were a single object. Whenever all players pass in
succession, the spell, ability, or combat damage on top of the stack
resolves and the active player receives priority again.
[CompRules 2005/08/01]
- Note - Also see Rule 217.6, "Stack."
- Note - Also see Rule 408.1, "Timing, Priority, and the Stack."
G19.28 - State-Based Effects
- G19.28a - State-based effects continually "watch" the game for a particular
state. Whenever a player would receive priority, state-based effects are
checked and applied. [CompRules 2003/07/01]
- Note - Also see Rule 420, "State-Based Effects."
G19.29 - State Triggers
- G19.29a - State triggers are triggered abilities that watch for a game state
rather than an event and trigger as soon as the game state matches the
condition. Once a state trigger has triggered, it won't trigger again
until the ability it created has resolved, has been countered, or has
otherwise left the stack. See Rule 410.11. [CompRules 2005/10/01]
G19.30 - Static Ability
- G19.30a - Static abilities do something all the time rather than being
played at specific times. Static abilities create continuous effects,
which are active as long as the permanent with the ability remains in play
and has the ability, or as long as the object with the ability remains in
the appropriate zone. [CompRules 2006/02/01]
- Note - Also see Rule 412, "Handling Static Abilities."
G19.31 - Status
- G19.31a - A permanent's status is its physical state. There are three status
categories, each of which has two possible values: tapped/untapped,
flipped/unflipped, and face up/face down. Each permanent always has one
of these values for each of these categories. [CompRules 2006/05/01]
- G19.31b - Status is not a characteristic, though it may affect a permanent's
characteristics. [CompRules 2006/05/01]
- G19.31c - Permanents come into play untapped, unflipped, and face up unless a
spell or ability says otherwise. [CompRules 2006/05/01]
- Note - Also see Rule 510, "Status."
G19.32 - Step
- G19.32a - Some phases of the turn are further subdivided into steps. See
Section 3, "Turn Structure."
G19.33 - Storm
- G19.33a - Storm is a triggered ability that functions on the stack. "Storm"
means "When you play this spell, put a copy of it onto the stack for each
other spell that was played before it this turn. If the spell has any
targets, you may choose new targets for any of the copies."
[CompRules 2007/05/01]
- Note - Also see Rule 502.30, "Storm."
G19.34 - Subgame
- G19.34a - Some cards allow players to play a Magic subgame. A "subgame" is
the game created by the card's effect. [CompRules 2005/02/01]
- Note - Also see Rule 506, "Subgames."
G19.35 - Substance
- G19.35a - Substance is a static ability with no effect. Certain older cards
have received errata that give them substance for a brief period of time.
[CompRules 2005/10/01]
G19.36 - Subtype
- G19.36a - A card can have one or more subtypes printed on its type line.
Subtypes are always single words and are listed after a long dash. Each
word after the dash is a separate subtype. [CompRules 2004/10/01]
- G19.36b - Artifacts, enchantments, lands, and planeswalkers each have their
own unique set of possible subtypes. Instants and sorceries share their
lists of subtypes; these subtypes are called spell types. Creatures and
tribals also share their lists of subtypes; these subtypes are called
creature types. Objects may have multiple subtypes.
[CompRules 2007/10/01]
- G19.36c - If a card with multiple types has one or more subtypes, each
subtype is correlated to its appropriate type. [CompRules 2007/05/01]
- Note - Also see Rule 205.3, "Subtypes."
- Note - Also see Rule 212, "Card Type, Supertype, and Subtype."
G19.37 - Successfully Cast (Obsolete)
- G19.37a - Some older cards were printed with the term "successfully cast."
In general, any ability that's written as triggering when a spell is
"successfully cast" should be read as triggering when the spell is played.
[CompRules 2003/07/01]
G19.38 - Summon (Obsolete)
- G19.38a - Older creature cards were printed with "Summon [creature type]."
All "Summon [creature type]" cards should be read as
"Creature - [creature type]." Many of these cards' creature types have
also been updated; use the Oracle card reference to determine their
current creature types. [CompRules 2007/10/01]
G19.39 - Summoning Sickness (Informal)
- G19.39a - The term "summoning sickness" is an informal term which describes
a creature's inability to attack or to use activated abilities that
include the tap symbol when it has come under a player's control since the
beginning of that player's most recent turn. [CompRules 2003/07/01]
- Note - Also see Rule 212.3f.
- Note - Also see Rule G8.2, "Haste".
G19.40 - Sunburst
- G19.40a - Sunburst is a static ability that functions as an object is coming
into play from the stack. "Sunburst" means "If this object is coming
into play from the stack as a creature, it comes into play with a +1/+1
counter on it for each color of mana used to pay its cost. If this object
is coming into play from the stack and isn't coming into play as a
creature, it comes into play with a charge counter on it for each color of
mana used to pay its cost." [CompRules 2005/10/01]
- Note - Also see Rule 502.37, "Sunburst."
G19.41 - Supertype
- G19.41a - A card can have one or more "supertypes." These are printed
directly before its card types. If an object's card types or subtypes
change, any supertypes it has are kept, although they may not be relevant
to the new type. [CompRules 2007/10/01]
- G19.41b - An object's supertype is independent of its card type and subtype.
Changing an object's card type or subtype won't change its supertype.
Changing an object's supertype won't change its card type or subtype.
When an object gains or loses a supertype, it retains any other supertypes
it had. [CompRules 2007/10/01]
- G19.41c - The list of supertypes, updated through the Morningtide set, is as
follows: basic, legendary, snow, and world.
[CompRules 2008/02/01]
- Note - Also see Rule 205.4, "Supertypes."
- Note - Also see Rule 212. "Card Type, Supertype, and Subtype."
G19.42 - Suspend
- G19.42a - Suspend is a keyword that represents three abilities. The first
is a static ability that functions while the card with suspend is in a
player's hand. The second and third are triggered abilities that function
in the removed-from-the-game zone. "Suspend N-[cost]" means "If you could
play this card from your hand, you may pay [cost] and remove it from the
game with N time counters on it. This action doesn't use the stack,"
and "At the beginning of your upkeep, if this card is suspended, remove a
time counter from it," and "When the last time counter is removed from
this card, if it's removed from the game, play it without paying its mana
cost if able. If you can't, it remains removed from the game. If you
play a creature spell this way, it gains haste until you lose control of
the spell or the permanent it becomes." Playing a spell as an effect of
its suspend ability follows the rules for paying alternative costs in
Rule 409.1b and Rule 409.1f through Rule 409.1h. [CompRules 2006/10/01]
- Note - Also see Rule 502.59, "Suspend."
G19.43 - Suspended
- G19.43a - A card is "suspended" if it's in the removed-from-the-game zone,
has suspend, and has a time counter on it. [CompRules 2006/10/01]
G19.44 - Swamp
- G19.44a - "Swamp" is one of the five basic land types. Any land with the
land type Swamp has the ability "{Tap}: Add {B} to your mana pool." See
Rule 212.6h. [CompRules 2007/10/01]
G19.45 - Swampcycling
G19.46 - Swampwalk
- G19.46a - See Landwalk. [CompRules 2003/07/01]
This search based on the March 17, 2008 release of the Rulings.
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